phaser/Tests/tweens/tween loop 2.js

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('swirl', 'assets/pics/color_wheel_swirl.png');
game.load.start();
}
var swirl;
function create() {
// Here we'll assign the new sprite to the local swirl variable
swirl = game.add.sprite(game.stage.centerX, game.stage.centerY, 'swirl');
// Increase the size of the sprite a little so it covers the edges of the stage
swirl.transform.scale.setTo(1.4, 1.4);
// Set the origin to the middle of the Sprite to get the effect we need
swirl.transform.origin.setTo(swirl.worldView.halfWidth, swirl.worldView.halfHeight);
// Create a tween that rotates a full 306 degrees and then repeats (loop set to true)
game.add.tween(swirl).to({
rotation: 360
}, 2000, Phaser.Easing.Linear.None, true, 0, true);
game.add.tween(swirl.transform.scale).to({
x: 4,
y: 4
}, 1000, Phaser.Easing.Linear.None, true, 0, true, true);
}
})();