nushell/crates/nu-command/src/platform/sleep.rs
Ian Manske c747ec75c9
Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00

109 lines
3 KiB
Rust

use nu_engine::command_prelude::*;
use std::{
thread,
time::{Duration, Instant},
};
const CTRL_C_CHECK_INTERVAL: Duration = Duration::from_millis(100);
#[derive(Clone)]
pub struct Sleep;
impl Command for Sleep {
fn name(&self) -> &str {
"sleep"
}
fn usage(&self) -> &str {
"Delay for a specified amount of time."
}
fn signature(&self) -> Signature {
Signature::build("sleep")
.input_output_types(vec![(Type::Nothing, Type::Nothing)])
.required("duration", SyntaxShape::Duration, "Time to sleep.")
.rest("rest", SyntaxShape::Duration, "Additional time.")
.category(Category::Platform)
}
fn search_terms(&self) -> Vec<&str> {
vec!["delay", "wait", "timer"]
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
fn duration_from_i64(val: i64) -> Duration {
Duration::from_nanos(if val < 0 { 0 } else { val as u64 })
}
let duration: i64 = call.req(engine_state, stack, 0)?;
let rest: Vec<i64> = call.rest(engine_state, stack, 1)?;
let total_dur =
duration_from_i64(duration) + rest.into_iter().map(duration_from_i64).sum::<Duration>();
let deadline = Instant::now() + total_dur;
loop {
// sleep for 100ms, or until the deadline
let time_until_deadline = deadline.saturating_duration_since(Instant::now());
if time_until_deadline.is_zero() {
break;
}
thread::sleep(CTRL_C_CHECK_INTERVAL.min(time_until_deadline));
// exit early if Ctrl+C was pressed
if nu_utils::ctrl_c::was_pressed(&engine_state.ctrlc) {
return Err(ShellError::InterruptedByUser {
span: Some(call.head),
});
}
}
Ok(Value::nothing(call.head).into_pipeline_data())
}
fn examples(&self) -> Vec<Example> {
vec![
Example {
description: "Sleep for 1sec",
example: "sleep 1sec",
result: Some(Value::nothing(Span::test_data())),
},
Example {
description: "Sleep for 3sec",
example: "sleep 1sec 1sec 1sec",
result: None,
},
Example {
description: "Send output after 1sec",
example: "sleep 1sec; echo done",
result: None,
},
]
}
}
#[cfg(test)]
mod tests {
use super::Sleep;
#[test]
fn examples_work_as_expected() {
use crate::test_examples;
use std::time::Instant;
let start = Instant::now();
test_examples(Sleep {});
let elapsed = start.elapsed();
// only examples with actual output are run
assert!(elapsed >= std::time::Duration::from_secs(1));
assert!(elapsed < std::time::Duration::from_secs(2));
}
}