2013-10-02 14:05:55 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
2015-03-23 23:46:30 +00:00
< title > Phaser Source: src/math/Math.js< / title >
2013-10-02 14:05:55 +00:00
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
2014-11-15 20:01:46 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/default.css" >
2013-10-02 14:05:55 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
2014-11-25 00:23:44 +00:00
2013-10-02 14:05:55 +00:00
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
2014-11-25 00:23:44 +00:00
< div style = "position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050" > < a href = "http://phaser.io" > < img src = "img/phaser.png" border = "0" / > < / a > < / div >
2013-10-02 14:05:55 +00:00
< div class = "navbar-inner" >
2014-11-25 00:23:44 +00:00
< a class = "brand" href = "index.html" > Phaser API< / a >
2013-10-02 14:05:55 +00:00
< ul class = "nav" >
2014-11-25 00:23:44 +00:00
2013-10-02 14:05:55 +00:00
< li class = "dropdown" >
2013-10-03 01:38:35 +00:00
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
2013-10-02 14:05:55 +00:00
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-0" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.html" > Phaser< / a >
2013-10-02 14:05:55 +00:00
< / li >
2015-10-15 11:06:38 +00:00
< li class = "class-depth-0" >
< a href = "Phaser.KeyCode.html" > KeyCode< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-0" >
< a href = "PIXI.html" > PIXI< / a >
< / li >
2013-10-02 14:05:55 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArraySet.html" > ArraySet< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArrayUtils.html" > ArrayUtils< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.AudioSprite.html" > AudioSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Bullet.html" > Bullet< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Button.html" > Button< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Cache.html" > Cache< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Camera.html" > Camera< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Canvas.html" > Canvas< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Circle.html" > Circle< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Color.html" > Color< / a >
2013-10-03 00:21:08 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Component.Angle.html" > Angle< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Animation.html" > Animation< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.AutoCull.html" > AutoCull< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Bounds.html" > Bounds< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.BringToTop.html" > BringToTop< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Core.html" > Core< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Crop.html" > Crop< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Delta.html" > Delta< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Destroy.html" > Destroy< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.FixedToCamera.html" > FixedToCamera< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Health.html" > Health< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InCamera.html" > InCamera< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InputEnabled.html" > InputEnabled< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.InWorld.html" > InWorld< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.LifeSpan.html" > LifeSpan< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.LoadTexture.html" > LoadTexture< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Overlap.html" > Overlap< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.PhysicsBody.html" > PhysicsBody< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Reset.html" > Reset< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.ScaleMinMax.html" > ScaleMinMax< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Component.Smoothed.html" > Smoothed< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Create.html" > Create< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Creature.html" > Creature< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Device.html" > Device< / a >
2013-10-02 14:05:55 +00:00
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DeviceButton.html" > DeviceButton< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DOM.html" > DOM< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Events.html" > Events< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.FlexGrid.html" > FlexGrid< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.FlexLayer.html" > FlexLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.FrameData.html" > FrameData< / a >
2013-10-03 00:21:08 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-21 15:37:26 +00:00
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-08 07:24:22 +00:00
< a href = "Phaser.Image.html" > Image< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ImageCollection.html" > ImageCollection< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Input.html" > Input< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Key.html" > Key< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.Line.html" > Line< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
2013-10-02 14:05:55 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Math.html" > Math< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Matrix.html" > Matrix< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 19:18:24 +00:00
< a href = "Phaser.Net.html" > Net< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Particle.html" > Particle< / a >
< / li >
< li class = "class-depth-1" >
2013-10-02 19:18:24 +00:00
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Particles.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2013-10-02 19:18:24 +00:00
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-3" >
2015-08-24 14:43:45 +00:00
< a href = "Phaser.Physics.Arcade.TilemapCollision.html" > TilemapCollision< / a >
2015-03-23 23:46:30 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.html" > P2< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.FixtureList.html" > FixtureList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
2014-02-21 15:37:26 +00:00
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2015-10-15 11:06:38 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.PointerMode.html" > PointerMode< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-07 06:10:15 +00:00
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.State.html" > State< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.Video.html" > Video< / a >
2013-10-02 14:05:55 +00:00
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Weapon.html" > Weapon< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "Phaser.World.html" > World< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-07-22 14:31:30 +00:00
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
2015-08-24 14:43:45 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.CanvasPool.html" > CanvasPool< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
2016-02-08 17:01:36 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.EarCut.html" > EarCut< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
2016-07-01 15:57:13 +00:00
< li class = "class-depth-2" >
< a href = "PIXI.PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PolyK.html" > PolyK< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Rope.html" > Rope< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Sprite.html" > Sprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Strip.html" > Strip< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.StripShader.html" > StripShader< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.Texture.html" > Texture< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
2014-11-15 20:01:46 +00:00
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
2014-11-25 00:23:44 +00:00
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
2014-11-15 20:01:46 +00:00
< / li >
< li class = "class-depth-1" >
2015-03-23 23:46:30 +00:00
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2016-06-03 17:48:34 +00:00
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_DOWN" > ANGLE_DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_LEFT" > ANGLE_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_EAST" > ANGLE_NORTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_WEST" > ANGLE_NORTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_RIGHT" > ANGLE_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_EAST" > ANGLE_SOUTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_WEST" > ANGLE_SOUTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_UP" > ANGLE_UP< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#AUTO" > AUTO< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_CENTER" > BOTTOM_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_LEFT" > BOTTOM_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_RIGHT" > BOTTOM_RIGHT< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#CENTER" > CENTER< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CREATURE" > CREATURE< / a >
< / li >
2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#displayList" > displayList< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#DOWN" > DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#EMITTER" > EMITTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#GROUP" > GROUP< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#HEADLESS" > HEADLESS< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#HORIZONTAL" > HORIZONTAL< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#IMAGE" > IMAGE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-06-03 17:48:34 +00:00
< li class = "class-depth-0" >
< a href = "global.html#intersectsRectangle" > intersectsRectangle< / a >
< / li >
2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#LANDSCAPE" > LANDSCAPE< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#LEFT" > LEFT< / a >
2014-11-15 20:01:46 +00:00
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#LEFT_BOTTOM" > LEFT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_CENTER" > LEFT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_TOP" > LEFT_TOP< / a >
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#LINE" > LINE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
2016-02-08 17:01:36 +00:00
< li class = "class-depth-0" >
< a href = "global.html#PENDING_ATLAS" > PENDING_ATLAS< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#PORTRAIT" > PORTRAIT< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RETROFONT" > RETROFONT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_BOTTOM" > RIGHT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_CENTER" > RIGHT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_TOP" > RIGHT_TOP< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#SPRITE" > SPRITE< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
2014-11-15 20:01:46 +00:00
< / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-0" >
2015-07-22 14:31:30 +00:00
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-0" >
< a href = "global.html#TOP_CENTER" > TOP_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_LEFT" > TOP_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_RIGHT" > TOP_RIGHT< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERSION" > VERSION< / a >
< / li >
2016-06-09 16:13:31 +00:00
< li class = "class-depth-0" >
< a href = "global.html#VERTICAL" > VERTICAL< / a >
< / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-0" >
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
2014-11-15 20:01:46 +00:00
< / li >
2013-10-02 14:05:55 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
2014-11-15 20:01:46 +00:00
< ul class = "dropdown-menu " >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
2015-01-06 06:57:25 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
2014-11-25 00:23:44 +00:00
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-2" > < a href = "Phaser.Weapon.html" > Weapon< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
2015-07-22 14:31:30 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
2016-05-19 11:36:51 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/newsletter" > Newsletter< / a > < / li >
2015-03-26 02:55:18 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
2016-06-17 00:11:24 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/slack" > Slack< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/donate" > Donate< / a > < / li >
2015-03-23 23:46:30 +00:00
< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
2014-11-25 00:23:44 +00:00
< / ul >
< / li >
2013-10-02 14:05:55 +00:00
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span12" >
< div id = "main" >
2015-03-23 23:46:30 +00:00
< h1 class = "page-title" > Source: src/math/Math.js< / h1 >
2013-10-02 14:05:55 +00:00
< section >
< article >
< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
2016-04-22 14:15:28 +00:00
* @copyright 2016 Photon Storm Ltd.
