phaser/src/tilemaps/components/TileToWorldY.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
* Converts from tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
* layer's position, scale and scroll.
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*
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* @function Phaser.Tilemaps.Components.TileToWorldY
* @private
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* @since 3.0.0
*
* @param {integer} tileY - The x coordinate, in tiles, not pixels.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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* @return {number}
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*/
var TileToWorldY = function (tileY, camera, layer)
{
var tileHeight = layer.baseTileHeight;
var tilemapLayer = layer.tilemapLayer;
var layerWorldY = 0;
if (tilemapLayer)
{
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
tileHeight *= tilemapLayer.scaleY;
}
return layerWorldY + tileY * tileHeight;
};
module.exports = TileToWorldY;