2017-06-14 00:20:01 +00:00
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// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
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// https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md
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2017-06-12 16:03:34 +00:00
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var MouseManager = function (inputManager)
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{
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this.manager = inputManager;
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this.enabled = false;
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this.target;
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2017-06-14 00:20:01 +00:00
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this.handler;
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2017-06-12 16:03:34 +00:00
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};
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MouseManager.prototype.constructor = MouseManager;
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MouseManager.prototype = {
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boot: function ()
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{
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var config = this.manager.gameConfig;
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this.enabled = config.inputMouse;
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this.target = config.inputMouseEventTarget;
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2017-06-12 23:38:48 +00:00
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if (!this.target)
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{
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this.target = this.manager.game.canvas;
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}
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2017-06-12 16:03:34 +00:00
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if (this.enabled)
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{
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this.startListeners();
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}
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},
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startListeners: function ()
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{
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2017-06-14 00:20:01 +00:00
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var queue = this.manager.queue;
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2017-06-12 16:03:34 +00:00
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2017-06-14 00:20:01 +00:00
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var handler = function (event)
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2017-06-12 16:03:34 +00:00
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{
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if (event.preventDefaulted)
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{
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// Do nothing if event already handled
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return;
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}
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queue.push(event);
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};
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2017-06-14 00:20:01 +00:00
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this.handler = handler;
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2017-06-12 16:03:34 +00:00
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2017-06-14 00:20:01 +00:00
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this.target.addEventListener('mousemove', handler, false);
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this.target.addEventListener('mousedown', handler, false);
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this.target.addEventListener('mouseup', handler, false);
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2017-06-12 16:03:34 +00:00
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},
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stopListeners: function ()
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{
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2017-06-14 00:20:01 +00:00
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this.target.removeEventListener('mousemove', this.handler);
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this.target.removeEventListener('mousedown', this.handler);
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this.target.removeEventListener('mouseup', this.handler);
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2017-06-12 16:03:34 +00:00
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}
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};
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module.exports = MouseManager;
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