2013-10-02 14:05:55 +00:00
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
2014-11-15 20:01:46 +00:00
* A collection of useful mathematical functions.
*
* These are normally accessed through `game.math`.
2013-10-02 14:05:55 +00:00
*
* @class Phaser.Math
2014-11-15 20:01:46 +00:00
* @static
* @see {@link Phaser.Utils}
* @see {@link Phaser.ArrayUtils}
2013-10-02 14:05:55 +00:00
*/
Phaser.Math = {
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* Twice PI.
* @property {number} Phaser.Math#PI2
* @default ~6.283
2013-11-28 15:57:09 +00:00
*/
PI2: Math.PI * 2,
2016-06-03 17:48:34 +00:00
/**
* Returns a number between the `min` and `max` values.
*
* @method Phaser.Math#between
* @param {number} min - The minimum value. Must be positive, and less than 'max'.
* @param {number} max - The maximum value. Must be position, and greater than 'min'.
* @return {number} A value between the range min to max.
*/
between: function (min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
},
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* Two number are fuzzyEqual if their difference is less than epsilon.
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#fuzzyEqual
2015-10-15 11:06:38 +00:00
* @param {number} a - The first number to compare.
* @param {number} b - The second number to compare.
* @param {number} [epsilon=0.0001] - The epsilon (a small value used in the calculation)
2014-11-15 20:01:46 +00:00
* @return {boolean} True if |a-b|< epsilon
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
fuzzyEqual: function (a, b, epsilon) {
2015-10-15 11:06:38 +00:00
2015-07-22 14:31:30 +00:00
if (epsilon === undefined) { epsilon = 0.0001; }
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
return Math.abs(a - b) < epsilon;
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* `a` is fuzzyLessThan `b` if it is less than b + epsilon.
*
2014-02-21 15:37:26 +00:00
* @method Phaser.Math#fuzzyLessThan
2015-10-15 11:06:38 +00:00
* @param {number} a - The first number to compare.
* @param {number} b - The second number to compare.
* @param {number} [epsilon=0.0001] - The epsilon (a small value used in the calculation)
2014-11-15 20:01:46 +00:00
* @return {boolean} True if a< b+epsilon
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
fuzzyLessThan: function (a, b, epsilon) {
2015-10-15 11:06:38 +00:00
2015-07-22 14:31:30 +00:00
if (epsilon === undefined) { epsilon = 0.0001; }
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
return a < b + epsilon;
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* `a` is fuzzyGreaterThan `b` if it is more than b - epsilon.
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#fuzzyGreaterThan
2015-10-15 11:06:38 +00:00
* @param {number} a - The first number to compare.
* @param {number} b - The second number to compare.
* @param {number} [epsilon=0.0001] - The epsilon (a small value used in the calculation)
2014-11-15 20:01:46 +00:00
* @return {boolean} True if a>b+epsilon
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
fuzzyGreaterThan: function (a, b, epsilon) {
2015-10-15 11:06:38 +00:00
2015-07-22 14:31:30 +00:00
if (epsilon === undefined) { epsilon = 0.0001; }
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
return a > b - epsilon;
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
},
2014-03-28 01:42:49 +00:00
/**
2015-10-15 11:06:38 +00:00
* Applies a fuzzy ceil to the given value.
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#fuzzyCeil
2015-10-15 11:06:38 +00:00
* @param {number} val - The value to ceil.
* @param {number} [epsilon=0.0001] - The epsilon (a small value used in the calculation)
* @return {number} ceiling(val-epsilon)
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
fuzzyCeil: function (val, epsilon) {
2015-10-15 11:06:38 +00:00
2015-07-22 14:31:30 +00:00
if (epsilon === undefined) { epsilon = 0.0001; }
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
return Math.ceil(val - epsilon);
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
},
2014-03-28 01:42:49 +00:00
/**
2015-10-15 11:06:38 +00:00
* Applies a fuzzy floor to the given value.
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#fuzzyFloor
2015-10-15 11:06:38 +00:00
* @param {number} val - The value to floor.
* @param {number} [epsilon=0.0001] - The epsilon (a small value used in the calculation)
* @return {number} floor(val+epsilon)
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
fuzzyFloor: function (val, epsilon) {
2015-10-15 11:06:38 +00:00
2015-07-22 14:31:30 +00:00
if (epsilon === undefined) { epsilon = 0.0001; }
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
return Math.floor(val + epsilon);
2015-10-15 11:06:38 +00:00
2013-10-02 14:05:55 +00:00
},
2014-03-28 01:42:49 +00:00
/**
2014-11-15 20:01:46 +00:00
* Averages all values passed to the function and returns the result.
