nushell/crates/nu-command/src/filesystem/cd.rs
Stefan Holderbach 95b78eee25
Change the usage misnomer to "description" (#13598)
# Description
    
The meaning of the word usage is specific to describing how a command
function is *used* and not a synonym for general description. Usage can
be used to describe the SYNOPSIS or EXAMPLES sections of a man page
where the permitted argument combinations are shown or example *uses*
are given.
Let's not confuse people and call it what it is a description.

Our `help` command already creates its own *Usage* section based on the
available arguments and doesn't refer to the description with usage.

# User-Facing Changes

`help commands` and `scope commands` will now use `description` or
`extra_description`
`usage`-> `description`
`extra_usage` -> `extra_description`

Breaking change in the plugin protocol:

In the signature record communicated with the engine.
`usage`-> `description`
`extra_usage` -> `extra_description`

The same rename also takes place for the methods on
`SimplePluginCommand` and `PluginCommand`

# Tests + Formatting
- Updated plugin protocol specific changes
# After Submitting
- [ ] update plugin protocol doc
2024-08-22 12:02:08 +02:00

158 lines
5.9 KiB
Rust

use nu_cmd_base::util::get_init_cwd;
use nu_engine::command_prelude::*;
use nu_utils::filesystem::{have_permission, PermissionResult};
#[derive(Clone)]
pub struct Cd;
impl Command for Cd {
fn name(&self) -> &str {
"cd"
}
fn description(&self) -> &str {
"Change directory."
}
fn search_terms(&self) -> Vec<&str> {
vec!["change", "directory", "dir", "folder", "switch"]
}
fn signature(&self) -> nu_protocol::Signature {
Signature::build("cd")
.input_output_types(vec![(Type::Nothing, Type::Nothing)])
.switch("physical", "use the physical directory structure; resolve symbolic links before processing instances of ..", Some('P'))
.optional("path", SyntaxShape::Directory, "The path to change to.")
.input_output_types(vec![
(Type::Nothing, Type::Nothing),
(Type::String, Type::Nothing),
])
.allow_variants_without_examples(true)
.category(Category::FileSystem)
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
let physical = call.has_flag(engine_state, stack, "physical")?;
let path_val: Option<Spanned<String>> = call.opt(engine_state, stack, 0)?;
// If getting PWD failed, default to the initial directory. This way, the
// user can use `cd` to recover PWD to a good state.
let cwd = engine_state
.cwd(Some(stack))
.ok()
.unwrap_or_else(get_init_cwd);
let path_val = {
if let Some(path) = path_val {
Some(Spanned {
item: nu_utils::strip_ansi_string_unlikely(path.item),
span: path.span,
})
} else {
path_val
}
};
let path = match path_val {
Some(v) => {
if v.item == "-" {
if let Some(oldpwd) = stack.get_env_var(engine_state, "OLDPWD") {
oldpwd.to_path()?
} else {
cwd.into()
}
} else {
// Trim whitespace from the end of path.
let path_no_whitespace =
&v.item.trim_end_matches(|x| matches!(x, '\x09'..='\x0d'));
// If `--physical` is specified, canonicalize the path; otherwise expand the path.
if physical {
if let Ok(path) = nu_path::canonicalize_with(path_no_whitespace, &cwd) {
if !path.is_dir() {
return Err(ShellError::NotADirectory { span: v.span });
};
path
} else {
return Err(ShellError::DirectoryNotFound {
dir: path_no_whitespace.to_string(),
span: v.span,
});
}
} else {
let path = nu_path::expand_path_with(path_no_whitespace, &cwd, true);
if !path.exists() {
return Err(ShellError::DirectoryNotFound {
dir: path_no_whitespace.to_string(),
span: v.span,
});
};
if !path.is_dir() {
return Err(ShellError::NotADirectory { span: v.span });
};
path
}
}
}
None => nu_path::expand_tilde("~"),
};
// Set OLDPWD.
// We're using `Stack::get_env_var()` instead of `EngineState::cwd()` to avoid a conversion roundtrip.
if let Some(oldpwd) = stack.get_env_var(engine_state, "PWD") {
stack.add_env_var("OLDPWD".into(), oldpwd)
}
match have_permission(&path) {
//FIXME: this only changes the current scope, but instead this environment variable
//should probably be a block that loads the information from the state in the overlay
PermissionResult::PermissionOk => {
stack.set_cwd(path)?;
Ok(PipelineData::empty())
}
PermissionResult::PermissionDenied(reason) => Err(ShellError::IOError {
msg: format!(
"Cannot change directory to {}: {}",
path.to_string_lossy(),
reason
),
}),
}
}
fn examples(&self) -> Vec<Example> {
vec![
Example {
description: "Change to your home directory",
example: r#"cd ~"#,
result: None,
},
Example {
description: r#"Change to the previous working directory (same as "cd $env.OLDPWD")"#,
example: r#"cd -"#,
result: None,
},
Example {
description: "Changing directory with a custom command requires 'def --env'",
example: r#"def --env gohome [] { cd ~ }"#,
result: None,
},
Example {
description: "Move two directories up in the tree (the parent directory's parent). Additional dots can be added for additional levels.",
example: r#"cd ..."#,
result: None,
},
Example {
description: "The cd command itself is often optional. Simply entering a path to a directory will cd to it.",
example: r#"/home"#,
result: None,
},
]
}
}