phaser/src/tilemaps/components/GetTileAtWorldXY.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var GetTileAt = require('./GetTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
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/**
* Gets a tile at the given world coordinates from the given layer.
*
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* @function Phaser.Tilemaps.Components.GetTileAtWorldXY
* @private
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* @since 3.0.0
*
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* @param {number} worldX - X position to get the tile from (given in pixels)
* @param {number} worldY - Y position to get the tile from (given in pixels)
* @param {boolean} [nonNull=false] - If true, function won't return null for empty tiles, but a Tile object with an index of -1.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
* @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates
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* were invalid.
*/
var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer)
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{
var tileX = WorldToTileX(worldX, true, camera, layer);
var tileY = WorldToTileY(worldY, true, camera, layer);
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return GetTileAt(tileX, tileY, nonNull, layer);
};
module.exports = GetTileAtWorldXY;