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#average
2014-11-15 20:01:46 +00:00
* @params {...number} The numbers to average
2013-10-02 14:05:55 +00:00
* @return {number} The average of all given values.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
average: function () {
2014-11-15 20:01:46 +00:00
var sum = 0;
2015-10-15 11:06:38 +00:00
var len = arguments.length;
2013-10-02 14:05:55 +00:00
2015-10-15 11:06:38 +00:00
for (var i = 0; i < len; i++)
{
2014-11-15 20:01:46 +00:00
sum += (+arguments[i]);
2013-10-02 14:05:55 +00:00
}
2015-10-15 11:06:38 +00:00
return sum / len;
2013-10-02 14:05:55 +00:00
},
2014-03-28 01:42:49 +00:00
/**
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#shear
* @param {number} n
* @return {number} n mod 1
*/
2013-10-02 14:05:55 +00:00
shear: function (n) {
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
return n % 1;
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
* Snap a value to nearest grid slice, using rounding.
*
* Example: if you have an interval gap of 5 and a position of 12... you will snap to 10 whereas 14 will snap to 15.
*
* @method Phaser.Math#snapTo
* @param {number} input - The value to snap.
* @param {number} gap - The interval gap of the grid.
2016-07-08 14:46:26 +00:00
* @param {number} [start=0] - Optional starting offset for gap.
* @return {number} The snapped value.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
snapTo: function (input, gap, start) {
2015-07-22 14:31:30 +00:00
if (start === undefined) { start = 0; }
2013-10-02 14:05:55 +00:00
2013-11-28 15:57:09 +00:00
if (gap === 0) {
2013-10-02 14:05:55 +00:00
return input;
}
input -= start;
input = gap * Math.round(input / gap);
return start + input;
},
2013-11-28 15:57:09 +00:00
/**
2013-10-02 14:05:55 +00:00
* Snap a value to nearest grid slice, using floor.
*
2015-10-15 11:06:38 +00:00
* Example: if you have an interval gap of 5 and a position of 12... you will snap to 10.
2015-07-22 14:31:30 +00:00
* As will 14 snap to 10... but 16 will snap to 15.
2013-10-02 14:05:55 +00:00
*
* @method Phaser.Math#snapToFloor
* @param {number} input - The value to snap.
* @param {number} gap - The interval gap of the grid.
2016-07-08 14:46:26 +00:00
* @param {number} [start=0] - Optional starting offset for gap.
* @return {number} The snapped value.
2013-10-02 14:05:55 +00:00
*/
snapToFloor: function (input, gap, start) {
2015-07-22 14:31:30 +00:00
if (start === undefined) { start = 0; }
2013-10-02 14:05:55 +00:00
2013-11-28 15:57:09 +00:00
if (gap === 0) {
2013-10-02 14:05:55 +00:00
return input;
}
input -= start;
input = gap * Math.floor(input / gap);
return start + input;
},
2013-11-28 15:57:09 +00:00
/**
* Snap a value to nearest grid slice, using ceil.
*
2015-07-22 14:31:30 +00:00
* Example: if you have an interval gap of 5 and a position of 12... you will snap to 15.
* As will 14 will snap to 15... but 16 will snap to 20.
2013-11-28 15:57:09 +00:00
*
2013-10-02 14:05:55 +00:00
* @method Phaser.Math#snapToCeil
* @param {number} input - The value to snap.
* @param {number} gap - The interval gap of the grid.
2016-07-08 14:46:26 +00:00
* @param {number} [start=0] - Optional starting offset for gap.
* @return {number} The snapped value.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
snapToCeil: function (input, gap, start) {
2015-07-22 14:31:30 +00:00
if (start === undefined) { start = 0; }
2013-10-02 14:05:55 +00:00
2013-11-28 15:57:09 +00:00
if (gap === 0) {
2013-10-02 14:05:55 +00:00
return input;
}
input -= start;
input = gap * Math.ceil(input / gap);
return start + input;
},
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* Round to some place comparative to a `base`, default is 10 for decimal place.
* The `place` is represented by the power applied to `base` to get that place.
2013-11-28 15:57:09 +00:00
*
2014-11-15 20:01:46 +00:00
* e.g. 2000/7 ~= 285.714285714285714285714 ~= (bin)100011101.1011011011011011
2013-11-28 15:57:09 +00:00
*
2014-11-15 20:01:46 +00:00
* roundTo(2000/7,3) === 0
* roundTo(2000/7,2) == 300
* roundTo(2000/7,1) == 290
* roundTo(2000/7,0) == 286
* roundTo(2000/7,-1) == 285.7
* roundTo(2000/7,-2) == 285.71
* roundTo(2000/7,-3) == 285.714
* roundTo(2000/7,-4) == 285.7143
* roundTo(2000/7,-5) == 285.71429
2013-11-28 15:57:09 +00:00
*
2014-11-15 20:01:46 +00:00
* roundTo(2000/7,3,2) == 288 -- 100100000
* roundTo(2000/7,2,2) == 284 -- 100011100
* roundTo(2000/7,1,2) == 286 -- 100011110
* roundTo(2000/7,0,2) == 286 -- 100011110
* roundTo(2000/7,-1,2) == 285.5 -- 100011101.1
* roundTo(2000/7,-2,2) == 285.75 -- 100011101.11
* roundTo(2000/7,-3,2) == 285.75 -- 100011101.11
* roundTo(2000/7,-4,2) == 285.6875 -- 100011101.1011
* roundTo(2000/7,-5,2) == 285.71875 -- 100011101.10111
2013-11-28 15:57:09 +00:00
*
* Note what occurs when we round to the 3rd space (8ths place), 100100000, this is to be assumed
* because we are rounding 100011.1011011011011011 which rounds up.
2014-03-28 01:42:49 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#roundTo
* @param {number} value - The value to round.
2016-07-08 14:46:26 +00:00
* @param {number} [place=0] - The place to round to.
* @param {number} [base=10] - The base to round in. Default is 10 for decimal.
* @return {number} The rounded value.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
roundTo: function (value, place, base) {
2015-07-22 14:31:30 +00:00
if (place === undefined) { place = 0; }
if (base === undefined) { base = 10; }
2014-03-28 01:42:49 +00:00
2013-10-02 14:05:55 +00:00
var p = Math.pow(base, -place);
2014-03-28 01:42:49 +00:00
2013-10-02 14:05:55 +00:00
return Math.round(value * p) / p;
},
/**
2016-07-08 14:46:26 +00:00
* Floors to some place comparative to a `base`, default is 10 for decimal place.
* The `place` is represented by the power applied to `base` to get that place.
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#floorTo
* @param {number} value - The value to round.
2016-07-08 14:46:26 +00:00
* @param {number} [place=0] - The place to round to.
* @param {number} [base=10] - The base to round in. Default is 10 for decimal.
