Add `command_prelude` module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
ShellError, Signature, Span, Type, Value,
};
```
This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
ast::{Call, CellPath},
engine::{Command, EngineState, Stack},
record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```
This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00
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use nu_engine::command_prelude::*;
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use nu_protocol::ListStream;
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2021-12-04 17:14:24 +00:00
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use rand::prelude::{thread_rng, Rng};
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#[derive(Clone)]
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pub struct SubCommand;
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impl Command for SubCommand {
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fn name(&self) -> &str {
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"random dice"
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}
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fn signature(&self) -> Signature {
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Signature::build("random dice")
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2022-12-21 19:20:46 +00:00
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.input_output_types(vec![(Type::Nothing, Type::ListStream)])
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.allow_variants_without_examples(true)
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2021-12-04 17:14:24 +00:00
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.named(
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"dice",
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SyntaxShape::Int,
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"The amount of dice being rolled",
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Some('d'),
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)
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.named(
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"sides",
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SyntaxShape::Int,
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"The amount of sides a die has",
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Some('s'),
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)
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.category(Category::Random)
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}
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fn usage(&self) -> &str {
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2023-03-01 05:33:02 +00:00
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"Generate a random dice roll."
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2021-12-04 17:14:24 +00:00
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}
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2023-01-12 13:01:40 +00:00
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fn search_terms(&self) -> Vec<&str> {
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vec!["generate", "die", "1-6"]
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}
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2021-12-04 17:14:24 +00:00
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fn run(
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&self,
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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2023-02-05 21:17:46 +00:00
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) -> Result<PipelineData, ShellError> {
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2021-12-04 17:14:24 +00:00
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dice(engine_state, stack, call)
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}
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fn examples(&self) -> Vec<Example> {
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vec![
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Example {
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description: "Roll 1 dice with 6 sides each",
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example: "random dice",
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result: None,
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},
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Example {
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description: "Roll 10 dice with 12 sides each",
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2023-10-19 20:04:33 +00:00
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example: "random dice --dice 10 --sides 12",
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2021-12-04 17:14:24 +00:00
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result: None,
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},
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]
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}
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}
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fn dice(
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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) -> Result<PipelineData, ShellError> {
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let span = call.head;
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let dice: usize = call.get_flag(engine_state, stack, "dice")?.unwrap_or(1);
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let sides: usize = call.get_flag(engine_state, stack, "sides")?.unwrap_or(6);
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let iter = (0..dice).map(move |_| {
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let mut thread_rng = thread_rng();
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2023-09-03 14:27:29 +00:00
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Value::int(thread_rng.gen_range(1..sides + 1) as i64, span)
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2021-12-04 17:14:24 +00:00
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});
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2024-05-05 16:00:59 +00:00
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Ok(ListStream::new(iter, span, engine_state.ctrlc.clone()).into())
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2021-12-04 17:14:24 +00:00
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_examples() {
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use crate::test_examples;
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test_examples(SubCommand {})
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}
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}
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