# Description
In the PR #13832 I used some newtypes for the old IDs. `SpanId` and
`RegId` already used newtypes, to streamline the code, I made them into
the same style as the other marker-based IDs.
Since `RegId` should be a bit smaller (it uses a `u32` instead of
`usize`) according to @devyn, I made the `Id` type generic with `usize`
as the default inner value.
The question still stands how `Display` should be implemented if even.
# User-Facing Changes
Users of the internal values of `RegId` or `SpanId` have breaking
changes but who outside nushell itself even uses these?
# After Submitting
The IDs will be streamlined and all type-safe.
# Description
In this PR I replaced most of the raw usize IDs with
[newtypes](https://doc.rust-lang.org/rust-by-example/generics/new_types.html).
Some other IDs already started using new types and in this PR I did not
want to touch them. To make the implementation less repetitive, I made
use of a generic `Id<T>` with marker structs. If this lands I would try
to move make other IDs also in this pattern.
Also at some places I needed to use `cast`, I'm not sure if the type was
incorrect and therefore casting not needed or if actually different ID
types intermingle sometimes.
# User-Facing Changes
Probably few, if you got a `DeclId` via a function and placed it later
again it will still work.
# Description
This PR adds an internal representation language to Nushell, offering an
alternative evaluator based on simple instructions, stream-containing
registers, and indexed control flow. The number of registers required is
determined statically at compile-time, and the fixed size required is
allocated upon entering the block.
Each instruction is associated with a span, which makes going backwards
from IR instructions to source code very easy.
Motivations for IR:
1. **Performance.** By simplifying the evaluation path and making it
more cache-friendly and branch predictor-friendly, code that does a lot
of computation in Nushell itself can be sped up a decent bit. Because
the IR is fairly easy to reason about, we can also implement
optimization passes in the future to eliminate and simplify code.
2. **Correctness.** The instructions mostly have very simple and
easily-specified behavior, so hopefully engine changes are a little bit
easier to reason about, and they can be specified in a more formal way
at some point. I have made an effort to document each of the
instructions in the docs for the enum itself in a reasonably specific
way. Some of the errors that would have happened during evaluation
before are now moved to the compilation step instead, because they don't
make sense to check during evaluation.
3. **As an intermediate target.** This is a good step for us to bring
the [`new-nu-parser`](https://github.com/nushell/new-nu-parser) in at
some point, as code generated from new AST can be directly compared to
code generated from old AST. If the IR code is functionally equivalent,
it will behave the exact same way.
4. **Debugging.** With a little bit more work, we can probably give
control over advancing the virtual machine that `IrBlock`s run on to
some sort of external driver, making things like breakpoints and single
stepping possible. Tools like `view ir` and [`explore
ir`](https://github.com/devyn/nu_plugin_explore_ir) make it easier than
before to see what exactly is going on with your Nushell code.
The goal is to eventually replace the AST evaluator entirely, once we're
sure it's working just as well. You can help dogfood this by running
Nushell with `$env.NU_USE_IR` set to some value. The environment
variable is checked when Nushell starts, so config runs with IR, or it
can also be set on a line at the REPL to change it dynamically. It is
also checked when running `do` in case within a script you want to just
run a specific piece of code with or without IR.
# Example
```nushell
view ir { |data|
mut sum = 0
for n in $data {
$sum += $n
}
$sum
}
```
```gas
# 3 registers, 19 instructions, 0 bytes of data
0: load-literal %0, int(0)
1: store-variable var 904, %0 # let
2: drain %0
3: drop %0
4: load-variable %1, var 903
5: iterate %0, %1, end 15 # for, label(1), from(14:)
6: store-variable var 905, %0
7: load-variable %0, var 904
8: load-variable %2, var 905
9: binary-op %0, Math(Plus), %2
10: span %0
11: store-variable var 904, %0
12: load-literal %0, nothing
13: drain %0
14: jump 5
15: drop %0 # label(0), from(5:)
16: drain %0
17: load-variable %0, var 904
18: return %0
```
# Benchmarks
All benchmarks run on a base model Mac Mini M1.
## Iterative Fibonacci sequence
This is about as best case as possible, making use of the much faster
control flow. Most code will not experience a speed improvement nearly
this large.
```nushell
def fib [n: int] {
mut a = 0
mut b = 1
for _ in 2..=$n {
let c = $a + $b
$a = $b
$b = $c
}
$b
}
use std bench
bench { 0..50 | each { |n| fib $n } }
```
IR disabled:
```
╭───────┬─────────────────╮
│ mean │ 1ms 924µs 665ns │
│ min │ 1ms 700µs 83ns │
│ max │ 3ms 450µs 125ns │
│ std │ 395µs 759ns │
│ times │ [list 50 items] │
╰───────┴─────────────────╯
```
IR enabled:
```
╭───────┬─────────────────╮
│ mean │ 452µs 820ns │
│ min │ 427µs 417ns │
│ max │ 540µs 167ns │
│ std │ 17µs 158ns │
│ times │ [list 50 items] │
╰───────┴─────────────────╯
```
![explore ir
view](https://github.com/nushell/nushell/assets/10729/d7bccc03-5222-461c-9200-0dce71b83b83)
##
[gradient_benchmark_no_check.nu](https://github.com/nushell/nu_scripts/blob/main/benchmarks/gradient_benchmark_no_check.nu)
IR disabled:
```
╭───┬──────────────────╮
│ 0 │ 27ms 929µs 958ns │
│ 1 │ 21ms 153µs 459ns │
│ 2 │ 18ms 639µs 666ns │
│ 3 │ 19ms 554µs 583ns │
│ 4 │ 13ms 383µs 375ns │
│ 5 │ 11ms 328µs 208ns │
│ 6 │ 5ms 659µs 542ns │
╰───┴──────────────────╯
```
IR enabled:
```
╭───┬──────────────────╮
│ 0 │ 22ms 662µs │
│ 1 │ 17ms 221µs 792ns │
│ 2 │ 14ms 786µs 708ns │
│ 3 │ 13ms 876µs 834ns │
│ 4 │ 13ms 52µs 875ns │
│ 5 │ 11ms 269µs 666ns │
│ 6 │ 6ms 942µs 500ns │
╰───┴──────────────────╯
```
##
[random-bytes.nu](https://github.com/nushell/nu_scripts/blob/main/benchmarks/random-bytes.nu)
I got pretty random results out of this benchmark so I decided not to
include it. Not clear why.
