mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-24 18:13:18 +00:00
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#pragma once
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#include "renderer.h"
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#include "pacer/pacer.h"
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#include <d3d9.h>
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#include <dxva2api.h>
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extern "C" {
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#include <libavcodec/dxva2.h>
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}
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class DXVA2Renderer : public IFFmpegRenderer
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{
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public:
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DXVA2Renderer(int decoderSelectionPass);
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virtual ~DXVA2Renderer() override;
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virtual bool initialize(PDECODER_PARAMETERS params) override;
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virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
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virtual void renderFrame(AVFrame* frame) override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType type) override;
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virtual int getDecoderColorspace() override;
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private:
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bool initializeDecoder();
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bool initializeRenderer();
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bool initializeDevice(SDL_Window* window, bool enableVsync);
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bool isDecoderBlacklisted();
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bool initializeDeviceQuirks();
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void renderOverlay(Overlay::OverlayType type);
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#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(56, 68, 0)
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#define FF_POOL_SIZE_TYPE size_t
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#else
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#define FF_POOL_SIZE_TYPE int
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#endif
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static
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AVBufferRef* ffPoolAlloc(void* opaque, FF_POOL_SIZE_TYPE size);
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static
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void ffPoolDummyDelete(void*, uint8_t*);
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static
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int ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int flags);
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int m_DecoderSelectionPass;
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int m_VideoFormat;
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int m_VideoWidth;
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int m_VideoHeight;
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int m_DisplayWidth;
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int m_DisplayHeight;
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struct dxva_context m_DXVAContext;
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IDirect3DSurface9* m_DecSurfaces[19];
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DXVA2_ConfigPictureDecode m_Config;
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IDirectXVideoDecoderService* m_DecService;
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IDirectXVideoDecoder* m_Decoder;
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int m_SurfacesUsed;
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AVBufferPool* m_Pool;
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SDL_SpinLock m_OverlayLock;
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IDirect3DVertexBuffer9* m_OverlayVertexBuffers[Overlay::OverlayMax];
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IDirect3DTexture9* m_OverlayTextures[Overlay::OverlayMax];
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IDirect3DDevice9Ex* m_Device;
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IDirect3DSurface9* m_RenderTarget;
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IDirectXVideoProcessorService* m_ProcService;
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IDirectXVideoProcessor* m_Processor;
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DXVA2_ValueRange m_BrightnessRange;
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DXVA2_ValueRange m_ContrastRange;
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DXVA2_ValueRange m_HueRange;
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DXVA2_ValueRange m_SaturationRange;
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DXVA2_VideoDesc m_Desc;
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REFERENCE_TIME m_FrameIndex;
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bool m_BlockingPresent;
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#define DXVA2_QUIRK_NO_VP 0x01
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#define DXVA2_QUIRK_SET_DEST_FORMAT 0x02
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#define DXVA2_QUIRK_WDDM_20_PLUS 0x04
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int m_DeviceQuirks;
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};
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