nushell/crates/nu-command/src/env/source_env.rs
Ian Manske c747ec75c9
Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00

97 lines
3.2 KiB
Rust

use nu_engine::{
command_prelude::*, find_in_dirs_env, get_dirs_var_from_call, get_eval_block_with_early_return,
redirect_env,
};
use std::path::PathBuf;
/// Source a file for environment variables.
#[derive(Clone)]
pub struct SourceEnv;
impl Command for SourceEnv {
fn name(&self) -> &str {
"source-env"
}
fn signature(&self) -> Signature {
Signature::build("source-env")
.input_output_types(vec![(Type::Any, Type::Any)])
.required(
"filename",
SyntaxShape::String, // type is string to avoid automatically canonicalizing the path
"The filepath to the script file to source the environment from.",
)
.category(Category::Core)
}
fn usage(&self) -> &str {
"Source the environment from a source file into the current environment."
}
fn run(
&self,
engine_state: &EngineState,
caller_stack: &mut Stack,
call: &Call,
input: PipelineData,
) -> Result<PipelineData, ShellError> {
let source_filename: Spanned<String> = call.req(engine_state, caller_stack, 0)?;
// Note: this hidden positional is the block_id that corresponded to the 0th position
// it is put here by the parser
let block_id: i64 = call.req_parser_info(engine_state, caller_stack, "block_id")?;
// Set the currently evaluated directory (file-relative PWD)
let file_path = if let Some(path) = find_in_dirs_env(
&source_filename.item,
engine_state,
caller_stack,
get_dirs_var_from_call(call),
)? {
PathBuf::from(&path)
} else {
return Err(ShellError::FileNotFound {
file: source_filename.item,
span: source_filename.span,
});
};
if let Some(parent) = file_path.parent() {
let file_pwd = Value::string(parent.to_string_lossy(), call.head);
caller_stack.add_env_var("FILE_PWD".to_string(), file_pwd);
}
caller_stack.add_env_var(
"CURRENT_FILE".to_string(),
Value::string(file_path.to_string_lossy(), call.head),
);
// Evaluate the block
let block = engine_state.get_block(block_id as usize).clone();
let mut callee_stack = caller_stack
.gather_captures(engine_state, &block.captures)
.reset_pipes();
let eval_block_with_early_return = get_eval_block_with_early_return(engine_state);
let result = eval_block_with_early_return(engine_state, &mut callee_stack, &block, input);
// Merge the block's environment to the current stack
redirect_env(engine_state, caller_stack, &callee_stack);
// Remove the file-relative PWD
caller_stack.remove_env_var(engine_state, "FILE_PWD");
caller_stack.remove_env_var(engine_state, "CURRENT_FILE");
result
}
fn examples(&self) -> Vec<Example> {
vec![Example {
description: "Sources the environment from foo.nu in the current context",
example: r#"source-env foo.nu"#,
result: None,
}]
}
}