2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2018-01-16 19:49:13 +00:00
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var Class = require('../utils/Class');
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2018-02-12 23:03:48 +00:00
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var PluginManager = require('../boot/PluginManager');
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2017-07-04 15:44:16 +00:00
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2018-02-12 21:54:51 +00:00
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/**
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* @classdesc
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* [description]
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*
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* @class UpdateList
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* @memberOf Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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*/
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2017-07-04 15:44:16 +00:00
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var UpdateList = new Class({
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initialize:
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2018-02-12 21:54:51 +00:00
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function UpdateList (scene)
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2017-07-04 15:44:16 +00:00
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{
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @name Phaser.GameObjects.UpdateList#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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this.scene = scene;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.UpdateList#systems
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* @type {Phaser.Scenes.Systems}
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* @since 3.0.0
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*/
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this.systems = scene.sys;
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/**
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* [description]
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*
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* @name Phaser.GameObjects.UpdateList#_list
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* @type {array}
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* @private
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* @default []
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* @since 3.0.0
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*/
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2017-07-07 17:14:27 +00:00
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this._list = [];
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @name Phaser.GameObjects.UpdateList#_pendingInsertion
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* @type {array}
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* @private
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* @default []
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* @since 3.0.0
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*/
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2017-07-04 15:44:16 +00:00
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this._pendingInsertion = [];
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @name Phaser.GameObjects.UpdateList#_pendingRemoval
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* @type {array}
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* @private
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* @default []
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* @since 3.0.0
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*/
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2017-07-04 15:44:16 +00:00
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this._pendingRemoval = [];
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2018-04-13 16:12:17 +00:00
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scene.sys.events.on('start', this.start, this);
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2017-07-04 15:44:16 +00:00
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},
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2018-02-12 21:54:51 +00:00
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/**
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2018-04-13 16:12:17 +00:00
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* This method is called automatically by the Scene when it is starting up.
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* It is responsible for creating local systems, properties and listening for Scene events.
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* Do not invoke it directly.
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2018-02-12 21:54:51 +00:00
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*
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2018-04-13 16:12:17 +00:00
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* @method Phaser.GameObjects.UpdateList#start
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* @private
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* @since 3.4.1
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2018-02-12 21:54:51 +00:00
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*/
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2018-04-13 16:12:17 +00:00
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start: function ()
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2018-02-12 21:54:51 +00:00
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{
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var eventEmitter = this.systems.events;
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eventEmitter.on('preupdate', this.preUpdate, this);
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eventEmitter.on('update', this.update, this);
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2018-04-13 16:12:17 +00:00
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eventEmitter.once('shutdown', this.shutdown, this);
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eventEmitter.once('destroy', this.destroy, this);
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2018-02-12 21:54:51 +00:00
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},
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/**
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* [description]
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*
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* @method Phaser.GameObjects.UpdateList#add
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - [description]
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*
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* @return {Phaser.GameObjects.GameObject} [description]
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*/
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2017-07-04 15:44:16 +00:00
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add: function (child)
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{
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2017-11-13 23:31:13 +00:00
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// Is child already in this list?
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if (this._list.indexOf(child) === -1 && this._pendingInsertion.indexOf(child) === -1)
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{
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this._pendingInsertion.push(child);
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}
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return child;
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2017-07-04 15:44:16 +00:00
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},
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.UpdateList#preUpdate
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* @since 3.0.0
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*
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* @param {number} time - [description]
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* @param {number} delta - [description]
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*/
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2018-02-16 19:08:50 +00:00
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preUpdate: function ()
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2017-07-04 15:44:16 +00:00
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{
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var toRemove = this._pendingRemoval.length;
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var toInsert = this._pendingInsertion.length;
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if (toRemove === 0 && toInsert === 0)
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{
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// Quick bail
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return;
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}
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var i;
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2017-07-04 22:43:13 +00:00
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var gameObject;
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2017-07-04 15:44:16 +00:00
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2017-07-04 22:43:13 +00:00
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// Delete old gameObjects
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2017-07-04 15:44:16 +00:00
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for (i = 0; i < toRemove; i++)
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{
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2017-07-04 22:43:13 +00:00
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gameObject = this._pendingRemoval[i];
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2017-07-04 15:44:16 +00:00
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2017-07-07 17:14:27 +00:00
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var index = this._list.indexOf(gameObject);
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2017-07-04 15:44:16 +00:00
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if (index > -1)
