mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-16 08:17:58 +00:00
434 lines
13 KiB
C++
434 lines
13 KiB
C++
#include <Limelight.h>
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#include "ffmpeg.h"
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#ifdef Q_OS_WIN32
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#include "ffmpeg-renderers/dxva2.h"
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#endif
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#ifdef Q_OS_DARWIN
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#include "ffmpeg-renderers/vt.h"
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#endif
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#ifdef HAVE_LIBVA
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#include "ffmpeg-renderers/vaapi.h"
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#endif
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#ifdef HAVE_LIBVDPAU
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#include "ffmpeg-renderers/vdpau.h"
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#endif
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// This is gross but it allows us to use sizeof()
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#include "ffmpeg_videosamples.cpp"
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#define FAILED_DECODES_RESET_THRESHOLD 20
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bool FFmpegVideoDecoder::isHardwareAccelerated()
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{
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return m_HwDecodeCfg != nullptr;
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}
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int FFmpegVideoDecoder::getDecoderCapabilities()
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{
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return m_Renderer->getDecoderCapabilities();
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}
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enum AVPixelFormat FFmpegVideoDecoder::ffGetFormat(AVCodecContext* context,
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const enum AVPixelFormat* pixFmts)
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{
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FFmpegVideoDecoder* decoder = (FFmpegVideoDecoder*)context->opaque;
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const enum AVPixelFormat *p;
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for (p = pixFmts; *p != -1; p++) {
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// Only match our hardware decoding codec or SW pixel
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// format (if not using hardware decoding). It's crucial
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// to override the default get_format() which will try
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// to gracefully fall back to software decode and break us.
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if (*p == (decoder->m_HwDecodeCfg ?
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decoder->m_HwDecodeCfg->pix_fmt :
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context->pix_fmt)) {
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return *p;
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}
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}
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return AV_PIX_FMT_NONE;
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}
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FFmpegVideoDecoder::FFmpegVideoDecoder()
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: m_VideoDecoderCtx(nullptr),
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m_DecodeBuffer(1024 * 1024, 0),
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m_HwDecodeCfg(nullptr),
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m_Renderer(nullptr),
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m_ConsecutiveFailedDecodes(0),
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m_Pacer(nullptr)
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{
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av_init_packet(&m_Pkt);
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SDL_AtomicSet(&m_QueuedFrames, 0);
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// Use linear filtering when renderer scaling is required
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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}
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FFmpegVideoDecoder::~FFmpegVideoDecoder()
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{
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reset();
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}
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IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
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{
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return m_Renderer;
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}
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void FFmpegVideoDecoder::reset()
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{
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// Drop any frames still queued to ensure
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// they are properly freed.
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SDL_Event event;
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while (SDL_AtomicGet(&m_QueuedFrames) > 0) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Waiting for %d frames to return",
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SDL_AtomicGet(&m_QueuedFrames));
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if (SDL_PeepEvents(&event,
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1,
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SDL_GETEVENT,
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SDL_USEREVENT,
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SDL_USEREVENT) == 1) {
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dropFrame(&event.user);
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}
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else {
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SDL_Delay(10);
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SDL_PumpEvents();
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}
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}
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delete m_Pacer;
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m_Pacer = nullptr;
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// This must be called after deleting Pacer because it
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// may be holding AVFrames to free in its destructor.
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// However, it must be called before deleting the IFFmpegRenderer
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// since the codec context may be referencing objects that we
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// need to delete in the renderer destructor.
