mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-17 00:37:58 +00:00
307 lines
10 KiB
Text
307 lines
10 KiB
Text
// Nasty hack to avoid conflict between AVFoundation and
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// libavutil both defining AVMediaType
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#define AVMediaType AVMediaType_FFmpeg
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#include "vt.h"
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#undef AVMediaType
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#include <SDL_syswm.h>
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#include <Limelight.h>
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#include <QQueue>
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#import <Cocoa/Cocoa.h>
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#import <VideoToolbox/VideoToolbox.h>
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#import <AVFoundation/AVFoundation.h>
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#import <CoreVideo/CoreVideo.h>
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#define FRAME_HISTORY_ENTRIES 8
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class VTRenderer : public IFFmpegRenderer
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{
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public:
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VTRenderer()
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: m_HwContext(nullptr),
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m_DisplayLayer(nullptr),
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m_FormatDesc(nullptr),
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m_View(nullptr),
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m_DisplayLink(nullptr),
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m_FrameQueueLock(0)
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{
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}
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virtual ~VTRenderer()
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{
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if (m_HwContext != nullptr) {
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av_buffer_unref(&m_HwContext);
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}
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if (m_FormatDesc != nullptr) {
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CFRelease(m_FormatDesc);
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}
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if (m_DisplayLink != nullptr) {
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CVDisplayLinkStop(m_DisplayLink);
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CVDisplayLinkRelease(m_DisplayLink);
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}
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while (!m_FrameQueue.isEmpty()) {
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AVFrame* frame = m_FrameQueue.dequeue();
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av_frame_free(&frame);
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}
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if (m_View != nullptr) {
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[m_View removeFromSuperview];
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}
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}
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void drawFrame(uint64_t vsyncTime)
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{
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OSStatus status;
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SDL_AtomicLock(&m_FrameQueueLock);
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int frameDropTarget;
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// If the queue length history entries are large, be strict
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// about dropping excess frames.
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frameDropTarget = 1;
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for (int i = 0; i < m_FrameQueueHistory.count(); i++) {
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if (m_FrameQueueHistory[i] <= 1) {
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// Be lenient as long as the queue length
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// resolves before the end of frame history
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frameDropTarget = 3;
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}
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}
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if (m_FrameQueueHistory.count() == FRAME_HISTORY_ENTRIES) {
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m_FrameQueueHistory.dequeue();
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}
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m_FrameQueueHistory.enqueue(m_FrameQueue.count());
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// Catch up if we're several frames ahead
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while (m_FrameQueue.count() > frameDropTarget) {
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AVFrame* frame = m_FrameQueue.dequeue();
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av_frame_free(&frame);
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}
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if (m_FrameQueue.isEmpty()) {
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SDL_AtomicUnlock(&m_FrameQueueLock);
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return;
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}
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// Grab the first frame
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AVFrame* frame = m_FrameQueue.dequeue();
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SDL_AtomicUnlock(&m_FrameQueueLock);
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CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
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// If the format has changed or doesn't exist yet, construct it with the
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// pixel buffer data
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if (!m_FormatDesc || !CMVideoFormatDescriptionMatchesImageBuffer(m_FormatDesc, pixBuf)) {
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if (m_FormatDesc != nullptr) {
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CFRelease(m_FormatDesc);
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}
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status = CMVideoFormatDescriptionCreateForImageBuffer(kCFAllocatorDefault,
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pixBuf, &m_FormatDesc);
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if (status != noErr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"CMVideoFormatDescriptionCreateForImageBuffer() failed: %d",
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status);
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av_frame_free(&frame);
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return;
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}
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}
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// Queue this sample for the next v-sync
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CMSampleTimingInfo timingInfo = {
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.duration = kCMTimeInvalid,
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.decodeTimeStamp = kCMTimeInvalid,
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.presentationTimeStamp = CMTimeMake(vsyncTime, 1000 * 1000 * 1000)
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};
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CMSampleBufferRef sampleBuffer;
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status = CMSampleBufferCreateReadyWithImageBuffer(kCFAllocatorDefault,
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pixBuf,
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m_FormatDesc,
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&timingInfo,
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&sampleBuffer);
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if (status != noErr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"CMSampleBufferCreateReadyWithImageBuffer() failed: %d",
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status);
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av_frame_free(&frame);
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return;
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}
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[m_DisplayLayer enqueueSampleBuffer:sampleBuffer];
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CFRelease(sampleBuffer);
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av_frame_free(&frame);
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}
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static
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CVReturn
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displayLinkOutputCallback(
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CVDisplayLinkRef,
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const CVTimeStamp* now,
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const CVTimeStamp* /* vsyncTime */,
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CVOptionFlags,
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CVOptionFlags*,
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void *displayLinkContext)
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{
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VTRenderer* me = reinterpret_cast<VTRenderer*>(displayLinkContext);
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// In my testing on macOS 10.13, this callback is invoked about 24 ms
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// prior to the specified v-sync time (now - vsyncTime). Since this is
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// greater than the standard v-sync interval (16 ms = 60 FPS), we will
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// draw using the current host time, rather than the actual v-sync target
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// time. Because the CVDisplayLink is in sync with the actual v-sync
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// interval, even if many ms prior, we can safely use the current host time
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// and get a consistent callback for each v-sync. This reduces video latency
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// by at least 1 frame vs. rendering with the actual vsyncTime.
