mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
104 lines
2.1 KiB
JavaScript
104 lines
2.1 KiB
JavaScript
|
var Class = require('../utils/Class');
|
||
|
|
||
|
var UpdateList = new Class({
|
||
|
|
||
|
initialize:
|
||
|
|
||
|
function UpdateList (state)
|
||
|
{
|
||
|
this.state = state;
|
||
|
|
||
|
this._active = [];
|
||
|
this._pendingInsertion = [];
|
||
|
this._pendingRemoval = [];
|
||
|
},
|
||
|
|
||
|
add: function (child)
|
||
|
{
|
||
|
this._pendingInsertion.push(child);
|
||
|
},
|
||
|
|
||
|
begin: function ()
|
||
|
{
|
||
|
var toRemove = this._pendingRemoval.length;
|
||
|
var toInsert = this._pendingInsertion.length;
|
||
|
|
||
|
if (toRemove === 0 && toInsert === 0)
|
||
|
{
|
||
|
// Quick bail
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var i;
|
||
|
var event;
|
||
|
|
||
|
// Delete old events
|
||
|
for (i = 0; i < toRemove; i++)
|
||
|
{
|
||
|
event = this._pendingRemoval[i];
|
||
|
|
||
|
var index = this._active.indexOf(event);
|
||
|
|
||
|
if (index > -1)
|
||
|
{
|
||
|
this._active.splice(index, 1);
|
||
|
}
|
||
|
|
||
|
// Pool them?
|
||
|
// event.destroy();
|
||
|
}
|
||
|
|
||
|
this._active = this._active.concat(this._pendingInsertion.splice(0));
|
||
|
|
||
|
// Clear the lists
|
||
|
this._pendingRemoval.length = 0;
|
||
|
this._pendingInsertion.length = 0;
|
||
|
},
|
||
|
|
||
|
update: function (time, delta)
|
||
|
{
|
||
|
for (var i = 0; i < this._active.length; i++)
|
||
|
{
|
||
|
var gameObject = this._active[i];
|
||
|
|
||
|
gameObject.preUpdate.call(gameObject, time, delta);
|
||
|
}
|
||
|
},
|
||
|
|
||
|
// State that owns this Clock is shutting down
|
||
|
shutdown: function ()
|
||
|
{
|
||
|
var i;
|
||
|
|
||
|
for (i = 0; i < this._pendingInsertion.length; i++)
|
||
|
{
|
||
|
this._pendingInsertion[i].destroy();
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < this._active.length; i++)
|
||
|
{
|
||
|
this._active[i].destroy();
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < this._pendingRemoval.length; i++)
|
||
|
{
|
||
|
this._pendingRemoval[i].destroy();
|
||
|
}
|
||
|
|
||
|
this._active.length = 0;
|
||
|
this._pendingRemoval.length = 0;
|
||
|
this._pendingInsertion.length = 0;
|
||
|
},
|
||
|
|
||
|
// Game level nuke
|
||
|
destroy: function ()
|
||
|
{
|
||
|
this.shutdown();
|
||
|
|
||
|
this.state = undefined;
|
||
|
}
|
||
|
|
||
|
});
|
||
|
|
||
|
module.exports = UpdateList;
|