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Remove outdated doccomment on EngineState
(#12158)
Part of the doccomment was an implementation note on the `im` crate that hasn't been used for ages. (If I recall we maybe even received a comment on discord on this)
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2 changed files with 1 additions and 33 deletions
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@ -67,37 +67,6 @@ impl Clone for IsDebugging {
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///
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/// Note that the runtime stack is not part of this global state. Runtime stacks are handled differently,
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/// but they also rely on using IDs rather than full definitions.
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///
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/// A note on implementation:
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///
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/// Much of the global definitions are built on the Bodil's 'im' crate. This gives us a way of working with
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/// lists of definitions in a way that is very cheap to access, while also allowing us to update them at
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/// key points in time (often, the transition between parsing and evaluation).
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///
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/// Over the last two years we tried a few different approaches to global state like this. I'll list them
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/// here for posterity, so we can more easily know how we got here:
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///
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/// * `Rc` - Rc is cheap, but not thread-safe. The moment we wanted to work with external processes, we
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/// needed a way send to stdin/stdout. In Rust, the current practice is to spawn a thread to handle both.
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/// These threads would need access to the global state, as they'll need to process data as it streams out
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/// of the data pipeline. Because Rc isn't thread-safe, this breaks.
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///
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/// * `Arc` - Arc is the thread-safe version of the above. Often Arc is used in combination with a Mutex or
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/// RwLock, but you can use Arc by itself. We did this a few places in the original Nushell. This *can* work
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/// but because of Arc's nature of not allowing mutation if there's a second copy of the Arc around, this
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/// ultimately becomes limiting.
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///
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/// * `Arc` + `Mutex/RwLock` - the standard practice for thread-safe containers. Unfortunately, this would
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/// have meant we would incur a lock penalty every time we needed to access any declaration or block. As we
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/// would be reading far more often than writing, it made sense to explore solutions that favor large amounts
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/// of reads.
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///
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/// * `im` - the `im` crate was ultimately chosen because it has some very nice properties: it gives the
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/// ability to cheaply clone these structures, which is nice as EngineState may need to be cloned a fair bit
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/// to follow ownership rules for closures and iterators. It also is cheap to access. Favoring reads here fits
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/// more closely to what we need with Nushell. And, of course, it's still thread-safe, so we get the same
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/// benefits as above.
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///
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#[derive(Clone)]
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pub struct EngineState {
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files: Vec<(String, usize, usize)>,
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@ -49,8 +49,7 @@ impl std::fmt::Debug for CliError<'_> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let config = self.1.get_config();
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let ansi_support = &config.use_ansi_coloring;
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let ansi_support = *ansi_support;
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let ansi_support = config.use_ansi_coloring;
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let error_style = &config.error_style;
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