* @return {number} The rounded value.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
floorTo: function (value, place, base) {
2015-07-22 14:31:30 +00:00
if (place === undefined) { place = 0; }
if (base === undefined) { base = 10; }
2013-10-02 14:05:55 +00:00
var p = Math.pow(base, -place);
return Math.floor(value * p) / p;
},
/**
2016-07-08 14:46:26 +00:00
* Ceils to some place comparative to a `base`, default is 10 for decimal place.
* The `place` is represented by the power applied to `base` to get that place.
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#ceilTo
* @param {number} value - The value to round.
2016-07-08 14:46:26 +00:00
* @param {number} [place=0] - The place to round to.
* @param {number} [base=10] - The base to round in. Default is 10 for decimal.
* @return {number} The rounded value.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
ceilTo: function (value, place, base) {
2015-07-22 14:31:30 +00:00
if (place === undefined) { place = 0; }
if (base === undefined) { base = 10; }
2013-10-02 14:05:55 +00:00
var p = Math.pow(base, -place);
return Math.ceil(value * p) / p;
},
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* Find the angle of a segment from (x1, y1) -> (x2, y2).
2016-07-08 14:46:26 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#angleBetween
2016-07-08 14:46:26 +00:00
* @param {number} x1 - The x coordinate of the first value.
* @param {number} y1 - The y coordinate of the first value.
* @param {number} x2 - The x coordinate of the second value.
* @param {number} y2 - The y coordinate of the second value.
2014-11-15 20:01:46 +00:00
* @return {number} The angle, in radians.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
angleBetween: function (x1, y1, x2, y2) {
2016-07-08 14:46:26 +00:00
2014-04-15 14:39:23 +00:00
return Math.atan2(y2 - y1, x2 - x1);
2016-07-08 14:46:26 +00:00
2014-02-18 03:01:51 +00:00
},
2014-09-09 14:36:56 +00:00
/**
* Find the angle of a segment from (x1, y1) -> (x2, y2).
2016-07-08 14:46:26 +00:00
*
* The difference between this method and Math.angleBetween is that this assumes the y coordinate travels
2014-09-09 14:36:56 +00:00
* down the screen.
2015-07-22 14:31:30 +00:00
*
2014-09-09 14:36:56 +00:00
* @method Phaser.Math#angleBetweenY
2016-07-08 14:46:26 +00:00
* @param {number} x1 - The x coordinate of the first value.
* @param {number} y1 - The y coordinate of the first value.
* @param {number} x2 - The x coordinate of the second value.
* @param {number} y2 - The y coordinate of the second value.
2014-11-15 20:01:46 +00:00
* @return {number} The angle, in radians.
2014-09-09 14:36:56 +00:00
*/
angleBetweenY: function (x1, y1, x2, y2) {
2016-07-08 14:46:26 +00:00
2014-09-09 14:36:56 +00:00
return Math.atan2(x2 - x1, y2 - y1);
2016-07-08 14:46:26 +00:00
2014-09-09 14:36:56 +00:00
},
2014-02-18 03:01:51 +00:00
/**
* Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).
2016-07-08 14:46:26 +00:00
*
2014-02-18 03:01:51 +00:00
* @method Phaser.Math#angleBetweenPoints
2016-07-08 14:46:26 +00:00
* @param {Phaser.Point} point1 - The first point.
* @param {Phaser.Point} point2 - The second point.
* @return {number} The angle between the two points, in radians.
2014-02-18 03:01:51 +00:00
*/
angleBetweenPoints: function (point1, point2) {
2016-07-08 14:46:26 +00:00
2014-04-15 14:39:23 +00:00
return Math.atan2(point2.y - point1.y, point2.x - point1.x);
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
2014-09-09 14:36:56 +00:00
/**
* Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).
* @method Phaser.Math#angleBetweenPointsY
* @param {Phaser.Point} point1
* @param {Phaser.Point} point2
2014-11-15 20:01:46 +00:00
* @return {number} The angle, in radians.
2014-09-09 14:36:56 +00:00
*/
angleBetweenPointsY: function (point1, point2) {
2016-07-08 14:46:26 +00:00
2014-09-09 14:36:56 +00:00
return Math.atan2(point2.x - point1.x, point2.y - point1.y);
2016-07-08 14:46:26 +00:00
2014-09-09 14:36:56 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* Reverses an angle.
* @method Phaser.Math#reverseAngle
* @param {number} angleRad - The angle to reverse, in radians.
2016-07-08 14:46:26 +00:00
* @return {number} The reverse angle, in radians.
2013-11-28 15:57:09 +00:00
*/
2014-02-05 06:29:17 +00:00
reverseAngle: function (angleRad) {
2016-07-08 14:46:26 +00:00
2014-02-05 06:29:17 +00:00
return this.normalizeAngle(angleRad + Math.PI, true);
2016-07-08 14:46:26 +00:00
2014-02-05 06:29:17 +00:00
},
2013-10-02 14:05:55 +00:00
2014-02-05 06:29:17 +00:00
/**
* Normalizes an angle to the [0,2pi) range.
* @method Phaser.Math#normalizeAngle
* @param {number} angleRad - The angle to normalize, in radians.
2016-07-08 14:46:26 +00:00
* @return {number} The angle, fit within the [0,2pi] range, in radians.
2014-02-05 06:29:17 +00:00
*/
normalizeAngle: function (angleRad) {
2013-10-02 14:05:55 +00:00
2014-02-05 06:29:17 +00:00
angleRad = angleRad % (2 * Math.PI);
return angleRad >= 0 ? angleRad : angleRad + 2 * Math.PI;
2014-03-28 01:42:49 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
* Adds the given amount to the value, but never lets the value go over the specified maximum.
*
* @method Phaser.Math#maxAdd
* @param {number} value - The value to add the amount to.
* @param {number} amount - The amount to add to the value.
2014-11-15 20:01:46 +00:00
* @param {number} max - The maximum the value is allowed to be.
2016-07-08 14:46:26 +00:00
* @return {number} The new value.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
maxAdd: function (value, amount, max) {
2016-07-08 14:46:26 +00:00
2014-11-15 20:01:46 +00:00
return Math.min(value + amount, max);
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
* Subtracts the given amount from the value, but never lets the value go below the specified minimum.
*
* @method Phaser.Math#minSub
* @param {number} value - The base value.
* @param {number} amount - The amount to subtract from the base value.
* @param {number} min - The minimum the value is allowed to be.
* @return {number} The new value.
*/
2013-10-02 14:05:55 +00:00
minSub: function (value, amount, min) {
2016-07-08 14:46:26 +00:00
2014-11-15 20:01:46 +00:00
return Math.max(value - amount, min);
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
/**
* Ensures that the value always stays between min and max, by wrapping the value around.
2014-11-15 20:01:46 +00:00
*
* If `max` is not larger than `min` the result is 0.
