2015-03-01 07:00:17 +00:00
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/**
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* ScaleMinMax Component Features.
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*
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* @class
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*/
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2015-02-17 05:15:04 +00:00
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Phaser.Component.ScaleMinMax = function () {};
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Phaser.Component.ScaleMinMax.prototype = {
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/**
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* @property {function} transformCallback - The callback that will apply any scale limiting to the worldTransform.
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*/
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transformCallback: this.checkTransform,
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/**
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* @property {object} transformCallbackContext - The context that the transformCallback callback is called in.
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*/
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transformCallbackContext: this,
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/**
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* @property {Phaser.Point} scaleMin - Set the minimum scale this Sprite will scale down to. Prevents a parent from scaling this Sprite lower than the given value. Set to `null` to remove.
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*/
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scaleMin: null,
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/**
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* @property {Phaser.Point} scaleMax - Set the maximum scale this Sprite will scale up to. Prevents a parent from scaling this Sprite higher than the given value. Set to `null` to remove.
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*/
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scaleMax: null,
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/**
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* Adjust scaling limits, if set, to this Sprite.
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*
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2015-03-01 07:00:17 +00:00
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* @method
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2015-02-17 05:15:04 +00:00
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* @private
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* @param {PIXI.Matrix} wt - The updated worldTransform matrix.
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*/
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checkTransform: function (wt) {
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if (this.scaleMin)
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{
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if (wt.a < this.scaleMin.x)
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{
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wt.a = this.scaleMin.x;
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}
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if (wt.d < this.scaleMin.y)
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{
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wt.d = this.scaleMin.y;
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}
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}
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if (this.scaleMax)
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{
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if (wt.a > this.scaleMax.x)
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{
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wt.a = this.scaleMax.x;
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}
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if (wt.d > this.scaleMax.y)
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{
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wt.d = this.scaleMax.y;
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}
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}
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},
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/**
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* Sets the scaleMin and scaleMax values. These values are used to limit how far this Sprite will scale based on its parent.
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* For example if this Sprite has a minScale value of 1 and its parent has a scale value of 0.5, the 0.5 will be ignored and the scale value of 1 will be used.
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* By using these values you can carefully control how Sprites deal with responsive scaling.
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*
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* If only one parameter is given then that value will be used for both scaleMin and scaleMax:
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* setScaleMinMax(1) = scaleMin.x, scaleMin.y, scaleMax.x and scaleMax.y all = 1
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*
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* If only two parameters are given the first is set as scaleMin.x and y and the second as scaleMax.x and y:
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* setScaleMinMax(0.5, 2) = scaleMin.x and y = 0.5 and scaleMax.x and y = 2
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*
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* If you wish to set scaleMin with different values for x and y then either modify Sprite.scaleMin directly, or pass `null` for the maxX and maxY parameters.
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*
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* Call setScaleMinMax(null) to clear both the scaleMin and scaleMax values.
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*
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2015-03-01 07:00:17 +00:00
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* @method
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2015-02-17 05:15:04 +00:00
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* @param {number|null} minX - The minimum horizontal scale value this Sprite can scale down to.
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* @param {number|null} minY - The minimum vertical scale value this Sprite can scale down to.
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* @param {number|null} maxX - The maximum horizontal scale value this Sprite can scale up to.
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* @param {number|null} maxY - The maximum vertical scale value this Sprite can scale up to.
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*/
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setScaleMinMax: function (minX, minY, maxX, maxY) {
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if (typeof minY === 'undefined')
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{
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// 1 parameter, set all to it
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minY = maxX = maxY = minX;
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}
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else if (typeof maxX === 'undefined')
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{
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// 2 parameters, the first is min, the second max
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maxX = maxY = minY;
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minY = minX;
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}
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if (minX === null)
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{
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this.scaleMin = null;
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}
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else
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{
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if (this.scaleMin)
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{
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this.scaleMin.set(minX, minY);
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}
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else
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{
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this.scaleMin = new Phaser.Point(minX, minY);
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}
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}
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if (maxX === null)
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{
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this.scaleMax = null;
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}
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else
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{
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if (this.scaleMax)
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{
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this.scaleMax.set(maxX, maxY);
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}
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else
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{
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this.scaleMax = new Phaser.Point(maxX, maxY);
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}
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}
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}
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};
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