phaser/Phaser/system/Device.d.ts

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/// <reference path="../Game.d.ts" />
module Phaser {
class Device {
constructor();
public desktop: bool;
public iOS: bool;
public android: bool;
public chromeOS: bool;
public linux: bool;
public macOS: bool;
public windows: bool;
public canvas: bool;
public file: bool;
public fileSystem: bool;
public localStorage: bool;
public webGL: bool;
public worker: bool;
public touch: bool;
public css3D: bool;
public arora: bool;
public chrome: bool;
public epiphany: bool;
public firefox: bool;
public ie: bool;
public ieVersion: number;
public mobileSafari: bool;
public midori: bool;
public opera: bool;
public safari: bool;
public webApp: bool;
public audioData: bool;
public webaudio: bool;
public ogg: bool;
public mp3: bool;
public wav: bool;
public m4a: bool;
public iPhone: bool;
public iPhone4: bool;
public iPad: bool;
public pixelRatio: number;
private _checkOS();
private _checkFeatures();
private _checkBrowser();
private _checkAudio();
private _checkDevice();
private _checkCSS3D();
public getAll(): string;
}
}