2013-10-02 14:05:55 +00:00
*
* @method Phaser.Math#wrap
2014-02-05 06:29:17 +00:00
* @param {number} value - The value to wrap.
* @param {number} min - The minimum the value is allowed to be.
2014-11-15 20:01:46 +00:00
* @param {number} max - The maximum the value is allowed to be, should be larger than `min`.
2014-02-05 06:29:17 +00:00
* @return {number} The wrapped value.
2013-10-02 14:05:55 +00:00
*/
wrap: function (value, min, max) {
var range = max - min;
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
if (range < = 0)
{
return 0;
}
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
var result = (value - min) % range;
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
if (result < 0)
{
result += range;
}
2014-03-28 01:42:49 +00:00
2013-10-02 14:05:55 +00:00
return result + min;
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
},
/**
* Adds value to amount and ensures that the result always stays between 0 and max, by wrapping the value around.
2014-11-15 20:01:46 +00:00
*
* Values _must_ be positive integers, and are passed through Math.abs. See {@link Phaser.Math#wrap} for an alternative.
2013-10-02 14:05:55 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#wrapValue
* @param {number} value - The value to add the amount to.
* @param {number} amount - The amount to add to the value.
* @param {number} max - The maximum the value is allowed to be.
* @return {number} The wrapped value.
2013-10-02 14:05:55 +00:00
*/
wrapValue: function (value, amount, max) {
var diff;
value = Math.abs(value);
amount = Math.abs(amount);
max = Math.abs(max);
diff = (value + amount) % max;
return diff;
},
2013-11-28 15:57:09 +00:00
/**
* Returns true if the number given is odd.
*
* @method Phaser.Math#isOdd
2014-11-15 20:01:46 +00:00
* @param {integer} n - The number to check.
2015-07-22 14:31:30 +00:00
* @return {boolean} True if the given number is odd. False if the given number is even.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
isOdd: function (n) {
2016-07-08 14:46:26 +00:00
2014-11-15 20:01:46 +00:00
// Does not work with extremely large values
2015-07-22 14:31:30 +00:00
return !!(n & 1);
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
* Returns true if the number given is even.
*
* @method Phaser.Math#isEven
2014-11-15 20:01:46 +00:00
* @param {integer} n - The number to check.
2013-11-28 15:57:09 +00:00
* @return {boolean} True if the given number is even. False if the given number is odd.
*/
2013-10-02 14:05:55 +00:00
isEven: function (n) {
2016-07-08 14:46:26 +00:00
2014-11-15 20:01:46 +00:00
// Does not work with extremely large values
2015-03-23 23:46:30 +00:00
return !(n & 1);
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
/**
2015-07-22 14:31:30 +00:00
* Variation of Math.min that can be passed either an array of numbers or the numbers as parameters.
2014-11-15 20:01:46 +00:00
*
* Prefer the standard `Math.min` function when appropriate.
2013-10-02 14:05:55 +00:00
*
* @method Phaser.Math#min
* @return {number} The lowest value from those given.
2014-11-15 20:01:46 +00:00
* @see {@link http://jsperf.com/math-s-min-max-vs-homemade}
2013-10-02 14:05:55 +00:00
*/
min: function () {
2015-07-22 14:31:30 +00:00
2015-03-23 23:46:30 +00:00
if (arguments.length === 1 & & typeof arguments[0] === 'object')
2014-02-05 06:29:17 +00:00
{
var data = arguments[0];
}
else
{
var data = arguments;
}
2015-07-22 14:31:30 +00:00
2014-02-05 06:29:17 +00:00
for (var i = 1, min = 0, len = data.length; i < len; i++)
{
if (data[i] < data[min])
{
min = i;
}
}
return data[min];
},
/**
2014-11-15 20:01:46 +00:00
* Variation of Math.max that can be passed either an array of numbers or the numbers as parameters.
*
* Prefer the standard `Math.max` function when appropriate.
2014-02-05 06:29:17 +00:00
*
* @method Phaser.Math#max
* @return {number} The largest value from those given.
2014-11-15 20:01:46 +00:00
* @see {@link http://jsperf.com/math-s-min-max-vs-homemade}
2014-02-05 06:29:17 +00:00
*/
max: function () {
2015-07-22 14:31:30 +00:00
2015-03-23 23:46:30 +00:00
if (arguments.length === 1 & & typeof arguments[0] === 'object')
2014-02-05 06:29:17 +00:00
{
var data = arguments[0];
}
else
{
var data = arguments;
}
2015-07-22 14:31:30 +00:00
2014-02-05 06:29:17 +00:00
for (var i = 1, max = 0, len = data.length; i < len; i++)
{
if (data[i] > data[max])
{
max = i;
}
}
return data[max];
},
/**
2014-11-15 20:01:46 +00:00
* Variation of Math.min that can be passed a property and either an array of objects or the objects as parameters.
2014-02-05 06:29:17 +00:00
* It will find the lowest matching property value from the given objects.
*
* @method Phaser.Math#minProperty
* @return {number} The lowest value from those given.
*/
minProperty: function (property) {
2015-03-23 23:46:30 +00:00
if (arguments.length === 2 & & typeof arguments[1] === 'object')
2014-02-05 06:29:17 +00:00
{
var data = arguments[1];
}
else
{
var data = arguments.slice(1);
}
for (var i = 1, min = 0, len = data.length; i < len; i++)
2013-10-02 14:05:55 +00:00
{
2014-02-05 06:29:17 +00:00
if (data[i][property] < data[min][property])
2013-10-02 14:05:55 +00:00
{
min = i;
}
}
2014-02-05 06:29:17 +00:00
return data[min][property];
},
/**
2014-11-15 20:01:46 +00:00
* Variation of Math.max that can be passed a property and either an array of objects or the objects as parameters.
2014-02-05 06:29:17 +00:00
* It will find the largest matching property value from the given objects.
*
* @method Phaser.Math#maxProperty
* @return {number} The largest value from those given.
*/
maxProperty: function (property) {
2015-03-23 23:46:30 +00:00
if (arguments.length === 2 & & typeof arguments[1] === 'object')
2014-02-05 06:29:17 +00:00
{
var data = arguments[1];
}
else
{
var data = arguments.slice(1);
}
for (var i = 1, max = 0, len = data.length; i < len; i++)
{
if (data[i][property] > data[max][property])
{
max = i;
}
}
return data[max][property];
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* Keeps an angle value between -180 and +180; or -PI and PI if radians.
2013-11-28 15:57:09 +00:00
*
* @method Phaser.Math#wrapAngle
2014-11-15 20:01:46 +00:00
* @param {number} angle - The angle value to wrap
* @param {boolean} [radians=false] - Set to `true` if the angle is given in radians, otherwise degrees is expected.
