* Working towards a PoC for wasm
* Move bson and sqlite to plugins
* proof of concept now working
* tests are green
* Add CI test for --no-default-features
* Fix some tests
* Fix clippy and windows build
* More fixes
* Fix the windows build
* Fix the windows test
* add human, precision commands
* add 'str from' subcommand (converted from human/precision commands)
move human tests to str from
* add default locale, platform-specific SystemLocale use
* fix platform specific num-format dependency, remove invalid test
* change 'str from' localization to static num_format::Locale::en
* minor cleanup, nudge ci
* re-attempt ci
* Add args in .nurc file to environment
* Working dummy version
* Add add_nurc to sync_env command
* Parse .nurc file
* Delete env vars after leaving directory
* Removing vals not working, strangely
* Refactoring, add comment
* Debugging
* Debug by logging to file
* Add and remove env var behavior appears correct
However, it does not use existing code that well.
* Move work to cli.rs
* Parse config directories
* I am in a state of distress
* Rename .nurc to .nu
* Some notes for me
* Refactoring
* Removing vars works, but not done in a very nice fashion
* Refactor env_vars_to_delete
* Refactor env_vars_to_add()
* Move directory environment code to separate file
* Refactor from_config
* Restore env values
* Working?
* Working?
* Update comments and change var name
* Formatting
* Remove vars after leaving dir
* Remove notes I made
* Rename config function
* Clippy
* Cleanup and handle errors
* cargo fmt
* Better error messages, remove last (?) unwrap
* FORMAT PLZ
* Rename whitelisted_directories to allowed_directories
* Add comment to clarify how overwritten values are restored.
* Change list of allowed dirs to indexmap
* Rewrite starting
* rewrite everything
* Overwritten env values tracks an indexmap instead of vector
* Refactor restore function
* Untrack removed vars properly
* Performance concerns
* Performance concerns
* Error handling
* Clippy
* Add type aliases for String and OsString
* Deletion almost works
* Working?
* Error handling and refactoring
* nicer errors
* Add TODO file
* Move outside of loop
* Error handling
* Reworking adding of vars
* Reworking adding of vars
* Ready for testing
* Refactoring
* Restore overwritten vals code
* todo.org
* Remove overwritten values tracking, as it is not needed
* Cleanup, stop tracking overwritten values as nu takes care of it
* Init autoenv command
* Initialize autoenv and autoenv trust
* autoenv trust toml
* toml
* Use serde for autoenv
* Optional directory arg
* Add autoenv untrust command
* ... actually add autoenv untrust this time
* OsString and paths
* Revert "OsString and paths"
This reverts commit e6eedf8824.
* Fix path
* Fix path
* Autoenv trust and untrust
* Start using autoenv
* Check hashes
* Use trust functionality when setting vars
* Remove unused code
* Clippy
* Nicer errors for autoenv commands
* Non-working errors
* Update error description
* Satisfy fmt
* Errors
* Errors print, but not nicely
* Nicer errors
* fmt
* Delete accidentally added todo.org file
* Rename direnv to autoenv
* Use ShellError instead of Error
* Change tests to pass, danger zone?
* Clippy and errors
* Clippy... again
* Replace match with or_else
* Use sha2 crate for hashing
* parsing and error msg
* Refactoring
* Only apply vars once
* if parent dir
* Delete vars
* Rework exit code
* Adding works
* restore
* Fix possibility of infinite loop
* Refactoring
* Non-working
* Revert "Non-working"
This reverts commit e231b85570.
* Revert "Revert "Non-working""
This reverts commit 804092e46a.
* Autoenv trust works without restart
* Cargo fix
* Script vars
* Serde
* Serde errors
* Entry and exitscripts
* Clippy
* Support windows and handle errors
* Formatting
* Fix infinite loop on windows
* Debugging windows loop
* More windows infinite loop debugging
* Windows loop debugging #3
* windows loop #4
* Don't return err
* Cleanup unused code
* Infinite loop debug
* Loop debugging
* Check if infinite loop is vars_to_add
* env_vars_to_add does not terminate, skip loop as test
* Hypothesis: std::env::current_dir() is messing with something
* Hypothesis: std::env::current_dir() is messing with something
* plz
* make clippy happy
* debugging in env_vars_to_add
* Debbuging env_vars_to_add #2
* clippy
* clippy..
