moonlight-qt/app/shaders
2022-02-04 21:51:34 -06:00
..
build_hlsl.bat Implement D3D11VA video rendering 2022-02-04 21:51:34 -06:00
d3d11_overlay_pixel.fxc WIP: D3D11VA support 2022-02-03 19:45:07 -06:00
d3d11_overlay_pixel.hlsl WIP: D3D11VA support 2022-02-03 19:45:07 -06:00
d3d11_vertex.fxc WIP: D3D11VA support 2022-02-03 19:45:07 -06:00
d3d11_vertex.hlsl WIP: D3D11VA support 2022-02-03 19:45:07 -06:00
d3d11_video_pixel.fxc Implement D3D11VA video rendering 2022-02-04 21:51:34 -06:00
d3d11_video_pixel.hlsl Implement D3D11VA video rendering 2022-02-04 21:51:34 -06:00
egl_nv12.frag Begin refactoring for non-NV12 support in EGLRenderer 2021-03-21 19:20:52 -05:00
egl_nv12.vert Begin refactoring for non-NV12 support in EGLRenderer 2021-03-21 19:20:52 -05:00
egl_opaque.frag Render DRM-PRIME frames as opaque images 2021-03-21 23:23:12 -05:00
egl_opaque.vert Render DRM-PRIME frames as opaque images 2021-03-21 23:23:12 -05:00
egl_overlay.frag Implement overlay support in EGLRenderer 2020-12-19 23:01:41 -06:00
egl_overlay.vert Implement overlay support in EGLRenderer 2020-12-19 23:01:41 -06:00