..
backend
Display the HDR option if the platform has a decoder that supports it
2022-01-29 00:59:04 -06:00
cli
Add option to allow PC to sleep while streaming
2022-03-16 21:48:56 -05:00
deploy
Prepare for v4.0.0
2022-04-01 19:18:51 -05:00
gui
Don't compare StackView items by localized name
2022-04-10 15:42:50 -05:00
languages
Rerun lupdate and lrelease
2022-03-30 22:07:11 -05:00
res
Fix fill color of Discord logo on Qt 5.9
2020-11-21 11:29:55 -06:00
SDL_GameControllerDB @ 2ab959b3f9
Update SDL_GameControllerDB
2022-03-30 22:07:33 -05:00
settings
Fix saving keep awake value
2022-04-24 16:49:36 -05:00
shaders
Refactor D3D11 shaders to reduce duplicated code
2022-02-16 19:38:18 -06:00
streaming
Don't discard all excess frames before rendering
2022-04-24 17:04:32 -05:00
app.pro
Replace Deviare In-Proc with Microsoft Detours
2022-03-08 20:58:40 -06:00
Info.plist
Switch macOS builds to Qt 6
2021-12-06 22:54:55 -06:00
main.cpp
Set SDL_MOUSE_AUTO_CAPTURE=0 since we manage mouse capture ourselves
2022-03-31 23:54:58 -05:00
masterhook.c
Fix build and require SDL 2.0.15 to hook
2021-02-06 17:07:21 -06:00
ModeSeven.ttf
Add debug overlay for SDL renderer
2019-02-12 21:55:15 -08:00
Moonlight.exe.manifest
Add manifest for Windows
2018-08-21 01:07:30 -07:00
moonlight.icns
Update macOS icon to match new Big Sur style
2020-11-21 16:37:56 -06:00
moonlight.ico
Updated Moonlight icon
2018-12-26 13:29:49 +01:00
moonlight_wix.png
Updated Moonlight icon
2018-12-26 13:29:49 +01:00
path.cpp
Only update gamepad mappings if they're newer than what we already have
2020-11-23 18:31:21 -06:00
path.h
Only update gamepad mappings if they're newer than what we already have
2020-11-23 18:31:21 -06:00
qml.qrc
Refactor and fix the GridView centering code to avoid flipping between states
2019-04-06 11:48:58 -07:00
resources.qrc
Integrate new languages from Weblate
2022-02-20 14:15:08 -06:00
utils.h
Add option to build for embedded environments
2021-03-13 15:20:58 -06:00
version.txt
Prepare for v4.0.0
2022-04-01 19:18:51 -05:00
wm.cpp
Add option to build for embedded environments
2021-03-13 15:20:58 -06:00