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https://github.com/moonlight-stream/moonlight-qt
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1cd588f25c
This breaks pointer capture on Wayland when we start in absolute mouse mode (since warp is not supported on Wayland). It's also confusing to users because it leads to different relative mouse acceleration curves based on whether you start a stream in relative mode or not. |
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abstouch.cpp | ||
gamepad.cpp | ||
input.cpp | ||
input.h | ||
keyboard.cpp | ||
mouse.cpp | ||
reltouch.cpp |