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https://github.com/nushell/nushell
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95b78eee25
# Description The meaning of the word usage is specific to describing how a command function is *used* and not a synonym for general description. Usage can be used to describe the SYNOPSIS or EXAMPLES sections of a man page where the permitted argument combinations are shown or example *uses* are given. Let's not confuse people and call it what it is a description. Our `help` command already creates its own *Usage* section based on the available arguments and doesn't refer to the description with usage. # User-Facing Changes `help commands` and `scope commands` will now use `description` or `extra_description` `usage`-> `description` `extra_usage` -> `extra_description` Breaking change in the plugin protocol: In the signature record communicated with the engine. `usage`-> `description` `extra_usage` -> `extra_description` The same rename also takes place for the methods on `SimplePluginCommand` and `PluginCommand` # Tests + Formatting - Updated plugin protocol specific changes # After Submitting - [ ] update plugin protocol doc
158 lines
5.9 KiB
Rust
158 lines
5.9 KiB
Rust
use nu_cmd_base::util::get_init_cwd;
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use nu_engine::command_prelude::*;
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use nu_utils::filesystem::{have_permission, PermissionResult};
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#[derive(Clone)]
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pub struct Cd;
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impl Command for Cd {
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fn name(&self) -> &str {
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"cd"
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}
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fn description(&self) -> &str {
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"Change directory."
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}
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fn search_terms(&self) -> Vec<&str> {
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vec!["change", "directory", "dir", "folder", "switch"]
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}
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fn signature(&self) -> nu_protocol::Signature {
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Signature::build("cd")
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.input_output_types(vec![(Type::Nothing, Type::Nothing)])
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.switch("physical", "use the physical directory structure; resolve symbolic links before processing instances of ..", Some('P'))
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.optional("path", SyntaxShape::Directory, "The path to change to.")
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.input_output_types(vec![
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(Type::Nothing, Type::Nothing),
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(Type::String, Type::Nothing),
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])
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.allow_variants_without_examples(true)
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.category(Category::FileSystem)
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}
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fn run(
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&self,
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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let physical = call.has_flag(engine_state, stack, "physical")?;
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let path_val: Option<Spanned<String>> = call.opt(engine_state, stack, 0)?;
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// If getting PWD failed, default to the initial directory. This way, the
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// user can use `cd` to recover PWD to a good state.
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let cwd = engine_state
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.cwd(Some(stack))
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.ok()
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.unwrap_or_else(get_init_cwd);
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let path_val = {
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if let Some(path) = path_val {
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Some(Spanned {
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item: nu_utils::strip_ansi_string_unlikely(path.item),
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span: path.span,
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})
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} else {
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path_val
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}
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};
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let path = match path_val {
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Some(v) => {
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if v.item == "-" {
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if let Some(oldpwd) = stack.get_env_var(engine_state, "OLDPWD") {
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oldpwd.to_path()?
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} else {
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cwd.into()
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}
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} else {
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// Trim whitespace from the end of path.
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let path_no_whitespace =
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&v.item.trim_end_matches(|x| matches!(x, '\x09'..='\x0d'));
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// If `--physical` is specified, canonicalize the path; otherwise expand the path.
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if physical {
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if let Ok(path) = nu_path::canonicalize_with(path_no_whitespace, &cwd) {
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if !path.is_dir() {
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return Err(ShellError::NotADirectory { span: v.span });
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};
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path
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} else {
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return Err(ShellError::DirectoryNotFound {
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dir: path_no_whitespace.to_string(),
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span: v.span,
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});
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}
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} else {
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let path = nu_path::expand_path_with(path_no_whitespace, &cwd, true);
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if !path.exists() {
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return Err(ShellError::DirectoryNotFound {
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dir: path_no_whitespace.to_string(),
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span: v.span,
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});
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};
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if !path.is_dir() {
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return Err(ShellError::NotADirectory { span: v.span });
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};
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path
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}
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}
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}
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None => nu_path::expand_tilde("~"),
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};
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// Set OLDPWD.
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// We're using `Stack::get_env_var()` instead of `EngineState::cwd()` to avoid a conversion roundtrip.
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if let Some(oldpwd) = stack.get_env_var(engine_state, "PWD") {
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stack.add_env_var("OLDPWD".into(), oldpwd)
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}
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match have_permission(&path) {
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//FIXME: this only changes the current scope, but instead this environment variable
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//should probably be a block that loads the information from the state in the overlay
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PermissionResult::PermissionOk => {
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stack.set_cwd(path)?;
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Ok(PipelineData::empty())
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}
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PermissionResult::PermissionDenied(reason) => Err(ShellError::IOError {
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msg: format!(
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"Cannot change directory to {}: {}",
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path.to_string_lossy(),
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reason
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),
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}),
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}
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}
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fn examples(&self) -> Vec<Example> {
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vec![
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Example {
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description: "Change to your home directory",
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example: r#"cd ~"#,
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result: None,
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},
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Example {
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description: r#"Change to the previous working directory (same as "cd $env.OLDPWD")"#,
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example: r#"cd -"#,
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result: None,
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},
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Example {
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description: "Changing directory with a custom command requires 'def --env'",
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example: r#"def --env gohome [] { cd ~ }"#,
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result: None,
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},
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Example {
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description: "Move two directories up in the tree (the parent directory's parent). Additional dots can be added for additional levels.",
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example: r#"cd ..."#,
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result: None,
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},
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Example {
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description: "The cd command itself is often optional. Simply entering a path to a directory will cd to it.",
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example: r#"/home"#,
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result: None,
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},
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]
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}
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}
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