mirror of
https://github.com/photonstorm/phaser
synced 2024-12-13 06:42:52 +00:00
43 lines
1.5 KiB
JavaScript
43 lines
1.5 KiB
JavaScript
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addTextureAtlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
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myGame.loader.addTextureAtlas('atlas', 'assets/pics/texturepacker_test.png', 'assets/pics/texturepacker_test.json');
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myGame.loader.load();
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}
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var bot;
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var bot2;
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var car;
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function create() {
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// This bot will flip properly when he reaches the edge
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bot = myGame.add.sprite(myGame.stage.width, 300, 'bot');
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bot.animations.add('run');
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bot.animations.play('run', 10, true);
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bot.velocity.x = -200;
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// This one won't
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bot2 = myGame.add.sprite(myGame.stage.width, 200, 'bot');
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bot2.animations.add('run');
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bot2.animations.play('run', 10, true);
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bot2.velocity.x = -150;
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// Flip a static sprite (not an animation)
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car = myGame.add.sprite(100, 400, 'atlas');
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car.frameName = 'supercars_parsec.png';
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car.flipped = true;
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}
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function update() {
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if(bot.x < -bot.width) {
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bot.flipped = true;
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bot.velocity.x = 200;
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} else if(bot.x > myGame.stage.width) {
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bot.flipped = false;
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bot.velocity.x = -200;
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}
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if(bot2.x < -bot2.width) {
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bot2.velocity.x = 200;
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} else if(bot2.x > myGame.stage.width) {
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bot2.velocity.x = -200;
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}
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}
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})();
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