phaser/src/actions/SetXY.js

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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var PropertyValueSet = require('./PropertyValueSet');
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/**
* Takes an array of Game Objects, or any objects that have the public properties `x` and `y`
* and then sets them to the given values.
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*
* The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array.
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*
* To use this with a Group: `SetXY(group.getChildren(), x, y, stepX, stepY)`
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*
* @function Phaser.Actions.SetXY
* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {number} x - The amount to set the `x` property to.
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* @param {number} [y=x] - The amount to set the `y` property to. If `undefined` or `null` it uses the `x` value.
* @param {number} [stepX=0] - This is added to the `x` amount, multiplied by the iteration counter.
* @param {number} [stepY=0] - This is added to the `y` amount, multiplied by the iteration counter.
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* @param {number} [index=0] - An optional offset to start searching from within the items array.
* @param {number} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
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*/
var SetXY = function (items, x, y, stepX, stepY, index, direction)
{
if (y === undefined || y === null) { y = x; }
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PropertyValueSet(items, 'x', x, stepX, index, direction);
return PropertyValueSet(items, 'y', y, stepY, index, direction);
};
module.exports = SetXY;