2013-10-22 02:58:20 +00:00
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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2013-11-01 12:25:14 +00:00
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game.load.tilemap('nes', 'assets/maps/mario1.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.tileset('tilesNes', 'assets/maps/mario1.png',16,16);
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2013-10-22 02:58:20 +00:00
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2013-11-01 12:25:14 +00:00
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game.load.tilemap('snes', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.tileset('tilesSnes', 'assets/maps/smb_tiles.png',16,16);
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2013-10-22 02:58:20 +00:00
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}
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function create() {
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game.stage.backgroundColor = '#5c94fc';
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2013-11-01 12:25:14 +00:00
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mapNes = game.add.tilemap('nes');
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tilesetNes = game.add.tileset('tilesNes');
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layerNes = game.add.tilemapLayer(0, 0, mapNes.layers[0].width*tilesetNes.tileWidth, 600, tilesetNes, mapNes, 0);
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layerNes.fixedToCamera=false;
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layerNes.resizeWorld();
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mapSnes = game.add.tilemap('snes');
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tilesetSnes = game.add.tileset('tilesSnes');
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layerSnes = game.add.tilemapLayer(0, 168, mapSnes.layers[0].width*tilesetSnes.tileWidth, 600, tilesetSnes, mapSnes, 0);
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layerSnes.fixedToCamera=false;
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2013-10-22 02:58:20 +00:00
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game.add.tween(game.camera).to( { x: 5120-800 }, 30000, Phaser.Easing.Linear.None, true, 0, 1000, true);
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game.input.onDown.add(goFull, this);
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}
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function goFull() {
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game.stage.scale.startFullScreen();
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}
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