* @return {number} The new angle value; will be the same as the input angle if it was within bounds.
2013-11-28 15:57:09 +00:00
*/
2014-03-24 12:41:45 +00:00
wrapAngle: function (angle, radians) {
2014-04-29 14:39:02 +00:00
2014-11-15 20:01:46 +00:00
return radians ? this.wrap(angle, -Math.PI, Math.PI) : this.wrap(angle, -180, 180);
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* A Linear Interpolation Method, mostly used by Phaser.Tween.
2015-07-22 14:31:30 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#linearInterpolation
2015-03-23 23:46:30 +00:00
* @param {Array} v - The input array of values to interpolate between.
* @param {number} k - The percentage of interpolation, between 0 and 1.
* @return {number} The interpolated value
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
linearInterpolation: function (v, k) {
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
2013-10-23 13:00:28 +00:00
if (k < 0)
{
2013-10-02 14:05:55 +00:00
return this.linear(v[0], v[1], f);
}
2013-10-23 13:00:28 +00:00
if (k > 1)
{
2013-10-02 14:05:55 +00:00
return this.linear(v[m], v[m - 1], m - f);
}
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
return this.linear(v[i], v[i + 1 > m ? m : i + 1], f - i);
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* A Bezier Interpolation Method, mostly used by Phaser.Tween.
2015-07-22 14:31:30 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#bezierInterpolation
2015-03-23 23:46:30 +00:00
* @param {Array} v - The input array of values to interpolate between.
* @param {number} k - The percentage of interpolation, between 0 and 1.
* @return {number} The interpolated value
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
bezierInterpolation: function (v, k) {
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
var b = 0;
var n = v.length - 1;
2013-10-23 13:00:28 +00:00
for (var i = 0; i < = n; i++)
{
2013-10-02 14:05:55 +00:00
b += Math.pow(1 - k, n - i) * Math.pow(k, i) * v[i] * this.bernstein(n, i);
}
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
return b;
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2014-02-05 06:29:17 +00:00
* A Catmull Rom Interpolation Method, mostly used by Phaser.Tween.
2015-07-22 14:31:30 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#catmullRomInterpolation
2015-03-23 23:46:30 +00:00
* @param {Array} v - The input array of values to interpolate between.
* @param {number} k - The percentage of interpolation, between 0 and 1.
* @return {number} The interpolated value
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
catmullRomInterpolation: function (v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
2013-10-23 13:00:28 +00:00
if (v[0] === v[m])
{
if (k < 0)
{
2013-10-02 14:05:55 +00:00
i = Math.floor(f = m * (1 + k));
}
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
return this.catmullRom(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
2013-10-23 13:00:28 +00:00
}
else
{
if (k < 0)
{
2013-10-02 14:05:55 +00:00
return v[0] - (this.catmullRom(v[0], v[0], v[1], v[1], -f) - v[0]);
}
2013-10-23 13:00:28 +00:00
if (k > 1)
{
2013-10-02 14:05:55 +00:00
return v[m] - (this.catmullRom(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
}
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
return this.catmullRom(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
}
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* Calculates a linear (interpolation) value over t.
2015-07-22 14:31:30 +00:00
*
2014-11-15 20:01:46 +00:00
* @method Phaser.Math#linear
2013-11-28 15:57:09 +00:00
* @param {number} p0
* @param {number} p1
2016-07-08 14:46:26 +00:00
* @param {number} t - A value between 0 and 1.
2013-11-28 15:57:09 +00:00
* @return {number}
*/
2013-10-02 14:05:55 +00:00
linear: function (p0, p1, t) {
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
return (p1 - p0) * t + p0;
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
* @method Phaser.Math#bernstein
2014-11-15 20:01:46 +00:00
* @protected
2013-11-28 15:57:09 +00:00
* @param {number} n
* @param {number} i
* @return {number}
*/
2013-10-02 14:05:55 +00:00
bernstein: function (n, i) {
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
return this.factorial(n) / this.factorial(i) / this.factorial(n - i);
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
2014-07-10 19:31:11 +00:00
/**
* @method Phaser.Math#factorial
* @param {number} value - the number you want to evaluate
* @return {number}
*/
2016-07-08 14:46:26 +00:00
factorial: function (value) {
2014-07-10 19:31:11 +00:00
2015-03-23 23:46:30 +00:00
if (value === 0)
2014-07-10 19:31:11 +00:00
{
return 1;
}
2014-09-09 14:36:56 +00:00
2014-07-10 19:31:11 +00:00
var res = value;
2014-09-09 14:36:56 +00:00
2015-03-23 23:46:30 +00:00
while(--value)
2014-07-10 19:31:11 +00:00
{
res *= value;
}
2014-09-09 14:36:56 +00:00
2014-07-10 19:31:11 +00:00
return res;
2014-11-15 20:01:46 +00:00
2014-07-10 19:31:11 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* Calculates a catmum rom value.
2015-07-22 14:31:30 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#catmullRom
2014-11-15 20:01:46 +00:00
* @protected
2013-11-28 15:57:09 +00:00
* @param {number} p0
* @param {number} p1
* @param {number} p2
* @param {number} p3
* @param {number} t
2014-03-28 01:42:49 +00:00
* @return {number}
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
catmullRom: function (p0, p1, p2, p3, t) {
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
var v0 = (p2 - p0) * 0.5, v1 = (p3 - p1) * 0.5, t2 = t * t, t3 = t * t2;
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
2013-10-23 13:00:28 +00:00
2013-10-02 14:05:55 +00:00
},
/**
2016-07-08 14:46:26 +00:00
* The absolute difference between two values.
2014-11-15 20:01:46 +00:00
*
2013-10-02 14:05:55 +00:00
* @method Phaser.Math#difference
2016-07-08 14:46:26 +00:00
* @param {number} a - The first value to check.
* @param {number} b - The second value to check.
* @return {number} The absolute difference between the two values.
2013-10-02 14:05:55 +00:00
*/
difference: function (a, b) {
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
return Math.abs(a - b);
2016-07-08 14:46:26 +00:00
2013-10-02 14:05:55 +00:00
},
2014-11-15 20:01:46 +00:00
/**
* Round to the next whole number _away_ from zero.
*
* @method Phaser.Math#roundAwayFromZero
* @param {number} value - Any number.
* @return {integer} The rounded value of that number.