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avcodec_free_context(&m_VideoDecoderCtx);
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delete m_Renderer;
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m_Renderer = nullptr;
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}
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bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
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int videoFormat, int width, int height,
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int maxFps, bool enableVsync, bool testOnly)
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{
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m_Pacer = new Pacer(m_Renderer);
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if (!m_Pacer->initialize(window, maxFps, enableVsync)) {
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return false;
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}
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m_VideoDecoderCtx = avcodec_alloc_context3(decoder);
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if (!m_VideoDecoderCtx) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to allocate video decoder context");
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return false;
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}
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// Always request low delay decoding
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m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_LOW_DELAY;
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// Allow display of corrupt frames and frames missing references
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m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_OUTPUT_CORRUPT;
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m_VideoDecoderCtx->flags2 |= AV_CODEC_FLAG2_SHOW_ALL;
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// Enable slice multi-threading for software decoding
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if (!m_HwDecodeCfg) {
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m_VideoDecoderCtx->thread_type = FF_THREAD_SLICE;
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m_VideoDecoderCtx->thread_count = qMin(MAX_SLICES, SDL_GetCPUCount());
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}
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else {
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// No threading for HW decode
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m_VideoDecoderCtx->thread_count = 1;
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}
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// Setup decoding parameters
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m_VideoDecoderCtx->width = width;
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m_VideoDecoderCtx->height = height;
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m_VideoDecoderCtx->pix_fmt = AV_PIX_FMT_YUV420P; // FIXME: HDR
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m_VideoDecoderCtx->get_format = ffGetFormat;
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// Allow the renderer to attach data to this decoder
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if (!m_Renderer->prepareDecoderContext(m_VideoDecoderCtx)) {
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return false;
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}
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// Nobody must override our ffGetFormat
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SDL_assert(m_VideoDecoderCtx->get_format == ffGetFormat);
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// Stash a pointer to this object in the context
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SDL_assert(m_VideoDecoderCtx->opaque == nullptr);
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m_VideoDecoderCtx->opaque = this;
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int err = avcodec_open2(m_VideoDecoderCtx, decoder, nullptr);
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if (err < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to open decoder for format: %x",
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videoFormat);
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return false;
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}
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// FFMpeg doesn't completely initialize the codec until the codec
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// config data comes in. This would be too late for us to change
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// our minds on the selected video codec, so we'll do a trial run
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// now to see if things will actually work when the video stream
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// comes in.
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if (testOnly) {
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if (videoFormat & VIDEO_FORMAT_MASK_H264) {
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m_Pkt.data = (uint8_t*)k_H264TestFrame;
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m_Pkt.size = sizeof(k_H264TestFrame);
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}
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else {
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m_Pkt.data = (uint8_t*)k_HEVCTestFrame;
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m_Pkt.size = sizeof(k_HEVCTestFrame);
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}
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err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
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if (err < 0) {
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char errorstring[512];
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av_strerror(err, errorstring, sizeof(errorstring));
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Test decode failed: %s", errorstring);
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return false;
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}
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}
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#ifdef QT_DEBUG
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// Restore default log level before streaming
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av_log_set_level(AV_LOG_INFO);
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#endif
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return true;
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}
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IFFmpegRenderer* FFmpegVideoDecoder::createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg)
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{
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if (!(hwDecodeCfg->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
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return nullptr;
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}
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// Look for acceleration types we support
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switch (hwDecodeCfg->device_type) {
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#ifdef Q_OS_WIN32
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case AV_HWDEVICE_TYPE_DXVA2:
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return new DXVA2Renderer();
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#endif
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#ifdef Q_OS_DARWIN
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case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:
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return VTRendererFactory::createRenderer();
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#endif
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#ifdef HAVE_LIBVA
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case AV_HWDEVICE_TYPE_VAAPI:
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return new VAAPIRenderer();
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#endif
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#ifdef HAVE_LIBVDPAU
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case AV_HWDEVICE_TYPE_VDPAU:
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return new VDPAURenderer();
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#endif
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default:
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return nullptr;
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}
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}
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bool FFmpegVideoDecoder::initialize(
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StreamingPreferences::VideoDecoderSelection vds,
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SDL_Window* window,
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int videoFormat,
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int width,
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int height,
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int maxFps,
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bool enableVsync)
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{
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AVCodec* decoder;
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#ifdef QT_DEBUG
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// Increase log level during initialization
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av_log_set_level(AV_LOG_DEBUG);
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#endif
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if (videoFormat & VIDEO_FORMAT_MASK_H264) {
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decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
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}
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else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
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decoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
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}
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else {
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Q_ASSERT(false);
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decoder = nullptr;
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}
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if (!decoder) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to find decoder for format: %x",
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videoFormat);
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return false;
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}
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for (int i = 0;; i++) {
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const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
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if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
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// No matching hardware acceleration support.
