mirror of
https://github.com/photonstorm/phaser
synced 2024-11-28 07:31:11 +00:00
52 lines
1.8 KiB
TypeScript
52 lines
1.8 KiB
TypeScript
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/// <reference path="../Game.d.ts" />
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module Phaser {
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class TilemapLayer {
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constructor(game: Game, parent: Tilemap, key: string, mapFormat: number, name: string, tileWidth: number, tileHeight: number);
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private _game;
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private _parent;
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private _texture;
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private _tileOffsets;
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private _startX;
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private _startY;
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private _maxX;
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private _maxY;
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private _tx;
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private _ty;
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private _dx;
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private _dy;
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private _oldCameraX;
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private _oldCameraY;
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private _columnData;
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private _tempTileX;
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private _tempTileY;
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private _tempTileW;
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private _tempTileH;
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public name: string;
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public alpha: number;
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public exists: bool;
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public visible: bool;
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public orientation: string;
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public properties: {};
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public mapData;
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public mapFormat: number;
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public boundsInTiles: Rectangle;
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public tileWidth: number;
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public tileHeight: number;
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public widthInTiles: number;
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public heightInTiles: number;
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public widthInPixels: number;
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public heightInPixels: number;
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public tileMargin: number;
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public tileSpacing: number;
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public getTileFromWorldXY(x: number, y: number): number;
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public getTileOverlaps(object: GameObject): bool;
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public getTileBlock(x: number, y: number, width: number, height: number): any[];
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public getTileIndex(x: number, y: number): number;
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public addColumn(column): void;
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public updateBounds(): void;
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public parseTileOffsets(): number;
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public renderDebugInfo(x: number, y: number, color?: string): void;
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public render(camera: Camera, dx, dy): bool;
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}
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}
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