2018-01-16 19:49:13 +00:00
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var Class = require('../utils/Class');
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var PluginManager = require('../plugins/PluginManager');
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2017-07-04 00:59:31 +00:00
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2017-07-14 13:30:20 +00:00
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// A proxy class to the Global Scene Manager
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var SceneManager = new Class({
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2017-02-08 01:07:01 +00:00
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2017-07-04 00:59:31 +00:00
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initialize:
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2017-02-08 01:07:01 +00:00
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2017-08-15 22:37:38 +00:00
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function SceneManager (scene)
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2017-07-04 00:59:31 +00:00
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{
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2017-07-14 13:30:20 +00:00
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// The Scene that owns this plugin
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this.scene = scene;
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2017-06-30 02:31:31 +00:00
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2018-01-16 02:08:22 +00:00
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this.systems = scene.sys;
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this.mapping = 'scene';
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this.systems.events.on('boot', this.boot, this);
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2017-07-14 13:30:20 +00:00
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this.settings = scene.sys.settings;
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2017-02-08 01:07:01 +00:00
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2017-07-14 13:30:20 +00:00
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this.key = scene.sys.settings.key;
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2017-02-08 01:07:01 +00:00
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2017-07-14 13:30:20 +00:00
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// GlobalSceneManager
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2017-08-15 22:37:38 +00:00
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this.manager = scene.sys.game.scene;
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2017-02-08 01:07:01 +00:00
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2017-07-04 00:59:31 +00:00
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// Private
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this._queue = [];
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},
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2017-02-08 01:07:01 +00:00
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2018-01-16 02:08:22 +00:00
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boot: function ()
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{
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this.systems.inject(this);
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2018-01-16 22:28:29 +00:00
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this.systems.events.on('preupdate', this.preUpdate, this);
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2018-01-16 02:08:22 +00:00
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this.systems.events.on('shutdown', this.shutdown, this);
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this.systems.events.on('destroy', this.destroy, this);
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},
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2018-01-16 22:28:29 +00:00
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preUpdate: function ()
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2017-06-30 02:31:31 +00:00
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{
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var len = this._queue.length;
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if (len === 0)
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{
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return;
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}
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var manager = this.manager;
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// Process the queue
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for (var i = 0; i < len; i++)
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{
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var action = this._queue[i];
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switch (action.type)
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{
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2017-07-11 17:54:30 +00:00
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case 'add':
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manager.add(action.key, action.data, action.autoStart);
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break;
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2017-06-30 02:31:31 +00:00
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case 'start':
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manager.stop(this.key);
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manager.start(action.key, action.data);
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break;
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case 'launch':
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manager.start(action.key, action.data);
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break;
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case 'pause':
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manager.pause(action.key);
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break;
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case 'resume':
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manager.resume(action.key);
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break;
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case 'stop':
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manager.stop(action.key);
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break;
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case 'swap':
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manager.swap(this.key, action.key);
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break;
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2017-07-11 15:48:25 +00:00
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case 'moveUp':
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manager.moveUp(this.key);
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break;
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case 'moveDown':
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manager.moveDown(this.key);
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break;
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case 'bringToTop':
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manager.bringToTop(this.key);
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break;
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case 'sendToBack':
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manager.sendToBack(this.key);
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break;
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case 'swapPosition':
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manager.swapPosition(this.key, action.key);
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break;
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2017-06-30 02:31:31 +00:00
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case 'sleep':
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manager.sleep(action.key);
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break;
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case 'wake':
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manager.wake(action.key);
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break;
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}
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}
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this._queue.length = 0;
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},
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2017-07-14 13:30:20 +00:00
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// Shutdown this Scene and run the given one
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2017-02-17 02:07:56 +00:00
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start: function (key, data)
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2017-02-08 01:07:01 +00:00
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{
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if (key === undefined) { key = this.key; }
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2017-06-30 02:31:31 +00:00
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this._queue.push({ type: 'start', key: key, data: data });
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return this;
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2017-02-08 01:07:01 +00:00
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},
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2017-07-14 13:30:20 +00:00
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// Add the Scene into the Scene Manager and start it if 'autoStart' is true or the Scene config 'active' property is set
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add: function (key, sceneConfig, autoStart)
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2017-07-11 17:54:30 +00:00
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{
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2017-07-14 13:30:20 +00:00
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this._queue.push({ type: 'add', key: key, data: sceneConfig, autoStart: autoStart });
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2017-07-11 17:54:30 +00:00
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return this;
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},
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2017-07-14 13:30:20 +00:00
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// Launch the given Scene and run it in parallel with this one
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2017-06-30 02:31:31 +00:00
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launch: function (key, data)