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// This is not an error.
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m_HwDecodeCfg = nullptr;
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m_Renderer = new SdlRenderer();
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if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
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m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
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completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
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return true;
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}
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else {
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reset();
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return false;
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}
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}
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m_Renderer = createAcceleratedRenderer(config);
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if (!m_Renderer) {
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continue;
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}
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m_HwDecodeCfg = config;
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// Initialize the hardware codec and submit a test frame if the renderer needs it
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if (m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
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completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, m_Renderer->needsTestFrame())) {
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if (m_Renderer->needsTestFrame()) {
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// The test worked, so now let's initialize it for real
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reset();
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if ((m_Renderer = createAcceleratedRenderer(config)) != nullptr &&
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m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
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completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
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return true;
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}
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else {
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SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
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"Decoder failed to initialize after successful test");
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reset();
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}
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}
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else {
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// No test required. Good to go now.
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return true;
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}
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}
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else {
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// Failed to initialize or test frame failed, so keep looking
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reset();
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}
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}
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}
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int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
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{
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PLENTRY entry = du->bufferList;
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int err;
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if (du->fullLength + AV_INPUT_BUFFER_PADDING_SIZE > m_DecodeBuffer.length()) {
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m_DecodeBuffer = QByteArray(du->fullLength + AV_INPUT_BUFFER_PADDING_SIZE, 0);
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}
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int offset = 0;
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while (entry != nullptr) {
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memcpy(&m_DecodeBuffer.data()[offset],
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entry->data,
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entry->length);
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offset += entry->length;
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entry = entry->next;
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}
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SDL_assert(offset == du->fullLength);
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m_Pkt.data = reinterpret_cast<uint8_t*>(m_DecodeBuffer.data());
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m_Pkt.size = du->fullLength;
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err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
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if (err < 0) {
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char errorstring[512];
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av_strerror(err, errorstring, sizeof(errorstring));
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"avcodec_send_packet() failed: %s", errorstring);
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// If we've failed a bunch of decodes in a row, the decoder/renderer is
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// clearly unhealthy, so let's generate a synthetic reset event to trigger
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// the event loop to destroy and recreate the decoder.
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if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Resetting decoder due to consistent failure");
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SDL_Event event;
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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}
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return DR_NEED_IDR;
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}
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AVFrame* frame = av_frame_alloc();
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if (!frame) {
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// Failed to allocate a frame but we did submit,
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// so we can return DR_OK
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to allocate frame");
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return DR_OK;
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}
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err = avcodec_receive_frame(m_VideoDecoderCtx, frame);
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if (err == 0) {
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// Reset failed decodes count if we reached this far
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m_ConsecutiveFailedDecodes = 0;
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// Queue the frame for rendering from the main thread
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SDL_AtomicIncRef(&m_QueuedFrames);
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queueFrame(frame);
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}
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else {
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av_frame_free(&frame);
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char errorstring[512];
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av_strerror(err, errorstring, sizeof(errorstring));
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"avcodec_receive_frame() failed: %s", errorstring);
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if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Resetting decoder due to consistent failure");
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SDL_Event event;
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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}
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}
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return DR_OK;
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}
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// Called on main thread
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void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
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{
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AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
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m_Pacer->submitFrame(frame);
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SDL_AtomicDecRef(&m_QueuedFrames);
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}
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// Called on main thread
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void FFmpegVideoDecoder::dropFrame(SDL_UserEvent* event)
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{
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AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
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// If Pacer is using a frame queue, we can just queue the
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// frame and let it decide whether to drop or not. If Pacer
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// is submitting directly for rendering, we drop the frame
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// ourselves.
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if (m_Pacer->isUsingFrameQueue()) {
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m_Pacer->submitFrame(frame);
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}
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else {
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av_frame_free(&frame);
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}
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SDL_AtomicDecRef(&m_QueuedFrames);
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}
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