nushell/crates/nu-command/tests/commands/roll.rs

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Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
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use nu_test_support::{nu, pipeline};
mod rows {
use super::*;
fn table() -> String {
pipeline(
r#"
echo [
[service, status];
[ruby, DOWN]
[db, DOWN]
[nud, DOWN]
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
[expected, HERE]
]"#,
)
}
#[test]
fn can_roll_down() {
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
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let actual = nu!(
cwd: ".",
format!("{} | {}", table(), pipeline(r#"
roll down
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
| first
| get status
"#)));
assert_eq!(actual.out, "HERE");
}
#[test]
fn can_roll_up() {
let actual = nu!(
cwd: ".",
format!("{} | {}", table(), pipeline(r#"
roll up --by 3
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
| first
| get status
"#)));
assert_eq!(actual.out, "HERE");
}
}
mod columns {
use super::*;
fn table() -> String {
pipeline(
r#"
echo [
[commit_author, origin, stars];
[ "Andres", EC, amarillito]
[ "Darren", US, black]
[ "Jonathan", US, black]
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
[ "Yehuda", US, black]
[ "Jason", CA, gold]
]"#,
)
}
#[test]
fn can_roll_left() {
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
let actual = nu!(
cwd: ".",
format!("{} | {}", table(), pipeline(r#"
roll left
| columns
| str join "-"
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
"#)));
assert_eq!(actual.out, "origin-stars-commit_author");
}
#[test]
fn can_roll_right() {
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
let actual = nu!(
cwd: ".",
format!("{} | {}", table(), pipeline(r#"
roll right --by 2
| columns
| str join "-"
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
"#)));
assert_eq!(actual.out, "origin-stars-commit_author");
}
struct ThirtieTwo<'a>(usize, &'a str);
#[test]
fn can_roll_the_cells_only_keeping_the_header_names() {
let four_bitstring = bitstring_to_nu_row_pipeline("00000100");
let expected_value = ThirtieTwo(32, "bit1-bit2-bit3-bit4-bit5-bit6-bit7-bit8");
let actual = nu!(
cwd: ".",
format!("{} | roll right --by 3 --cells-only | columns | str join '-' ", four_bitstring)
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
);
assert_eq!(actual.out, expected_value.1);
}
#[test]
fn four_in_bitstring_left_shifted_with_three_bits_should_be_32_in_decimal() {
let four_bitstring = "00000100";
let expected_value = ThirtieTwo(32, "00100000");
assert_eq!(
shift_three_bits_to_the_left_to_bitstring(four_bitstring),
expected_value.0.to_string()
);
}
fn shift_three_bits_to_the_left_to_bitstring(bits: &str) -> String {
// this pipeline takes the bitstring and outputs a nu row literal
// for example the number 4 in bitstring:
//
// input: 00000100
//
// output:
// [
// [column1, column2, column3, column4, column5, column6, column7, column8];
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
// [ 0, 0, 0, 0, 0, 1, 0, 0]
// ]
//
let bitstring_as_nu_row_pipeline = bitstring_to_nu_row_pipeline(bits);
// this pipeline takes the nu bitstring row literal, computes it's
// decimal value.
let nu_row_literal_bitstring_to_decimal_value_pipeline = pipeline(
r#"
transpose bit --ignore-titles
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
| get bit
| reverse
| each --numbered { |it|
$it.item * (2 ** $it.index)
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
}
| math sum
"#,
);
nu!(
cwd: ".",
format!("{} | roll left --by 3 | {}", bitstring_as_nu_row_pipeline, nu_row_literal_bitstring_to_decimal_value_pipeline)
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
).out
}
fn bitstring_to_nu_row_pipeline(bits: &str) -> String {
format!(
"echo '{}' | {}",
bits,
pipeline(
r#"
split chars
| each { |it| $it | into int }
| rotate --ccw
Table content rolling. (#3097) There are many use cases. Here we introduce the following: - The rows can be rolled `... | roll` (up) or `... | roll down` - Columns can be rolled too (the default is on the `left`, you can pass `... | roll column --opposite` to roll in the other direction) - You can `roll` the cells of a table and keeping the header names in the same order (`... | roll column --cells-only`) - Above examples can also be passed (Ex. `... | roll down 3`) a number to tell how many places to roll. Basic working example with rolling columns: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 1 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` We want to "shift" three bits to the left of the bitstring (four in decimal), let's try it: ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 │ bit1 │ bit2 │ bit3 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` The tables was rolled correctly (32 in decimal, for above bitstring). However, the *last three header names* look confusing. We can roll the cell contents only to fix it. ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8 | roll column 3 --cells-only ───┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬────── # │ bit1 │ bit2 │ bit3 │ bit4 │ bit5 │ bit6 │ bit7 │ bit8 ───┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼────── 0 │ 0 │ 0 │ 1 │ 0 │ 0 │ 0 │ 0 │ 0 ───┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴────── ``` There we go. Let's compute it's decimal value now (should be 32) ``` > echo '00000100' | split chars | each { str to-int } | rotate counter-clockwise _ | reject _ | roll column 3 --cells-only | pivot bit --ignore-titles | get bit | reverse | each --numbered { = $it.item * (2 ** $it.index) } | math sum 32 ```
2021-02-23 18:29:07 +00:00
| rename bit1 bit2 bit3 bit4 bit5 bit6 bit7 bit8
"#
)
)
}
}