phaser/src/actions/RotateAround.js

41 lines
1.3 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
2019-05-10 15:15:04 +00:00
* @license {@link https://opensource.org/licenses/MIT|MIT License}
2018-02-12 16:01:20 +00:00
*/
var RotateAroundDistance = require('../math/RotateAroundDistance');
var DistanceBetween = require('../math/distance/DistanceBetween');
2017-10-04 16:05:26 +00:00
/**
* Rotates each item around the given point by the given angle.
2017-10-04 16:05:26 +00:00
*
* @function Phaser.Actions.RotateAround
* @since 3.0.0
* @see Phaser.Math.RotateAroundDistance
2018-03-20 14:57:12 +00:00
*
2018-03-27 11:14:08 +00:00
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
2018-03-20 14:57:12 +00:00
* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
2017-10-04 16:05:26 +00:00
* @param {object} point - Any object with public `x` and `y` properties.
* @param {number} angle - The angle to rotate by, in radians.
2017-10-06 02:05:01 +00:00
*
2018-03-27 11:14:08 +00:00
* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
2017-10-04 16:05:26 +00:00
*/
var RotateAround = function (items, point, angle)
{
var x = point.x;
var y = point.y;
for (var i = 0; i < items.length; i++)
{
var item = items[i];
RotateAroundDistance(item, x, y, angle, Math.max(1, DistanceBetween(item.x, item.y, x, y)));
}
return items;
};
module.exports = RotateAround;