mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 13:44:17 +00:00
165 lines
5.7 KiB
C++
165 lines
5.7 KiB
C++
#include "antihookingprotection.h"
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#include <NktHookLib.h>
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typedef HMODULE (WINAPI *LoadLibraryAFunc)(LPCSTR lpLibFileName);
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typedef HMODULE (WINAPI *LoadLibraryWFunc)(LPCWSTR lpLibFileName);
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typedef HMODULE (WINAPI *LoadLibraryExAFunc)(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
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typedef HMODULE (WINAPI *LoadLibraryExWFunc)(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
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class AntiHookingProtection
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{
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public:
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static void enable()
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{
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#ifdef QT_DEBUG
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s_HookManager.SetEnableDebugOutput(true);
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#endif
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HINSTANCE kernel32Handle = NktHookLibHelpers::GetModuleBaseAddress(L"kernel32.dll");
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SIZE_T hookId;
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s_HookManager.Hook(&hookId, (LPVOID*)&s_RealLoadLibraryA,
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NktHookLibHelpers::GetProcedureAddress(kernel32Handle, "LoadLibraryA"),
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(LPVOID)AntiHookingProtection::LoadLibraryAHook);
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s_HookManager.Hook(&hookId, (LPVOID*)&s_RealLoadLibraryW,
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NktHookLibHelpers::GetProcedureAddress(kernel32Handle, "LoadLibraryW"),
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(LPVOID)AntiHookingProtection::LoadLibraryWHook);
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s_HookManager.Hook(&hookId, (LPVOID*)&s_RealLoadLibraryExA,
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NktHookLibHelpers::GetProcedureAddress(kernel32Handle, "LoadLibraryExA"),
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(LPVOID)AntiHookingProtection::LoadLibraryExAHook);
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s_HookManager.Hook(&hookId, (LPVOID*)&s_RealLoadLibraryExW,
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NktHookLibHelpers::GetProcedureAddress(kernel32Handle, "LoadLibraryExW"),
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(LPVOID)AntiHookingProtection::LoadLibraryExWHook);
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}
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private:
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static bool isImageBlacklistedW(LPCWSTR lpLibFileName)
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{
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LPCWSTR dllName;
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// If the library has a path prefixed, remove it
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dllName = wcsrchr(lpLibFileName, '\\');
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if (!dllName) {
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// No prefix, so use the full name
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dllName = lpLibFileName;
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}
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else {
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// Advance past the backslash
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dllName++;
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}
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// FIXME: We don't currently handle LoadLibrary calls where the
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// library name does not include a file extension and the loader
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// automatically assumes .dll.
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for (int i = 0; i < ARRAYSIZE(k_BlacklistedDlls); i++) {
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if (_wcsicmp(dllName, k_BlacklistedDlls[i]) == 0) {
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return true;
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}
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}
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return false;
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}
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static bool isImageBlacklistedA(LPCSTR lpLibFileName)
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{
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int uniChars = MultiByteToWideChar(CP_THREAD_ACP, 0, lpLibFileName, -1, nullptr, 0);
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if (uniChars > 0) {
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PWCHAR wideBuffer = new WCHAR[uniChars];
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uniChars = MultiByteToWideChar(CP_THREAD_ACP, 0,
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lpLibFileName, -1,
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wideBuffer, uniChars * sizeof(WCHAR));
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if (uniChars > 0) {
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bool ret = isImageBlacklistedW(wideBuffer);
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delete[] wideBuffer;
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return ret;
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}
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else {
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delete[] wideBuffer;
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}
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}
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// Error path
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return false;
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}
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static HMODULE WINAPI LoadLibraryAHook(LPCSTR lpLibFileName)
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{
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if (lpLibFileName && isImageBlacklistedA(lpLibFileName)) {
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SetLastError(ERROR_ACCESS_DISABLED_BY_POLICY);
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return nullptr;
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}
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return s_RealLoadLibraryA(lpLibFileName);
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}
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static HMODULE WINAPI LoadLibraryWHook(LPCWSTR lpLibFileName)
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{
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if (lpLibFileName && isImageBlacklistedW(lpLibFileName)) {
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SetLastError(ERROR_ACCESS_DISABLED_BY_POLICY);
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return nullptr;
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}
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return s_RealLoadLibraryW(lpLibFileName);
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}
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static HMODULE WINAPI LoadLibraryExAHook(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
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{
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if (lpLibFileName && isImageBlacklistedA(lpLibFileName)) {
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SetLastError(ERROR_ACCESS_DISABLED_BY_POLICY);
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return nullptr;
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}
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return s_RealLoadLibraryExA(lpLibFileName, hFile, dwFlags);
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}
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static HMODULE WINAPI LoadLibraryExWHook(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
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{
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if (lpLibFileName && isImageBlacklistedW(lpLibFileName)) {
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SetLastError(ERROR_ACCESS_DISABLED_BY_POLICY);
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return nullptr;
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}
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return s_RealLoadLibraryExW(lpLibFileName, hFile, dwFlags);
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}
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static CNktHookLib s_HookManager;
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static LoadLibraryAFunc s_RealLoadLibraryA;
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static LoadLibraryWFunc s_RealLoadLibraryW;
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static LoadLibraryExAFunc s_RealLoadLibraryExA;
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static LoadLibraryExWFunc s_RealLoadLibraryExW;
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static constexpr LPCWSTR k_BlacklistedDlls[] = {
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// This DLL shipped with ASUS Sonic Radar 3 improperly handles
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// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx()
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// to deadlock. https://github.com/moonlight-stream/moonlight-qt/issues/102
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L"NahimicOSD.dll",
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// This DLL has been seen in several crash reports. Some Googling
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// suggests it's highly unstable and causes issues in many games.
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L"EZFRD32.dll",
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L"EZFRD64.dll",
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};
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};
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CNktHookLib AntiHookingProtection::s_HookManager;
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LoadLibraryAFunc AntiHookingProtection::s_RealLoadLibraryA;
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LoadLibraryWFunc AntiHookingProtection::s_RealLoadLibraryW;
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LoadLibraryExAFunc AntiHookingProtection::s_RealLoadLibraryExA;
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LoadLibraryExWFunc AntiHookingProtection::s_RealLoadLibraryExW;
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AH_EXPORT void AntiHookingDummyImport() {}
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID)
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{
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switch (fdwReason)
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{
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case DLL_PROCESS_ATTACH:
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AntiHookingProtection::enable();
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DisableThreadLibraryCalls(hinstDLL);
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break;
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}
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return TRUE;
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};
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