*/
roundAwayFromZero: function (value) {
2015-07-22 14:31:30 +00:00
2014-11-15 20:01:46 +00:00
// "Opposite" of truncate.
return (value > 0) ? Math.ceil(value) : Math.floor(value);
2015-07-22 14:31:30 +00:00
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2015-03-23 23:46:30 +00:00
* Generate a sine and cosine table simultaneously and extremely quickly.
* The parameters allow you to specify the length, amplitude and frequency of the wave.
* This generator is fast enough to be used in real-time.
* Code based on research by Franky of scene.at
2014-11-15 20:01:46 +00:00
*
2013-10-02 14:05:55 +00:00
* @method Phaser.Math#sinCosGenerator
* @param {number} length - The length of the wave
* @param {number} sinAmplitude - The amplitude to apply to the sine table (default 1.0) if you need values between say -+ 125 then give 125 as the value
* @param {number} cosAmplitude - The amplitude to apply to the cosine table (default 1.0) if you need values between say -+ 125 then give 125 as the value
* @param {number} frequency - The frequency of the sine and cosine table data
2014-11-15 20:01:46 +00:00
* @return {{sin:number[], cos:number[]}} Returns the table data.
2013-10-02 14:05:55 +00:00
*/
sinCosGenerator: function (length, sinAmplitude, cosAmplitude, frequency) {
2015-07-22 14:31:30 +00:00
if (sinAmplitude === undefined) { sinAmplitude = 1.0; }
if (cosAmplitude === undefined) { cosAmplitude = 1.0; }
if (frequency === undefined) { frequency = 1.0; }
2014-03-28 01:42:49 +00:00
2013-10-02 14:05:55 +00:00
var sin = sinAmplitude;
var cos = cosAmplitude;
var frq = frequency * Math.PI / length;
2014-03-28 01:42:49 +00:00
2013-10-02 14:05:55 +00:00
var cosTable = [];
var sinTable = [];
2014-03-28 01:42:49 +00:00
2013-10-02 14:05:55 +00:00
for (var c = 0; c < length; c++) {
cos -= sin * frq;
sin += cos * frq;
cosTable[c] = cos;
sinTable[c] = sin;
}
2013-11-28 15:57:09 +00:00
return { sin: sinTable, cos: cosTable, length: length };
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2015-01-06 06:57:25 +00:00
* Returns the euclidian distance between the two given set of coordinates.
2014-03-28 01:42:49 +00:00
*
2013-10-02 14:05:55 +00:00
* @method Phaser.Math#distance
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
2014-02-05 06:29:17 +00:00
* @return {number} The distance between the two sets of coordinates.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 14:05:55 +00:00
distance: function (x1, y1, x2, y2) {
var dx = x1 - x2;
var dy = y1 - y2;
return Math.sqrt(dx * dx + dy * dy);
},
2014-02-05 06:29:17 +00:00
/**
2015-07-22 14:31:30 +00:00
* Returns the euclidean distance squared between the two given set of
* coordinates (cuts out a square root operation before returning).
2014-03-28 01:42:49 +00:00
*
2015-07-22 14:31:30 +00:00
* @method Phaser.Math#distanceSq
2014-02-05 06:29:17 +00:00
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
2015-07-22 14:31:30 +00:00
* @return {number} The distance squared between the two sets of coordinates.
2014-02-05 06:29:17 +00:00
*/
2015-07-22 14:31:30 +00:00
distanceSq: function (x1, y1, x2, y2) {
2014-02-05 06:29:17 +00:00
2015-07-22 14:31:30 +00:00
var dx = x1 - x2;
var dy = y1 - y2;
2014-02-05 06:29:17 +00:00
2015-07-22 14:31:30 +00:00
return dx * dx + dy * dy;
2014-02-05 06:29:17 +00:00
},
2013-10-02 14:05:55 +00:00
/**
2015-07-22 14:31:30 +00:00
* Returns the distance between the two given set of coordinates at the power given.
2014-03-28 01:42:49 +00:00
*
2015-07-22 14:31:30 +00:00
* @method Phaser.Math#distancePow
2013-10-02 14:05:55 +00:00
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
2015-07-22 14:31:30 +00:00
* @param {number} [pow=2]
* @return {number} The distance between the two sets of coordinates.
2013-11-28 15:57:09 +00:00
*/
2015-07-22 14:31:30 +00:00
distancePow: function (x1, y1, x2, y2, pow) {
if (pow === undefined) { pow = 2; }
return Math.sqrt(Math.pow(x2 - x1, pow) + Math.pow(y2 - y1, pow));
2013-10-02 14:05:55 +00:00
},
2013-11-28 15:57:09 +00:00
/**
2016-04-22 14:15:28 +00:00
* Force a value within the boundaries by clamping it to the range `min`, `max`.
2014-03-28 01:42:49 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#clamp
2016-04-22 14:15:28 +00:00
* @param {float} v - The value to be clamped.
* @param {float} min - The minimum bounds.
* @param {float} max - The maximum bounds.
* @return {number} The clamped value.
2013-11-28 15:57:09 +00:00
*/
2016-04-22 14:15:28 +00:00
clamp: function (v, min, max) {
if (v < min)
{
return min;
}
else if (max < v)
{
return max;
}
else
{
return v;
}
2013-11-28 15:57:09 +00:00
},
2014-03-28 01:42:49 +00:00
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* Clamp `x` to the range `[a, Infinity)`.
* Roughly the same as `Math.max(x, a)`, except for NaN handling.
2014-03-28 01:42:49 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#clampBottom
* @param {number} x
* @param {number} a
2013-10-02 14:05:55 +00:00
* @return {number}
2013-11-28 15:57:09 +00:00
*/
2014-11-15 20:01:46 +00:00
clampBottom: function (x, a) {
2016-07-08 14:46:26 +00:00
2013-11-28 15:57:09 +00:00
return x < a ? a : x;
2016-07-08 14:46:26 +00:00
2013-11-28 15:57:09 +00:00
},
2013-10-23 13:00:28 +00:00
/**
* Checks if two values are within the given tolerance of each other.
2014-03-28 01:42:49 +00:00
*
2013-10-23 13:00:28 +00:00
* @method Phaser.Math#within
* @param {number} a - The first number to check
* @param {number} b - The second number to check
* @param {number} tolerance - The tolerance. Anything equal to or less than this is considered within the range.
* @return {boolean} True if a is < = tolerance of b.
