phaser/src/actions/SetOrigin.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var PropertyValueSet = require('./PropertyValueSet');
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/**
* Takes an array of Game Objects, or any objects that have the public properties `originX` and `originY`
* and then sets them to the given values.
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*
* The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array.
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*
* To use this with a Group: `SetOrigin(group.getChildren(), originX, originY, stepX, stepY)`
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*
* @function Phaser.Actions.SetOrigin
* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {number} originX - The amount to set the `originX` property to.
* @param {number} [originY] - The amount to set the `originY` property to. If `undefined` or `null` it uses the `originX` value.
* @param {number} [stepX=0] - This is added to the `originX` amount, multiplied by the iteration counter.
* @param {number} [stepY=0] - This is added to the `originY` amount, multiplied by the iteration counter.
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* @param {number} [index=0] - An optional offset to start searching from within the items array.
* @param {number} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
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*/
var SetOrigin = function (items, originX, originY, stepX, stepY, index, direction)
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{
if (originY === undefined || originY === null) { originY = originX; }
PropertyValueSet(items, 'originX', originX, stepX, index, direction);
PropertyValueSet(items, 'originY', originY, stepY, index, direction);
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items.forEach(function (item)
{
item.updateDisplayOrigin();
});
return items;
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};
module.exports = SetOrigin;