mirror of
https://github.com/nushell/nushell
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# Description The meaning of the word usage is specific to describing how a command function is *used* and not a synonym for general description. Usage can be used to describe the SYNOPSIS or EXAMPLES sections of a man page where the permitted argument combinations are shown or example *uses* are given. Let's not confuse people and call it what it is a description. Our `help` command already creates its own *Usage* section based on the available arguments and doesn't refer to the description with usage. # User-Facing Changes `help commands` and `scope commands` will now use `description` or `extra_description` `usage`-> `description` `extra_usage` -> `extra_description` Breaking change in the plugin protocol: In the signature record communicated with the engine. `usage`-> `description` `extra_usage` -> `extra_description` The same rename also takes place for the methods on `SimplePluginCommand` and `PluginCommand` # Tests + Formatting - Updated plugin protocol specific changes # After Submitting - [ ] update plugin protocol doc
111 lines
3.6 KiB
Rust
111 lines
3.6 KiB
Rust
use nu_engine::{command_prelude::*, env_to_strings};
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#[derive(Clone)]
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pub struct Exec;
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impl Command for Exec {
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fn name(&self) -> &str {
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"exec"
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}
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fn signature(&self) -> Signature {
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Signature::build("exec")
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.input_output_types(vec![(Type::Nothing, Type::Any)])
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.required("command", SyntaxShape::String, "The command to execute.")
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.allows_unknown_args()
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.category(Category::System)
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}
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fn description(&self) -> &str {
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"Execute a command, replacing or exiting the current process, depending on platform."
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}
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fn extra_description(&self) -> &str {
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r#"On Unix-based systems, the current process is replaced with the command.
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On Windows based systems, Nushell will wait for the command to finish and then exit with the command's exit code."#
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}
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fn run(
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&self,
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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let cwd = engine_state.cwd(Some(stack))?;
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// Find the absolute path to the executable. If the command is not
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// found, display a helpful error message.
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let name: Spanned<String> = call.req(engine_state, stack, 0)?;
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let executable = {
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let paths = nu_engine::env::path_str(engine_state, stack, call.head)?;
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let Some(executable) = crate::which(&name.item, &paths, cwd.as_ref()) else {
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return Err(crate::command_not_found(
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&name.item,
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call.head,
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engine_state,
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stack,
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));
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};
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executable
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};
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// Create the command.
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let mut command = std::process::Command::new(executable);
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// Configure PWD.
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command.current_dir(cwd);
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// Configure environment variables.
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let envs = env_to_strings(engine_state, stack)?;
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command.env_clear();
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command.envs(envs);
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// Configure args.
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let args = crate::eval_arguments_from_call(engine_state, stack, call)?;
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command.args(args.into_iter().map(|s| s.item));
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// Execute the child process, replacing/terminating the current process
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// depending on platform.
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#[cfg(unix)]
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{
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use std::os::unix::process::CommandExt;
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let err = command.exec();
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Err(ShellError::ExternalCommand {
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label: "Failed to exec into new process".into(),
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help: err.to_string(),
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span: call.head,
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})
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}
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#[cfg(windows)]
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{
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let mut child = command.spawn().map_err(|err| ShellError::ExternalCommand {
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label: "Failed to exec into new process".into(),
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help: err.to_string(),
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span: call.head,
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})?;
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let status = child.wait().map_err(|err| ShellError::ExternalCommand {
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label: "Failed to wait for child process".into(),
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help: err.to_string(),
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span: call.head,
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})?;
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std::process::exit(status.code().expect("status.code() succeeds on Windows"))
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}
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}
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fn examples(&self) -> Vec<Example> {
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vec![
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Example {
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description: "Execute external 'ps aux' tool",
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example: "exec ps aux",
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result: None,
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},
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Example {
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description: "Execute 'nautilus'",
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example: "exec nautilus",
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result: None,
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},
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]
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}
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}
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