mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 12:52:27 +00:00
371 lines
12 KiB
Prolog
371 lines
12 KiB
Prolog
QT += core quick network quickcontrols2 svg
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CONFIG += c++11
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unix:!macx {
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TARGET = moonlight
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} else {
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# On macOS, this is the name displayed in the global menu bar
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TARGET = Moonlight
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}
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# Support debug and release builds from command line for CI
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CONFIG += debug_and_release
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# Ensure symbols are always generated
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CONFIG += force_debug_info
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# Precompile QML files to avoid writing qmlcache on portable versions.
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# Since this binds the app against the Qt runtime version, we will only
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# do this for Windows and Mac, since they ship with the Qt runtime.
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win32|macx {
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CONFIG(release, debug|release) {
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CONFIG += qtquickcompiler
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}
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}
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TEMPLATE = app
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# The following define makes your compiler emit warnings if you use
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# any feature of Qt which has been marked as deprecated (the exact warnings
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# depend on your compiler). Please consult the documentation of the
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# deprecated API in order to know how to port your code away from it.
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DEFINES += QT_DEPRECATED_WARNINGS
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# You can also make your code fail to compile if you use deprecated APIs.
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# In order to do so, uncomment the following line.
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# You can also select to disable deprecated APIs only up to a certain version of Qt.
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DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
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win32 {
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INCLUDEPATH += \
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$$PWD/../libs/windows/include \
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$$(DXSDK_DIR)/Include
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contains(QT_ARCH, i386) {
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LIBS += -L$$PWD/../libs/windows/lib/x86
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LIBS += -L$$(DXSDK_DIR)/Lib/x86
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}
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contains(QT_ARCH, x86_64) {
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LIBS += -L$$PWD/../libs/windows/lib/x64
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LIBS += -L$$(DXSDK_DIR)/Lib/x64
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}
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LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
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}
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macx {
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INCLUDEPATH += $$PWD/../libs/mac/include
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INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
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INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
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LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
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}
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unix:!macx {
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CONFIG += link_pkgconfig soundio
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PKGCONFIG += openssl sdl2 SDL2_ttf opus
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# For libsoundio
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packagesExist(libpulse) {
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PKGCONFIG += libpulse
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}
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packagesExist(alsa) {
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PKGCONFIG += alsa
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}
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packagesExist(libavcodec) {
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PKGCONFIG += libavcodec libavutil
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CONFIG += ffmpeg
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packagesExist(libva) {
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packagesExist(libva-x11) {
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CONFIG += libva-x11
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}
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packagesExist(libva-wayland) {
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CONFIG += libva-wayland
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}
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CONFIG += libva
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}
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packagesExist(vdpau) {
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CONFIG += libvdpau
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}
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}
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}
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win32 {
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LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9
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CONFIG += ffmpeg
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}
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win32:!winrt {
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CONFIG += soundio
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}
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macx {
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LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf
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LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit
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# For libsoundio
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LIBS += -framework CoreAudio -framework AudioUnit
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CONFIG += ffmpeg soundio
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}
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SOURCES += \
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main.cpp \
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backend/computerseeker.cpp \
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backend/identitymanager.cpp \
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backend/nvcomputer.cpp \
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backend/nvhttp.cpp \
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backend/nvpairingmanager.cpp \
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backend/computermanager.cpp \
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backend/boxartmanager.cpp \
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cli/commandlineparser.cpp \
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cli/quitstream.cpp \
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cli/startstream.cpp \
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settings/streamingpreferences.cpp \
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streaming/input.cpp \
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streaming/session.cpp \
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streaming/audio/audio.cpp \
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streaming/audio/renderers/sdlaud.cpp \
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gui/computermodel.cpp \
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gui/appmodel.cpp \
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streaming/streamutils.cpp \
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backend/autoupdatechecker.cpp \
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path.cpp \
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settings/mappingmanager.cpp \
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gui/sdlgamepadkeynavigation.cpp \
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streaming/video/overlaymanager.cpp
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HEADERS += \
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utils.h \
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backend/computerseeker.h \
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backend/identitymanager.h \
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backend/nvcomputer.h \
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backend/nvhttp.h \
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backend/nvpairingmanager.h \
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backend/computermanager.h \
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backend/boxartmanager.h \
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cli/commandlineparser.h \
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cli/quitstream.h \
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cli/startstream.h \
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settings/streamingpreferences.h \
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streaming/input.h \
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streaming/session.h \
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streaming/audio/renderers/renderer.h \
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streaming/audio/renderers/sdl.h \
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gui/computermodel.h \
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gui/appmodel.h \
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streaming/video/decoder.h \
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streaming/streamutils.h \
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backend/autoupdatechecker.h \
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path.h \
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settings/mappingmanager.h \
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gui/sdlgamepadkeynavigation.h \
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streaming/video/overlaymanager.h
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# Platform-specific renderers and decoders
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ffmpeg {
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message(FFmpeg decoder selected)
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DEFINES += HAVE_FFMPEG
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SOURCES += \
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streaming/video/ffmpeg.cpp \
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streaming/video/ffmpeg-renderers/sdlvid.cpp \
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streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
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streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
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HEADERS += \
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streaming/video/ffmpeg.h \
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streaming/video/ffmpeg-renderers/renderer.h \
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streaming/video/ffmpeg-renderers/sdlvid.h \
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streaming/video/ffmpeg-renderers/pacer/pacer.h \
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streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
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}
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libva {
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message(VAAPI renderer selected)
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PKGCONFIG += libva
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DEFINES += HAVE_LIBVA
