Turn compile errors into fatal errors (#14388)

# Description

Because the IR compiler was previously optional, compile errors were not
treated as fatal errors, and were just logged like parse warnings are.
This unfortunately meant that if a user encountered a compile error,
they would see "Can't evaluate block in IR mode" as the actual error in
addition to (hopefully) logging the compile error.

This changes compile errors to be treated like parse errors so that they
show up as the last error, helping users understand what's wrong a
little bit more easily.

Fixes #14333.

# User-Facing Changes
- Shouldn't see "Can't evaluate block in IR mode"
- Should only see compile error
- No evaluation should happen

# Tests + Formatting
Didn't add any tests specifically for this, but it might be good to have
at least one that checks to ensure the compile error shows up and the
"can't evaluate" error does not.
This commit is contained in:
Devyn Cairns 2024-11-20 03:24:03 -08:00 committed by GitHub
parent 1e7840c376
commit 5d1eb031eb
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 3 additions and 3 deletions

View file

@ -74,7 +74,7 @@ pub fn evaluate_commands(
if let Some(err) = working_set.compile_errors.first() { if let Some(err) = working_set.compile_errors.first() {
report_compile_error(&working_set, err); report_compile_error(&working_set, err);
// Not a fatal error, for now std::process::exit(1);
} }
(output, working_set.render()) (output, working_set.render())

View file

@ -89,7 +89,7 @@ pub fn evaluate_file(
if let Some(err) = working_set.compile_errors.first() { if let Some(err) = working_set.compile_errors.first() {
report_compile_error(&working_set, err); report_compile_error(&working_set, err);
// Not a fatal error, for now std::process::exit(1);
} }
// Look for blocks whose name starts with "main" and replace it with the filename. // Look for blocks whose name starts with "main" and replace it with the filename.

View file

@ -296,7 +296,7 @@ fn evaluate_source(
if let Some(err) = working_set.compile_errors.first() { if let Some(err) = working_set.compile_errors.first() {
report_compile_error(&working_set, err); report_compile_error(&working_set, err);
// Not a fatal error, for now return Ok(true);
} }
(output, working_set.render()) (output, working_set.render())