Allows use of slightly optimized variants that check if they have to use
the heavier vte parser. Tries to avoid unnnecessary allocations. Initial
performance characteristics proven out in #4378.
Also reduces boilerplate with right-ward drift.
* Wrap `open` parse errors from `from` commands
Minimal fix for #6843
This propagates the underlying errors from the called `from` commands
and adds a top-level error with the full path and the understood file
extension and resulting called command.
* Repoint inner span for `from ...` to `open`
* Add actionable message: refer to help or use --raw
* Test commands for proper names and search terms
Assert that the `Command.name()` is equal to `Signature.name`
Check that search terms are not just substrings of the command name as
they would not help finding the command.
* Clean up search terms
Remove redundant terms that just replicate the command name.
Try to eliminate substring between search terms, clean up where
necessary.
* Fix panic when opening symlink which points to an inaccessible directory
Fixes#6027
Signed-off-by: nibon7 <nibon7@163.com>
* tweak words
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
* WIP: Start laying overlays
* Rename Overlay->Module; Start adding overlay
* Revamp adding overlay
* Add overlay add tests; Disable debug print
* Fix overlay add; Add overlay remove
* Add overlay remove tests
* Add missing overlay remove file
* Add overlay list command
* (WIP?) Enable overlays for env vars
* Move OverlayFrames to ScopeFrames
* (WIP) Move everything to overlays only
ScopeFrame contains nothing but overlays now
* Fix predecls
* Fix wrong overlay id translation and aliases
* Fix broken env lookup logic
* Remove TODOs
* Add overlay add + remove for environment
* Add a few overlay tests; Fix overlay add name
* Some cleanup; Fix overlay add/remove names
* Clippy
* Fmt
* Remove walls of comments
* List overlays from stack; Add debugging flag
Currently, the engine state ordering is somehow broken.
* Fix (?) overlay list test
* Fix tests on Windows
* Fix activated overlay ordering
* Check for active overlays equality in overlay list
This removes the -p flag: Either both parser and engine will have the
same overlays, or the command will fail.
* Add merging on overlay remove
* Change help message and comment
* Add some remove-merge/discard tests
* (WIP) Track removed overlays properly
* Clippy; Fmt
* Fix getting last overlay; Fix predecls in overlays
* Remove merging; Fix re-add overwriting stuff
Also some error message tweaks.
* Fix overlay error in the engine
* Update variable_completions.rs
* Adds flags and optional arguments to view-source (#5446)
* added flags and optional arguments to view-source
* removed redundant code
* removed redundant code
* fmt
* fix bug in shell_integration (#5450)
* fix bug in shell_integration
* add some comments
* enable cd to work with directory abbreviations (#5452)
* enable cd to work with abbreviations
* add abbreviation example
* fix tests
* make it configurable
* make cd recornize symblic link (#5454)
* implement seq char command to generate single character sequence (#5453)
* add tmp code
* add seq char command
* Add split number flag in `split row` (#5434)
Signed-off-by: Yuheng Su <gipsyh.icu@gmail.com>
* Add two more overlay tests
* Add ModuleId to OverlayFrame
* Fix env conversion accidentally activating overlay
It activated overlay from permanent state prematurely which would
cause `overlay add` to misbehave.
* Remove unused parameter; Add overlay list test
* Remove added traces
* Add overlay commands examples
* Modify TODO
* Fix $nu.scope iteration
* Disallow removing default overlay
* Refactor some parser errors
* Remove last overlay if no argument
* Diversify overlay examples
* Make it possible to update overlay's module
In case the origin module updates, the overlay add loads the new module,
makes it overlay's origin and applies the changes. Before, it was
impossible to update the overlay if the module changed.
Co-authored-by: JT <547158+jntrnr@users.noreply.github.com>
Co-authored-by: pwygab <88221256+merelymyself@users.noreply.github.com>
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
Co-authored-by: WindSoilder <WindSoilder@outlook.com>
Co-authored-by: Yuheng Su <gipsyh.icu@gmail.com>
* database commands
* db commands
* filesystem opens sqlite file
* clippy error
* corrected error in ci file
* removes matrix flag from ci
* flax matrix for clippy
* add conditional compile for tests
* add conditional compile for tests
* correct order of command
* correct error msg
* correct typo
* Remove panic from BlockCommands run function
Instead of panicing, the run method now returns an error to prevent
nushell from unexpected termination.
* Add ability to open command to run with blocks
The open command tries to parse the content of the file
if there is a command called 'from (file ending)'. This works
fine if the command was 'built in' because the run method doesn't
fail in this case. It did fail on a BlockCommand, though.
This change will first probe if the command contains a block and
evaluate it, if this is the case. If there is no block, it will run
the command the same way as before.
* Add test open files with BlockCommands
* Update open.rs
* Adjust file type on open with BlockCommand parser
Co-authored-by: JT <547158+jntrnr@users.noreply.github.com>
* Update docs for open and decode command, regenerate all docs
* Update open.rs
* Update open.md
Co-authored-by: JT <547158+jntrnr@users.noreply.github.com>