# User-Facing Changes
- IR compilation errors may appear even if the user isn't evaluating
with IR.
- IR evaluation can be enabled by setting the `NU_USE_IR` environment
variable to any value.
- New command `view ir` pretty-prints the IR for a block, and `view ir
--json` can be piped into an external tool like [`explore
ir`](https://github.com/devyn/nu_plugin_explore_ir).
# Tests + Formatting
All tests are passing with `NU_USE_IR=1`, and I've added some more eval
tests to compare the results for some very core operations. I will
probably want to add some more so we don't have to always check
`NU_USE_IR=1 toolkit test --workspace` on a regular basis.
# After Submitting
- [ ] release notes
- [ ] further documentation of instructions?
- [ ] post-release: publish `nu_plugin_explore_ir`
# Description
First part of SpanID refactoring series. This PR adds a `SpanId` type
and a corresponding `span_id` field to `Expression`. Parser creating
expressions will now add them to an array in `StateWorkingSet`,
generates a corresponding ID and saves the ID to the Expression. The IDs
are not used anywhere yet.
For the rough overall plan, see
https://github.com/nushell/nushell/issues/12963.
# User-Facing Changes
Hopefully none. This is only a refactor of Nushell's internals that
shouldn't have visible side effects.
# Tests + Formatting
# After Submitting
* WIP: Start laying overlays
* Rename Overlay->Module; Start adding overlay
* Revamp adding overlay
* Add overlay add tests; Disable debug print
* Fix overlay add; Add overlay remove
* Add overlay remove tests
* Add missing overlay remove file
* Add overlay list command
* (WIP?) Enable overlays for env vars
* Move OverlayFrames to ScopeFrames
* (WIP) Move everything to overlays only
ScopeFrame contains nothing but overlays now
* Fix predecls
* Fix wrong overlay id translation and aliases
* Fix broken env lookup logic
* Remove TODOs
* Add overlay add + remove for environment
* Add a few overlay tests; Fix overlay add name
* Some cleanup; Fix overlay add/remove names
* Clippy
* Fmt
* Remove walls of comments
* List overlays from stack; Add debugging flag
Currently, the engine state ordering is somehow broken.
* Fix (?) overlay list test
* Fix tests on Windows
* Fix activated overlay ordering
* Check for active overlays equality in overlay list
This removes the -p flag: Either both parser and engine will have the
same overlays, or the command will fail.
* Add merging on overlay remove
* Change help message and comment
* Add some remove-merge/discard tests
* (WIP) Track removed overlays properly
* Clippy; Fmt
* Fix getting last overlay; Fix predecls in overlays
* Remove merging; Fix re-add overwriting stuff
Also some error message tweaks.
* Fix overlay error in the engine
* Update variable_completions.rs
* Adds flags and optional arguments to view-source (#5446)
* added flags and optional arguments to view-source
* removed redundant code
* removed redundant code
* fmt
* fix bug in shell_integration (#5450)
* fix bug in shell_integration
* add some comments
* enable cd to work with directory abbreviations (#5452)
* enable cd to work with abbreviations
* add abbreviation example
* fix tests
* make it configurable
* make cd recornize symblic link (#5454)
* implement seq char command to generate single character sequence (#5453)
* add tmp code
* add seq char command
* Add split number flag in `split row` (#5434)
Signed-off-by: Yuheng Su <gipsyh.icu@gmail.com>
* Add two more overlay tests
* Add ModuleId to OverlayFrame
* Fix env conversion accidentally activating overlay
It activated overlay from permanent state prematurely which would
cause `overlay add` to misbehave.
* Remove unused parameter; Add overlay list test
* Remove added traces
* Add overlay commands examples
* Modify TODO
* Fix $nu.scope iteration
* Disallow removing default overlay
* Refactor some parser errors
* Remove last overlay if no argument
* Diversify overlay examples
* Make it possible to update overlay's module
In case the origin module updates, the overlay add loads the new module,
makes it overlay's origin and applies the changes. Before, it was
impossible to update the overlay if the module changed.
Co-authored-by: JT <547158+jntrnr@users.noreply.github.com>
Co-authored-by: pwygab <88221256+merelymyself@users.noreply.github.com>
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
Co-authored-by: WindSoilder <WindSoilder@outlook.com>
Co-authored-by: Yuheng Su <gipsyh.icu@gmail.com>
* Add alias interning
Now, AliasId is used to reference aliases stored in EngineState, similar
to decls, blocks, etc.
* Fix wrong message
* Fix using decl instead of alias
* Extend also alias id visibility
* Merge also aliases from delta
* Add alias hiding code
Does not work yet but passes tests at least.
* Fix wrong alias lookup and visibility appending
* Add hide alias tests
* Fmt & Clippy
* Fix random clippy warnings in "which" command
It's no longer attached to a Block. Makes access to overlays more
streamlined by removing this one indirection. Also makes it easier to
create standalone overlays without a block which might come in handy.