phaser/Phaser/geom/Quad.ts

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/// <reference path="../Game.ts" />
/**
* Phaser - Quad
*
* A Quad object is an area defined by its position, as indicated by its top-left corner (x,y) and width and height.
* Very much like a Rectangle only without all of the additional methods and properties of that class.
*/
module Phaser {
export class Quad {
/**
* Creates a new Quad object with the top-left corner specified by the x and y parameters and with the specified width and height parameters. If you call this function without parameters, a rectangle with x, y, width, and height properties set to 0 is created.
* @class Quad
* @constructor
* @param {Number} x The x coordinate of the top-left corner of the quad.
* @param {Number} y The y coordinate of the top-left corner of the quad.
* @param {Number} width The width of the quad.
* @param {Number} height The height of the quad.
* @return {Quad } This object
**/
constructor(x: number = 0, y: number = 0, width: number = 0, height: number = 0) {
this.setTo(x, y, width, height);
}
public x: number;
public y: number;
public width: number;
public height: number;
/**
* Sets the Quad to the specified size.
* @method setTo
* @param {Number} x The x coordinate of the top-left corner of the quad.
* @param {Number} y The y coordinate of the top-left corner of the quad.
* @param {Number} width The width of the quad.
* @param {Number} height The height of the quad.
* @return {Quad} This object
**/
public setTo(x: number, y: number, width: number, height: number): Quad {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
return this;
}
public get left(): number {
return this.x;
}
public get right(): number {
return this.x + this.width;
}
public get top(): number {
return this.y;
}
public get bottom(): number {
return this.y + this.height;
}
public get halfWidth(): number {
return this.width / 2;
}
public get halfHeight(): number {
return this.height / 2;
}
/**
* Determines whether the object specified intersects (overlaps) with this Quad object.
* This method checks the x, y, width, and height properties of the specified Quad object to see if it intersects with this Quad object.
* @method intersects
* @param {Object} q The object to check for intersection with this Quad. Must have left/right/top/bottom properties (Rectangle, Quad).
* @param {Number} t A tolerance value to allow for an intersection test with padding, default to 0
* @return {Boolean} A value of true if the specified object intersects with this Quad; otherwise false.
**/
public intersects(q, t?: number = 0): bool {
return !(q.left > this.right + t || q.right < this.left - t || q.top > this.bottom + t || q.bottom < this.top - t);
}
/**
* Copies the x/y/width/height values from the source object into this Quad
* @method copyFrom
* @param {Any} source The source object to copy from. Can be a Quad, Rectangle or any object with exposed x/y/width/height properties
* @return {Quad} This object
**/
public copyFrom(source): Quad {
return this.setTo(source.x, source.y, source.width, source.height);
}
/**
* Copies the x/y/width/height values from this Quad into the given target object
* @method copyTo
* @param {Any} target The object to copy this quads values in to. Can be a Quad, Rectangle or any object with exposed x/y/width/height properties
* @return {Any} The target object
**/
public copyTo(target): any {
return target.copyFrom(this);
}
2013-04-23 18:24:16 +00:00
/**
* Returns a string representation of this object.
* @method toString
* @return {string} a string representation of the object.
**/
public toString(): string {
return "[{Quad (x=" + this.x + " y=" + this.y + " width=" + this.width + " height=" + this.height + ")}]";
}
}
}