2020-11-26 16:21:21 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2023-01-02 17:36:27 +00:00
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* @copyright 2013-2023 Photon Storm Ltd.
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2020-11-26 16:21:21 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Layer = require('./Layer');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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* Creates a new Layer Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Layer Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#layer
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* @since 3.50.0
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*
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* @param {Phaser.GameObjects.GameObject|Phaser.GameObjects.GameObject[]} [children] - An optional array of Game Objects to add to this Layer.
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*
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* @return {Phaser.GameObjects.Layer} The Game Object that was created.
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*/
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GameObjectFactory.register('layer', function (children)
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{
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return this.displayList.add(new Layer(this.scene, children));
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});
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