2014-11-15 20:01:46 +00:00
* @see {@link Phaser.Math.fuzzyEqual}
2013-10-23 13:00:28 +00:00
*/
2014-11-15 20:01:46 +00:00
within: function (a, b, tolerance) {
2016-07-08 14:46:26 +00:00
2013-10-23 13:00:28 +00:00
return (Math.abs(a - b) < = tolerance);
2016-07-08 14:46:26 +00:00
2013-10-23 13:00:28 +00:00
},
2014-03-28 01:42:49 +00:00
2013-11-28 15:57:09 +00:00
/**
* Linear mapping from range < a1, a2> to range < b1, b2>
2014-03-28 01:42:49 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#mapLinear
2016-07-08 14:46:26 +00:00
* @param {number} x - The value to map
* @param {number} a1 - First endpoint of the range < a1, a2>
* @param {number} a2 - Final endpoint of the range < a1, a2>
* @param {number} b1 - First endpoint of the range < b1, b2>
* @param {number} b2 - Final endpoint of the range < b1, b2>
2013-11-28 15:57:09 +00:00
* @return {number}
*/
2014-11-15 20:01:46 +00:00
mapLinear: function (x, a1, a2, b1, b2) {
2016-07-08 14:46:26 +00:00
2013-11-28 15:57:09 +00:00
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
2016-07-08 14:46:26 +00:00
2013-11-28 15:57:09 +00:00
},
/**
* Smoothstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep
2014-03-28 01:42:49 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#smoothstep
2016-04-22 14:15:28 +00:00
* @param {float} x - The input value.
* @param {float} min - The left edge. Should be smaller than the right edge.
* @param {float} max - The right edge.
* @return {float} A value between 0 and 1.
2013-11-28 15:57:09 +00:00
*/
2014-11-15 20:01:46 +00:00
smoothstep: function (x, min, max) {
2016-04-22 14:15:28 +00:00
// Scale, bias and saturate x to 0..1 range
2014-04-29 14:39:02 +00:00
x = Math.max(0, Math.min(1, (x - min) / (max - min)));
2016-04-22 14:15:28 +00:00
// Evaluate polynomial
2013-11-28 15:57:09 +00:00
return x * x * (3 - 2 * x);
2016-04-22 14:15:28 +00:00
2013-11-28 15:57:09 +00:00
},
/**
2013-10-02 14:05:55 +00:00
* Smootherstep function as detailed at http://en.wikipedia.org/wiki/Smoothstep
2014-03-28 01:42:49 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#smootherstep
2016-04-22 14:15:28 +00:00
* @param {float} x - The input value.
* @param {float} min - The left edge. Should be smaller than the right edge.
* @param {float} max - The right edge.
* @return {float} A value between 0 and 1.
2013-11-28 15:57:09 +00:00
*/
2014-11-15 20:01:46 +00:00
smootherstep: function (x, min, max) {
2016-07-08 14:46:26 +00:00
2014-04-29 14:39:02 +00:00
x = Math.max(0, Math.min(1, (x - min) / (max - min)));
2016-07-08 14:46:26 +00:00
2013-11-28 15:57:09 +00:00
return x * x * x * (x * (x * 6 - 15) + 10);
2016-07-08 14:46:26 +00:00
2013-11-28 15:57:09 +00:00
},
2013-10-02 14:05:55 +00:00
2013-11-28 15:57:09 +00:00
/**
2014-11-15 20:01:46 +00:00
* A value representing the sign of the value: -1 for negative, +1 for positive, 0 if value is 0.
*
* This works differently from `Math.sign` for values of NaN and -0, etc.
2014-03-28 01:42:49 +00:00
*
2013-11-28 15:57:09 +00:00
* @method Phaser.Math#sign
* @param {number} x
2014-11-15 20:01:46 +00:00
* @return {integer} An integer in {-1, 0, 1}
2013-11-28 15:57:09 +00:00
*/
2014-11-15 20:01:46 +00:00
sign: function (x) {
2016-07-08 14:46:26 +00:00
2013-11-28 15:57:09 +00:00
return ( x < 0 ) ? -1 : ( ( x > 0 ) ? 1 : 0 );
2016-07-08 14:46:26 +00:00
2013-11-28 15:57:09 +00:00
},
2013-10-02 14:05:55 +00:00
2014-05-20 09:12:48 +00:00
/**
2014-11-15 20:01:46 +00:00
* Work out what percentage value `a` is of value `b` using the given base.
2014-05-20 09:12:48 +00:00
*
* @method Phaser.Math#percent
* @param {number} a - The value to work out the percentage for.
* @param {number} b - The value you wish to get the percentage of.
* @param {number} [base=0] - The base value.
* @return {number} The percentage a is of b, between 0 and 1.
*/
percent: function (a, b, base) {
2015-07-22 14:31:30 +00:00
if (base === undefined) { base = 0; }
2014-05-20 09:12:48 +00:00
if (a > b || base > b)
{
return 1;
}
else if (a < base || base > a)
{
return 0;
}
else
{
return (a - base) / b;
}
2014-11-15 20:01:46 +00:00
}
2013-10-02 14:05:55 +00:00
2014-11-15 20:01:46 +00:00
};
2013-10-02 14:05:55 +00:00
2014-11-15 20:01:46 +00:00
var degreeToRadiansFactor = Math.PI / 180;
var radianToDegreesFactor = 180 / Math.PI;
2013-10-02 14:05:55 +00:00
2014-11-15 20:01:46 +00:00
/**
* Convert degrees to radians.
*
* @method Phaser.Math#degToRad
* @param {number} degrees - Angle in degrees.
* @return {number} Angle in radians.
*/
Phaser.Math.degToRad = function degToRad (degrees) {
return degrees * degreeToRadiansFactor;
};
2013-10-02 14:05:55 +00:00
2014-11-15 20:01:46 +00:00
/**
2016-04-22 14:15:28 +00:00
* Convert radians to degrees.
2014-11-15 20:01:46 +00:00
*
* @method Phaser.Math#radToDeg
* @param {number} radians - Angle in radians.
* @return {number} Angle in degrees
*/
Phaser.Math.radToDeg = function radToDeg (radians) {
return radians * radianToDegreesFactor;
2014-09-09 14:36:56 +00:00
};
< / pre >
2013-10-02 14:05:55 +00:00
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
2016-04-22 14:15:28 +00:00
Phaser Copyright © 2012-2016 Photon Storm Ltd.
2013-10-02 14:05:55 +00:00
< / span >
< br / >
< span class = "jsdoc-message" >
2016-06-17 11:46:47 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.3< / a >
2016-07-11 09:11:09 +00:00
on Mon Jul 11 2016 10:10:43 GMT+0100 (GMT Daylight Time) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-02 14:05:55 +00:00
< / span >
< / footer >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
2014-04-10 22:13:43 +00:00
anchorName : function(i, heading, prefix) {
2014-03-14 06:36:05 +00:00
return $(heading).attr("id") || ( prefix + i );
},
2013-10-02 14:05:55 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >