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2019-08-05 18:31:38 -07:00
.github Update bug report template 2019-06-25 21:41:02 -07:00
AntiHooking Block Optimus from using the dGPU due to driver bugs. Fixes #240. Fixes #235 2019-06-22 19:49:05 -07:00
app Add NVDEC to list of supported video acceleration APIs 2019-08-05 18:31:38 -07:00
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libs Update Windows to SDL 2.0.10 with USE_D3D9EX 2019-07-28 12:01:12 -07:00
moonlight-common-c Update common-c to fix high quality surround sound over the Internet 2019-08-04 15:15:51 -07:00
qmdnsengine Update qmdnsengine to improve reliability of mDNS on multi-homed systems 2019-07-31 22:03:27 -07:00
scripts Fix building a dmg with no code signing identities 2019-08-02 20:40:20 -07:00
soundio Add globaldefs.pri for setting qmake values in each project 2019-04-21 11:08:33 -07:00
wix Change Manufacturer string to "Moonlight Game Streaming Project" 2018-10-28 18:11:07 -07:00
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LICENSE Add license and readme 2018-07-07 14:59:48 -07:00
moonlight-qt.pro Refactor Steam Link support files 2019-03-22 22:51:08 -07:00
README.md Until Qt 5.13, VS 2019 is not supported 2019-04-18 20:08:27 -07:00

Moonlight PC

Moonlight PC is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to Moonlight Chrome for streaming on PC.

Moonlight also has mobile versions for Android and iOS.

You can follow development on our Discord server.

Windows AppVeyor Status Mac and Linux Travis CI Status

Features

  • Hardware accelerated video decoding on Windows, Mac, and Linux
  • Supports streaming at up to 120 FPS (high refresh rate monitor recommended)
  • Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution
  • 5.1 surround sound audio
  • HEVC support for better image quality at reduced bandwidth
  • Keyboard and mouse support
  • Gamepad support with force feedback for up to 4 players

Downloads

Building

General Build Requirements

  • Qt 5.9 SDK or later

Windows-specific Build Requirements

  • Windows 7 or later
  • Visual Studio 2017 (Community edition is fine)
  • Select MSVC Desktop toolchain during Qt installation
  • DirectX SDK
  • 7-Zip (only if building installers for non-development PCs)
  • WiX Toolset v3.11 or later (only if building installers for non-development PCs)

Mac-specific Build Requirements

  • macOS Sierra (10.12) or later
  • Xcode 10
  • create-dmg (only if building DMGs for use on non-development Macs)

Linux-specific Build Requirements

  • GCC or Clang
  • Install your distro equivalents of: openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel
  • FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
  • Steam Link SDK cloned on your build system
  • STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path

Build Setup Steps

  1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
    • You can install Qt via Homebrew on macOS, but you will need to use brew install qt --with-debug to be able to create debug builds of Moonlight.
    • You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
    • This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9.
  2. Run git submodule update --init --recursive from within moonlight-qt/
  3. Open the project in Qt Creator or build from qmake on the command line.
    • To build a binary for use on non-development machines, use the scripts in the scripts folder.
      • For Windows builds, use scripts\generate-installers.bat. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your %PATH%.
      • For macOS builds, use scripts/generate-dmg.sh. Execute this script from the root of the repository and ensure Qt's bin folder is in your $PATH.
      • For Steam Link builds, run scripts/build-steamlink-app.sh from the root of the repository.
    • To build from the command line for development use, run qmake moonlight-qt.pro then make debug or make release

Contribute

  1. Fork us
  2. Write code
  3. Send Pull Requests

Check out our website for project links and information.