phaser/TS Source/particles/initialize/Position.js

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var __extends = this.__extends || function (d, b) {
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var Phaser;
(function (Phaser) {
(function (Particles) {
/// <reference path="../../_definitions.ts" />
(function (Initializers) {
var Position = (function (_super) {
__extends(Position, _super);
function Position(zone) {
_super.call(this);
if(zone != null && zone != undefined) {
this.zone = zone;
} else {
this.zone = new Phaser.Particles.Zones.PointZone();
}
}
Position.prototype.reset = function (zone) {
if(zone != null && zone != undefined) {
this.zone = zone;
} else {
this.zone = new Phaser.Particles.Zones.PointZone();
}
};
Position.prototype.initialize = function (target) {
this.zone.getPosition();
target.p.x = this.zone.vector.x;
target.p.y = this.zone.vector.y;
};
return Position;
})(Initializers.Initialize);
Initializers.Position = Position;
})(Particles.Initializers || (Particles.Initializers = {}));
var Initializers = Particles.Initializers;
})(Phaser.Particles || (Phaser.Particles = {}));
var Particles = Phaser.Particles;
})(Phaser || (Phaser = {}));