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Add comment explaining background thread usage for plugin calls (#7878)
~~I happened to be reviewing our uses of `thread::spawn()` and came to the conclusion that we're spawning a thread unnecessarily for plugin calls. We were basically doing this:~~ ~~1. Spawn a background thread to send data to the plugin over stdin~~ ~~2. Immediately do a blocking wait for the plugin's response~~ ~~As far as I can tell, there's no point in spawning a thread for 1 (and it may harm error handling) given that we're blocking right away for the response.~~ **Update:** the logic is correct, as confirmed by @WindSoilder [here](https://discord.com/channels/601130461678272522/855947301380947968/1072743414795350037). I've added a comment explaining the thread usage.
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1 changed files with 7 additions and 4 deletions
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@ -91,10 +91,10 @@ pub(crate) fn call_plugin(
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) -> Result<PluginResponse, ShellError> {
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if let Some(mut stdin_writer) = child.stdin.take() {
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let encoding_clone = encoding.clone();
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std::thread::spawn(move || {
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// PluginCall information
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encoding_clone.encode_call(&plugin_call, &mut stdin_writer)
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});
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// If the child process fills its stdout buffer, it may end up waiting until the parent
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// reads the stdout, and not be able to read stdin in the meantime, causing a deadlock.
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// Writing from another thread ensures that stdout is being read at the same time, avoiding the problem.
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std::thread::spawn(move || encoding_clone.encode_call(&plugin_call, &mut stdin_writer));
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}
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// Deserialize response from plugin to extract the resulting value
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@ -154,6 +154,9 @@ pub fn get_signature(
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// Create message to plugin to indicate that signature is required and
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// send call to plugin asking for signature
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let encoding_clone = encoding.clone();
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// If the child process fills its stdout buffer, it may end up waiting until the parent
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// reads the stdout, and not be able to read stdin in the meantime, causing a deadlock.
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// Writing from another thread ensures that stdout is being read at the same time, avoiding the problem.
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std::thread::spawn(move || {
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encoding_clone.encode_call(&PluginCall::Signature, &mut stdin_writer)
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});
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