phaser/Phaser/system/TilemapLayer.d.ts

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/// <reference path="../Game.d.ts" />
module Phaser {
class TilemapLayer {
constructor(game: Game, parent: Tilemap, key: string, mapFormat: number, name: string, tileWidth: number, tileHeight: number);
private _game;
private _parent;
private _texture;
private _tileOffsets;
private _startX;
private _startY;
private _maxX;
private _maxY;
private _tx;
private _ty;
private _dx;
private _dy;
private _oldCameraX;
private _oldCameraY;
private _columnData;
private _tempTileX;
private _tempTileY;
private _tempTileW;
private _tempTileH;
public name: string;
public alpha: number;
public exists: bool;
public visible: bool;
public orientation: string;
public properties: {};
public mapData;
public mapFormat: number;
public boundsInTiles: Rectangle;
public tileWidth: number;
public tileHeight: number;
public widthInTiles: number;
public heightInTiles: number;
public widthInPixels: number;
public heightInPixels: number;
public tileMargin: number;
public tileSpacing: number;
public getTileFromWorldXY(x: number, y: number): number;
public getTileOverlaps(object: GameObject): bool;
public getTileBlock(x: number, y: number, width: number, height: number): any[];
public getTileIndex(x: number, y: number): number;
public addColumn(column): void;
public updateBounds(): void;
public parseTileOffsets(): number;
public renderDebugInfo(x: number, y: number, color?: string): void;
public render(camera: Camera, dx, dy): bool;
}
}