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{
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2017-07-07 17:14:27 +00:00
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this._list.splice(index, 1);
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2017-07-04 15:44:16 +00:00
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}
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}
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2017-07-04 22:43:13 +00:00
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// Move pending to active
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2017-07-07 17:14:27 +00:00
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this._list = this._list.concat(this._pendingInsertion.splice(0));
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2017-07-04 15:44:16 +00:00
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// Clear the lists
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this._pendingRemoval.length = 0;
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this._pendingInsertion.length = 0;
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},
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.UpdateList#update
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* @since 3.0.0
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*
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* @param {number} time - [description]
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* @param {number} delta - [description]
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*/
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2017-07-04 15:44:16 +00:00
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update: function (time, delta)
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{
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for (var i = 0; i < this._list.length; i++)
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2017-07-04 15:44:16 +00:00
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{
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var gameObject = this._list[i];
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2017-07-07 17:14:27 +00:00
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if (gameObject.active)
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{
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gameObject.preUpdate.call(gameObject, time, delta);
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}
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2017-07-04 15:44:16 +00:00
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}
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},
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.UpdateList#remove
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - [description]
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*
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* @return {Phaser.GameObjects.GameObject} [description]
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*/
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2017-08-07 16:14:13 +00:00
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remove: function (child)
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2017-07-04 15:44:16 +00:00
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{
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2017-08-07 16:14:13 +00:00
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var index = this._list.indexOf(child);
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2017-07-04 15:44:16 +00:00
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2017-08-07 16:14:13 +00:00
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if (index !== -1)
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2017-07-04 15:44:16 +00:00
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{
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2017-08-07 16:14:13 +00:00
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this._list.splice(index, 1);
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2017-07-04 15:44:16 +00:00
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}
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2017-08-07 16:14:13 +00:00
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return child;
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},
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2017-07-04 15:44:16 +00:00
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2018-02-12 21:54:51 +00:00
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/**
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* [description]
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*
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* @method Phaser.GameObjects.UpdateList#removeAll
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.UpdateList} The UpdateList object.
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*/
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2017-08-07 16:14:13 +00:00
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removeAll: function ()
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{
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var i = this._list.length;
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2017-07-04 15:44:16 +00:00
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2017-08-07 16:14:13 +00:00
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while (i--)
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2017-07-04 15:44:16 +00:00
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{
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2017-08-07 16:14:13 +00:00
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this.remove(this._list[i]);
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2017-07-04 15:44:16 +00:00
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}
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2017-08-07 16:14:13 +00:00
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return this;
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},
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2018-02-12 21:54:51 +00:00
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/**
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2018-04-13 16:12:17 +00:00
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* The Scene that owns this plugin is shutting down.
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* We need to kill and reset all internal properties as well as stop listening to Scene events.
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2018-02-12 21:54:51 +00:00
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*
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* @method Phaser.GameObjects.UpdateList#shutdown
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* @since 3.0.0
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*/
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2017-08-07 16:14:13 +00:00
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shutdown: function ()
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{
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this.removeAll();
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2017-07-07 17:14:27 +00:00
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this._list.length = 0;
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2017-07-04 15:44:16 +00:00
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this._pendingRemoval.length = 0;
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this._pendingInsertion.length = 0;
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2018-04-13 16:12:17 +00:00
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var eventEmitter = this.systems.events;
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eventEmitter.off('preupdate', this.preUpdate, this);
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eventEmitter.off('update', this.update, this);
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eventEmitter.off('shutdown', this.shutdown, this);
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2017-07-04 15:44:16 +00:00
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},
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2018-02-12 21:54:51 +00:00
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/**
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2018-04-13 16:12:17 +00:00
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* The Scene that owns this plugin is being destroyed.
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* We need to shutdown and then kill off all external references.
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2018-02-12 21:54:51 +00:00
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*
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* @method Phaser.GameObjects.UpdateList#destroy
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* @since 3.0.0
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*/
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2017-07-04 15:44:16 +00:00
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destroy: function ()
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{
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this.shutdown();
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2018-02-12 21:54:51 +00:00
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2018-04-13 16:12:17 +00:00
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this.scene.sys.events.off('start', this.start, this);
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2018-02-12 21:54:51 +00:00
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2018-04-13 16:12:17 +00:00
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this.scene = null;
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this.systems = null;
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2017-07-04 15:44:16 +00:00
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}
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});
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2018-02-12 21:54:51 +00:00
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PluginManager.register('UpdateList', UpdateList, 'updateList');
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2017-07-04 15:44:16 +00:00
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module.exports = UpdateList;
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