2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2023-01-02 17:36:27 +00:00
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* @copyright 2013-2023 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2022-11-24 12:51:18 +00:00
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var WorldToTileXY = require('./WorldToTileXY');
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var Vector2 = require('../../math/Vector2');
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var tempVec = new Vector2();
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2017-11-27 13:33:30 +00:00
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/**
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2020-10-02 09:30:30 +00:00
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* Converts from world Y coordinates (pixels) to tile Y coordinates (tile units), factoring in the
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2017-11-27 13:33:30 +00:00
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* layer's position, scale and scroll.
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*
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2020-10-02 09:30:30 +00:00
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* @function Phaser.Tilemaps.Components.WorldToTileY
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2018-02-08 01:08:59 +00:00
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* @since 3.0.0
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*
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2018-09-28 13:32:36 +00:00
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* @param {number} worldY - The y coordinate to be converted, in pixels, not tiles.
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2020-11-20 16:20:35 +00:00
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* @param {boolean} snapToFloor - Whether or not to round the tile coordinate down to the nearest integer.
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* @param {?Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
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2018-02-08 02:02:37 +00:00
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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2020-09-02 10:54:24 +00:00
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*
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2018-02-07 23:27:01 +00:00
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* @return {number} The Y location in tile units.
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2017-11-27 13:33:30 +00:00
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*/
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2020-10-02 09:30:30 +00:00
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var WorldToTileY = function (worldY, snapToFloor, camera, layer)
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2017-11-17 02:36:45 +00:00
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{
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2022-11-24 12:51:18 +00:00
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WorldToTileXY(0, worldY, snapToFloor, tempVec, camera, layer);
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2020-09-19 08:56:05 +00:00
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2022-11-24 12:51:18 +00:00
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return tempVec.y;
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2017-11-17 02:36:45 +00:00
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};
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module.exports = WorldToTileY;
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