phaser/src/actions/RotateAroundDistance.js

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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var MathRotateAroundDistance = require('../math/RotateAroundDistance');
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/**
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* Rotates an array of Game Objects around a point by the given angle and distance.
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*
* @function Phaser.Actions.RotateAroundDistance
* @since 3.0.0
*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {object} point - Any object with public `x` and `y` properties.
* @param {number} angle - The angle to rotate by, in radians.
* @param {number} distance - The distance from the point of rotation in pixels.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
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*/
var RotateAroundDistance = function (items, point, angle, distance)
{
var x = point.x;
var y = point.y;
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// There's nothing to do
if (distance === 0)
{
return items;
}
for (var i = 0; i < items.length; i++)
{
MathRotateAroundDistance(items[i], x, y, angle, distance);
}
return items;
};
module.exports = RotateAroundDistance;