* Fool clippy
* Fix another infinite loop
* Binary search for error location x)
* Binary search #3
* fmt
* Binary search #4
* more searching...
* closing in... maybe
* PLZ
* Cleanup
* Restore commented out functionality
* Handle case when user gives the directory "."
* fmt
* Use fs::canonicalize for paths
* Create optional script section
* fmt
* Add exitscripts even if no entryscripts are defined
* All sections in .nu-env are now optional
* Re-read config file each directory change
* Hot reload after autoenv untrust, don't run exitscripts if untrusted
* Debugging
* Fix issue with recursive adding of vars
* Thank you for finding my issues Mr. Azure
* use std::env
* WIP - not compiling
* compiling but panicing
* still broken
* nearly working
* reverted deserializer_string changes
updated enter.rs and open.rs to use Option<Tagged<String>>
Accepted Clippy suggestions
Accepted fmt suggestions
Left original code from open.rs
We may want to use some of it and only fallback to encoding.
* Don't exit when there is an unknown encoding.
* When encoding is unknown default to utf-8.
* only do encoding if the user says to it
* merged some conflicts on open
* made error messages consistent
* Updated unwrap with expect
* updated open test to pass with more descriptive err
updated enter test to not fail
* change _location to location
* changed _visitor to visitor
* Added a more verbose usage statement for encoding
Linked to docs.rs/encoding_rs for details
Co-authored-by: Darren Schroeder <fdncred@hotmail.com>
* Changes to allow plugins to be loaded in a multi-threaded manner in order to decrease startup time.
* Ran rust fmt and clippy to find and fix first pass errors.
Updated launch.jason to make debugging easier in vscode.
Also added tasks.json so tasks like clippy can be ran easily.
* ran fmt again
* Delete launch.json
Remove IDE settings file
* Remove IDE settings file
* Ignore vscode IDE settings
* Cloned the context instead of Arc/Mutexing it.
Co-authored-by: Darren Schroeder <fdncred@hotmail.com>
Co-authored-by: Jonathan Turner <jonathandturner@users.noreply.github.com>
* fix: absolutize path against its parent if it was a symlink.
On Linux this happens because Rust calls readlink but doesn't canonicalize the resultant path.
* feat: playground function to create symlinks
* fix: use playground dirs
* feat: test for #1631, shift tests names
* Creation of FilesystemShell with custom location may fail
* Replace ichwh with which
* Creation of FilesystemShell with custom location may fail
* Replace ichwh with which
* fix: add ichwh again since it cannot be completely replaced
* fix: replace one more use of which
* from-eml initial ver
* Adding tests for `from-eml`
* Add eml to prepares_and_decorates_filesystem_source_files
* Sort the file order
Co-authored-by: Jonathan Turner <jonathandturner@users.noreply.github.com>
Previously, if the user didn't have the appropriate permissions to execute the
binary/script, they would see "command not found", which is confusing.
This commit eliminates the `which` crate in favour of `ichwh`, which deals
better with permissions by not dealing with them at all! This is closer to the
behaviour of `which` in many shells. Permission checks are then left up to the
caller to deal with.
* WIP: move to bytes codec
* Progress on adding collect helpers
* Progress on adding collect helpers
* Add in line splitting back to lines
* Lines outputting line primitives
* Close to ready?
* Finish fixing lines
* clippy fixes
* fmt fixes
* removed unused code
* Cleanup a few bits
* Cleanup a few bits
* Cleanup a few more bits
* Fix failing test with corrected test case
This improves incremental build time when working on what was previously
the root package. For example, previously all plugins would be rebuilt
with a change to `src/commands/classified/external.rs`, but now only
`nu-cli` will have to be rebuilt (and anything that depends on it).