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SOURCES += streaming/video/ffmpeg-renderers/vaapi.cpp
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HEADERS += streaming/video/ffmpeg-renderers/vaapi.h
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}
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libva-x11 {
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message(VAAPI X11 support enabled)
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PKGCONFIG += libva-x11
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DEFINES += HAVE_LIBVA_X11
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}
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libva-wayland {
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message(VAAPI Wayland support enabled)
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PKGCONFIG += libva-wayland
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DEFINES += HAVE_LIBVA_WAYLAND
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}
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libvdpau {
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message(VDPAU renderer selected)
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DEFINES += HAVE_LIBVDPAU
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SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
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HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
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}
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config_SLVideo {
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message(SLVideo decoder/renderer selected)
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DEFINES += HAVE_SLVIDEO
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LIBS += -lSLVideo
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SOURCES += streaming/video/sl.cpp
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HEADERS += streaming/video/sl.h
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}
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win32:!winrt {
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message(DXVA2 renderer selected)
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SOURCES += \
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streaming/video/ffmpeg-renderers/dxva2.cpp \
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streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.cpp
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HEADERS += \
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streaming/video/ffmpeg-renderers/dxva2.h \
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streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.h
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}
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macx {
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message(VideoToolbox renderer selected)
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SOURCES += \
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streaming/video/ffmpeg-renderers/vt.mm \
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streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm
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HEADERS += \
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streaming/video/ffmpeg-renderers/vt.h \
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streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
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}
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soundio {
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message(libsoundio audio renderer selected)
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DEFINES += HAVE_SOUNDIO SOUNDIO_STATIC_LIBRARY
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SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
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HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
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}
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RESOURCES += \
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resources.qrc \
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qml.qrc
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# Additional import path used to resolve QML modules in Qt Creator's code model
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QML_IMPORT_PATH =
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# Additional import path used to resolve QML modules just for Qt Quick Designer
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QML_DESIGNER_IMPORT_PATH =
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win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../moonlight-common-c/release/ -lmoonlight-common-c
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else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../moonlight-common-c/debug/ -lmoonlight-common-c
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else:unix: LIBS += -L$$OUT_PWD/../moonlight-common-c/ -lmoonlight-common-c
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INCLUDEPATH += $$PWD/../moonlight-common-c/moonlight-common-c/src
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DEPENDPATH += $$PWD/../moonlight-common-c/moonlight-common-c/src
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win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../qmdnsengine/release/ -lqmdnsengine
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else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../qmdnsengine/debug/ -lqmdnsengine
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else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
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INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
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DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
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!winrt {
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win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
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else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
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else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
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INCLUDEPATH += $$PWD/../soundio/libsoundio
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DEPENDPATH += $$PWD/../soundio/libsoundio
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}
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win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
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else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
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else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
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INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
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DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
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!winrt {
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win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
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else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
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INCLUDEPATH += $$PWD/../AntiHooking
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DEPENDPATH += $$PWD/../AntiHooking
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}
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defineTest(copyToDestDir) {
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files = $$1
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for(FILE, files) {
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!equals(PWD, $$OUT_PWD) {
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QMAKE_POST_LINK += $$QMAKE_COPY $$shell_quote($$shell_path($$PWD/$$FILE)) $$shell_quote($$shell_path($$OUT_PWD)) $$escape_expand(\\n\\t)
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}
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}
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export(QMAKE_POST_LINK)
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}
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unix:!macx: {
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isEmpty(PREFIX) {
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PREFIX = /usr/local
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}
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isEmpty(BINDIR) {
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BINDIR = bin
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}
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isEmpty(DATADIR) {
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DATADIR = share
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}
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target.path = $$PREFIX/$$BINDIR/
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desktop.files = deploy/linux/com.moonlight_stream.Moonlight.desktop
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desktop.path = $$PREFIX/$$DATADIR/applications/
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icons.files = res/moonlight.svg
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icons.path = $$PREFIX/$$DATADIR/icons/hicolor/scalable/apps/
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appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
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appstream.path = $$PREFIX/$$DATADIR/metainfo/
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appdata.files = SDL_GameControllerDB/gamecontrollerdb.txt ModeSeven.ttf
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appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
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CONFIG(debug, debug|release) {
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# Copy the required data files into the application directory only for debug builds.
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# Release builds will use the INSTALLS variable to place these in the correct folders.
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copyToDestDir(SDL_GameControllerDB/gamecontrollerdb.txt ModeSeven.ttf)
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}
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INSTALLS += target appdata desktop icons appstream
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}
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win32 {
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RC_ICONS = moonlight.ico
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QMAKE_TARGET_COMPANY = Moonlight Game Streaming Project
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QMAKE_TARGET_DESCRIPTION = Moonlight Game Streaming Client
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QMAKE_TARGET_PRODUCT = Moonlight
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# Copy the required data files into the application directory
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copyToDestDir(SDL_GameControllerDB/gamecontrollerdb.txt ModeSeven.ttf)
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CONFIG -= embed_manifest_exe
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QMAKE_LFLAGS += /MANIFEST:embed /MANIFESTINPUT:$${PWD}/Moonlight.exe.manifest
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}
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macx {
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# Create Info.plist in object dir with the correct version string
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system(cp $$PWD/Info.plist $$OUT_PWD/Info.plist)
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system(sed -i -e 's/VERSION/$$cat(version.txt)/g' $$OUT_PWD/Info.plist)
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QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist
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APP_BUNDLE_RESOURCES.files = moonlight.icns SDL_GameControllerDB/gamecontrollerdb.txt ModeSeven.ttf
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APP_BUNDLE_RESOURCES.path = Contents/Resources
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APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true)
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APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
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QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS
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QMAKE_RPATHDIR += @executable_path/../Frameworks
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}
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VERSION = "$$cat(version.txt)"
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DEFINES += VERSION_STR=\\\"$$cat(version.txt)\\\"
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