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me->drawFrame(now->hostTime);
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return kCVReturnSuccess;
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}
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virtual bool initialize(SDL_Window* window,
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int videoFormat,
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int,
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int) override
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{
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int err;
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if (videoFormat & VIDEO_FORMAT_MASK_H264) {
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// Prior to 10.13, we'll just assume everything has
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// H.264 support and fail open to allow VT decode.
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300
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if (__builtin_available(macOS 10.13, *)) {
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if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_H264)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No HW accelerated H.264 decode via VT");
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return false;
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}
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}
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else
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#endif
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{
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Assuming H.264 HW decode on < macOS 10.13");
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}
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}
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else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300
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if (__builtin_available(macOS 10.13, *)) {
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if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No HW accelerated HEVC decode via VT");
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return false;
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}
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}
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else
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#endif
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{
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// Fail closed for HEVC if we're not on 10.13+
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No HEVC support on < macOS 10.13");
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return false;
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}
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}
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (!SDL_GetWindowWMInfo(window, &info)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_GetWindowWMInfo() failed: %s",
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SDL_GetError());
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return false;
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}
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SDL_assert(info.subsystem == SDL_SYSWM_COCOA);
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// SDL adds its own content view to listen for events.
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// We need to add a subview for our display layer.
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NSView* contentView = info.info.cocoa.window.contentView;
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m_View = [[NSView alloc] initWithFrame:contentView.bounds];
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m_View.wantsLayer = YES;
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[contentView addSubview: m_View];
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setupDisplayLayer();
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err = av_hwdevice_ctx_create(&m_HwContext,
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AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
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nullptr,
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nullptr,
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0);
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if (err < 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"av_hwdevice_ctx_create() failed for VT decoder: %d",
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err);
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return false;
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}
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CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
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CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
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CVDisplayLinkStart(m_DisplayLink);
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return true;
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}
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virtual bool prepareDecoderContext(AVCodecContext* context) override
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{
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context->hw_device_ctx = av_buffer_ref(m_HwContext);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Using VideoToolbox accelerated renderer");
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return true;
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}
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virtual void renderFrame(AVFrame* frame) override
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{
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if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Resetting failed AVSampleBufferDisplay layer");
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setupDisplayLayer();
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}
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SDL_AtomicLock(&m_FrameQueueLock);
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m_FrameQueue.enqueue(frame);
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SDL_AtomicUnlock(&m_FrameQueueLock);
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}
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private:
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void setupDisplayLayer()
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{
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CALayer* oldLayer = m_DisplayLayer;
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m_DisplayLayer = [[AVSampleBufferDisplayLayer alloc] init];
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m_DisplayLayer.bounds = m_View.bounds;
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m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_View.bounds), CGRectGetMidY(m_View.bounds));
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m_DisplayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
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CALayer* viewLayer = m_View.layer;
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if (oldLayer != nil) {
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[viewLayer replaceSublayer:oldLayer with:m_DisplayLayer];
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}
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else {
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[viewLayer addSublayer:m_DisplayLayer];
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}
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}
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AVBufferRef* m_HwContext;
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AVSampleBufferDisplayLayer* m_DisplayLayer;
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CMVideoFormatDescriptionRef m_FormatDesc;
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NSView* m_View;
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CVDisplayLinkRef m_DisplayLink;
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QQueue<AVFrame*> m_FrameQueue;
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QQueue<int> m_FrameQueueHistory;
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SDL_SpinLock m_FrameQueueLock;
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};
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IFFmpegRenderer* VTRendererFactory::createRenderer() {
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return new VTRenderer();
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}
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