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{
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if (key === undefined) { key = this.key; }
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this._queue.push({ type: 'launch', key: key, data: data });
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return this;
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},
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2017-07-14 13:30:20 +00:00
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// Pause the Scene - this stops the update step from happening but it still renders
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2017-02-08 01:07:01 +00:00
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pause: function (key)
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{
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if (key === undefined) { key = this.key; }
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2017-06-30 02:31:31 +00:00
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this._queue.push({ type: 'pause', key: key });
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return this;
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},
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2017-07-14 13:30:20 +00:00
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// Resume the Scene - starts the update loop again
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2017-06-30 02:31:31 +00:00
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resume: function (key)
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{
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if (key === undefined) { key = this.key; }
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this._queue.push({ type: 'resume', key: key });
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return this;
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},
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2017-07-14 13:30:20 +00:00
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// Makes the Scene sleep (no update, no render) but doesn't shutdown
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2017-06-30 02:31:31 +00:00
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sleep: function (key)
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{
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this._queue.push({ type: 'sleep', key: key });
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return this;
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},
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2017-07-14 13:30:20 +00:00
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// Makes the Scene wake-up (starts update and render)
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2017-06-30 02:31:31 +00:00
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wake: function (key)
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{
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this._queue.push({ type: 'wake', key: key });
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return this;
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2017-02-08 01:07:01 +00:00
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},
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2017-07-14 13:30:20 +00:00
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// Makes this Scene sleep then starts the Scene given
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2017-02-08 01:07:01 +00:00
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swap: function (key)
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{
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2017-06-30 02:31:31 +00:00
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this._queue.push({ type: 'swap', key: key });
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2017-02-08 01:07:01 +00:00
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2017-06-30 02:31:31 +00:00
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return this;
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2017-02-08 01:07:01 +00:00
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},
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2017-07-14 13:30:20 +00:00
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// Shutdown the Scene, clearing display list, timers, etc
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2017-06-30 02:31:31 +00:00
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stop: function (key)
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2017-02-08 01:07:01 +00:00
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{
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2017-06-30 02:31:31 +00:00
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if (key === undefined) { key = this.key; }
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this._queue.push({ type: 'stop', key: key });
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2017-02-08 01:07:01 +00:00
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2017-06-30 02:31:31 +00:00
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return this;
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2017-02-08 01:07:01 +00:00
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},
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2017-06-30 02:31:31 +00:00
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setVisible: function (value)
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2017-02-08 01:07:01 +00:00
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{
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2017-06-30 02:31:31 +00:00
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this.settings.visible = value;
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2017-02-08 01:07:01 +00:00
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2017-06-30 02:31:31 +00:00
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return this;
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2017-02-08 01:07:01 +00:00
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},
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2017-07-11 15:48:25 +00:00
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swapPosition: function (key)
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{
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this._queue.push({ type: 'swapPosition', key: key });
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},
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2017-06-30 02:31:31 +00:00
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moveUp: function ()
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2017-02-08 01:07:01 +00:00
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{
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2017-06-30 02:31:31 +00:00
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this._queue.push({ type: 'moveUp' });
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},
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2017-02-08 01:07:01 +00:00
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2017-06-30 02:31:31 +00:00
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moveDown: function ()
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{
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this._queue.push({ type: 'moveDown' });
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2017-02-08 01:07:01 +00:00
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},
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2017-06-30 02:31:31 +00:00
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bringToTop: function ()
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2017-02-08 01:07:01 +00:00
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{
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2017-06-30 02:31:31 +00:00
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this._queue.push({ type: 'bringToTop' });
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},
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2017-02-08 01:07:01 +00:00
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2017-06-30 02:31:31 +00:00
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sendToBack: function ()
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{
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this._queue.push({ type: 'sendToBack' });
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2017-02-08 01:07:01 +00:00
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},
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2017-07-05 02:47:32 +00:00
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get: function (key)
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{
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2017-07-14 13:30:20 +00:00
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return this.manager.getScene(key);
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2017-07-05 02:47:32 +00:00
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},
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2017-02-08 01:07:01 +00:00
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transitionTo: function (key, duration)
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{
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},
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isActive: function (key)
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{
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if (key === undefined) { key = this.key; }
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return this.manager.isActive(key);
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2018-01-16 02:08:22 +00:00
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},
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shutdown: function ()
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{
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},
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destroy: function ()
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{
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2017-02-08 01:07:01 +00:00
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}
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2017-07-04 00:59:31 +00:00
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});
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2017-06-30 02:31:31 +00:00
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2018-01-16 02:08:22 +00:00
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PluginManager.register('sceneManager', SceneManager);
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2017-07-14 13:30:20 +00:00
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module.exports = SceneManager;
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