* (WIP) Initial messy support for hooks as strings
* Cleanup after running condition & hook code
Also, remove prints
* Move env hooks eval into its own function
* Add env change hooks to simulator
* Fix hooks simulator not running env hooks properly
* Add missing hooks test file
* Expand hooks tests
* Add blocks as env hooks; Preserve hook environment
* Add full eval to pre prompt/exec hooks; Fix panic
* Rename env change hook back to orig. name
* Print err on test failure; Add list of hooks test
* Consolidate condition block; Fix panic; Misc
* CHange test to use real file
* Remove unused stuff
* Fix potential panics; Clean up errors
* Remove commented unused code
* Clippy: Fix extra references
* Add back support for old-style hooks
* Reorder functions; Fmt
* Fix test on Windows
* Add more test cases; Simplify some error reporting
* Add more tests for setting correct before/after
* Move pre_prompt hook to the beginning
Since we don't have a prompt or blocking on user input, all hooks just
follow after each other.
* Add Nushell REPL simulator; Fix bug in overlay add
The `nu_repl` function takes an array of strings and processes them as
if they were REPL lines entered one by one. This helps to discover bugs
due to the state changes between the parse and eval stages.
* Fix REPL tests on Windows
* WIP: Start laying overlays
* Rename Overlay->Module; Start adding overlay
* Revamp adding overlay
* Add overlay add tests; Disable debug print
* Fix overlay add; Add overlay remove
* Add overlay remove tests
* Add missing overlay remove file
* Add overlay list command
* (WIP?) Enable overlays for env vars
* Move OverlayFrames to ScopeFrames
* (WIP) Move everything to overlays only
ScopeFrame contains nothing but overlays now
* Fix predecls
* Fix wrong overlay id translation and aliases
* Fix broken env lookup logic
* Remove TODOs
* Add overlay add + remove for environment
* Add a few overlay tests; Fix overlay add name
* Some cleanup; Fix overlay add/remove names
* Clippy
* Fmt
* Remove walls of comments
* List overlays from stack; Add debugging flag
Currently, the engine state ordering is somehow broken.
* Fix (?) overlay list test
* Fix tests on Windows
* Fix activated overlay ordering
* Check for active overlays equality in overlay list
This removes the -p flag: Either both parser and engine will have the
same overlays, or the command will fail.
* Add merging on overlay remove
* Change help message and comment
* Add some remove-merge/discard tests
* (WIP) Track removed overlays properly
* Clippy; Fmt
* Fix getting last overlay; Fix predecls in overlays
* Remove merging; Fix re-add overwriting stuff
Also some error message tweaks.
* Fix overlay error in the engine
* Update variable_completions.rs
* Adds flags and optional arguments to view-source (#5446)
* added flags and optional arguments to view-source
* removed redundant code
* removed redundant code
* fmt
* fix bug in shell_integration (#5450)
* fix bug in shell_integration
* add some comments
* enable cd to work with directory abbreviations (#5452)
* enable cd to work with abbreviations
* add abbreviation example
* fix tests
* make it configurable
* make cd recornize symblic link (#5454)
* implement seq char command to generate single character sequence (#5453)
* add tmp code
* add seq char command
* Add split number flag in `split row` (#5434)
Signed-off-by: Yuheng Su <gipsyh.icu@gmail.com>
* Add two more overlay tests
* Add ModuleId to OverlayFrame
* Fix env conversion accidentally activating overlay
It activated overlay from permanent state prematurely which would
cause `overlay add` to misbehave.
* Remove unused parameter; Add overlay list test
* Remove added traces
* Add overlay commands examples
* Modify TODO
* Fix $nu.scope iteration
* Disallow removing default overlay
* Refactor some parser errors
* Remove last overlay if no argument
* Diversify overlay examples
* Make it possible to update overlay's module
In case the origin module updates, the overlay add loads the new module,
makes it overlay's origin and applies the changes. Before, it was
impossible to update the overlay if the module changed.
Co-authored-by: JT <547158+jntrnr@users.noreply.github.com>
Co-authored-by: pwygab <88221256+merelymyself@users.noreply.github.com>
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
Co-authored-by: WindSoilder <WindSoilder@outlook.com>
Co-authored-by: Yuheng Su <gipsyh.icu@gmail.com>
* Refactor & fix which
Instead of fetching all definitions / aliases, only show the one that is
visible.
* Fix $nu.scope to show only visible definitions
* Add missing tests file; Rename one which test
This improves incremental build time when working on what was previously
the root package. For example, previously all plugins would be rebuilt
with a change to `src/commands/classified/external.rs`, but now only
`nu-cli` will have to be rebuilt (and anything that depends on it).
This commit changes the way we shell out externals when using the `"$it"` argument. Also pipes per row to an external's stdin if no `"$it"` argument is present for external commands.
Further separation of logic (preparing the external's command arguments, getting the data for piping, emitting values, spawning processes) will give us a better idea for lower level details regarding external commands until we can find the right abstractions for making them more generic and unify within the pipeline calling logic of Nu internal's and external's.