mirror of
https://github.com/photonstorm/phaser
synced 2024-12-02 17:41:06 +00:00
59 lines
1.9 KiB
JavaScript
59 lines
1.9 KiB
JavaScript
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('fuji', 'assets/pics/atari_fujilogo.png');
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game.loader.load();
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}
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var fuji;
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var tween;
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function create() {
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game.stage.backgroundColor = 'rgb(0,0,100)';
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// Here we'll assign the new sprite to the local fuji variable
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fuji = game.add.sprite(100, 200, 'fuji');
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// The sprite is 320 x 200 pixels in size
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//fuji.origin.setTo(160, 0);
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fuji.origin.setTo(160, 100);
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//fuji.origin.setTo(320, 0);
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//fuji.origin.setTo(320, 200);
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//fuji.origin.setTo(260, 100);
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fuji.scale.x = 2;
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fuji.scale.y = 0.5;
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//fuji.position.rotation = 45;
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game.add.tween(fuji.position).to({
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rotation: 360
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}, 3000).start();
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// Create our tween
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//tween = game.add.tween(fuji.scale);
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//tween = game.add.tween(fuji.scale);
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// Start it going
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//scaleLeft();
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}
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function rotate() {
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tween.to({
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x: 0
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}, 1000);
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tween.onComplete.add(scaleRight, this);
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tween.start();
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}
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function scaleLeft() {
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tween.clear();
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tween.to({
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x: 0
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}, 1000);
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tween.onComplete.add(scaleRight, this);
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tween.start();
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}
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function scaleRight() {
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tween.clear();
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tween.to({
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x: 1
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}, 1000);
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tween.onComplete.add(scaleLeft, this);
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tween.start();
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// This line says "if the texture is flippedX then unflip it (set flippedX to false), otherwise set flippedX to true
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(fuji.texture.flippedX) ? fuji.texture.flippedX = false : fuji.texture.flippedX = true;
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}
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})();
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