2017-11-14 15:27:22 +00:00
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var Class = require('../utils/Class');
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var BaseSound = require('./BaseSound');
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2017-11-14 18:35:18 +00:00
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var Extend = require('../utils/object/Extend');
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2017-11-14 15:27:22 +00:00
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// Phaser.Sound.WebAudioSound
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var WebAudioSound = new Class({
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Extends: BaseSound,
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initialize: function WebAudioSound(manager, key, config) {
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2017-11-14 18:30:51 +00:00
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/**
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* [description]
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*
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* @property {AudioBuffer} audioBuffer
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*/
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2017-11-14 19:09:44 +00:00
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this.audioBuffer = manager.game.cache.audio.get(key);
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2017-11-14 18:30:51 +00:00
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if (!this.audioBuffer) {
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console.error('No audio loaded in cache with key: \'' + key + '\'!');
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return;
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}
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2017-11-15 14:42:37 +00:00
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/**
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* [description]
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*
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* @property {GainNode} volumeNode
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*/
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this.volumeNode = manager.context.createGain();
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2017-11-15 15:02:11 +00:00
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/**
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* [description]
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*
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* @property {GainNode} muteNode
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*/
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this.muteNode = manager.context.createGain();
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2017-11-15 15:03:40 +00:00
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this.volumeNode.connect(this.muteNode);
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this.muteNode.connect(manager.destination);
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2017-11-14 19:09:44 +00:00
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if (config === void 0) {
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config = {};
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}
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2017-11-14 18:30:51 +00:00
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config.duration = this.audioBuffer.duration;
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2017-11-14 15:27:22 +00:00
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BaseSound.call(this, manager, key, config);
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2017-11-14 18:35:18 +00:00
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},
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play: function (marker, config) {
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if (marker === void 0) { marker = ''; }
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if (typeof marker !== 'string') {
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console.error('Sound marker has to be a string!');
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return;
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}
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if (config) {
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if (!marker) {
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this.config = Extend(this.config, config);
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}
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else {
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this.markers[marker].config = Extend(this.markers[marker].config, config);
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}
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}
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var source = this.manager.context.createBufferSource();
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// TODO assign config values to buffer source
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source.buffer = this.audioBuffer;
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2017-11-15 14:58:38 +00:00
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source.connect(this.volumeNode);
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2017-11-14 18:35:18 +00:00
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source.start();
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return this;
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2017-11-14 15:27:22 +00:00
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}
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});
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2017-11-15 14:58:38 +00:00
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/**
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* Global volume setting.
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* @property {number} volume
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*/
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Object.defineProperty(WebAudioSound.prototype, 'volume', {
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get: function () {
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return this.volumeNode.gain.value;
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},
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set: function (value) {
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this.volumeNode.gain.value = value;
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}
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});
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2017-11-14 15:27:22 +00:00
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module.exports = WebAudioSound;
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