mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-15 15:57:59 +00:00
92 lines
1.6 KiB
C++
92 lines
1.6 KiB
C++
#pragma once
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#include "nvhttp.h"
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#include "nvaddress.h"
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#include <QThread>
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#include <QReadWriteLock>
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#include <QSettings>
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#include <QRunnable>
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class NvComputer
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{
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friend class PcMonitorThread;
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friend class ComputerManager;
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friend class PendingQuitTask;
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private:
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void sortAppList();
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bool updateAppList(QVector<NvApp> newAppList);
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bool pendingQuit;
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public:
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explicit NvComputer(NvHTTP& http, QString serverInfo);
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explicit NvComputer(QSettings& settings);
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void
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setRemoteAddress(QHostAddress);
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bool
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update(NvComputer& that);
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bool
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wake();
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bool
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isReachableOverVpn();
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QVector<NvAddress>
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uniqueAddresses() const;
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void
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serialize(QSettings& settings) const;
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enum PairState
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{
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PS_UNKNOWN,
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PS_PAIRED,
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PS_NOT_PAIRED
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};
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enum ComputerState
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{
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CS_UNKNOWN,
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CS_ONLINE,
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CS_OFFLINE
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};
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// Ephemeral traits
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ComputerState state;
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PairState pairState;
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NvAddress activeAddress;
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uint16_t activeHttpsPort;
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int currentGameId;
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QString gfeVersion;
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QString appVersion;
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QVector<NvDisplayMode> displayModes;
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int maxLumaPixelsHEVC;
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int serverCodecModeSupport;
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QString gpuModel;
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bool isSupportedServerVersion;
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// Persisted traits
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NvAddress localAddress;
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NvAddress remoteAddress;
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NvAddress ipv6Address;
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NvAddress manualAddress;
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QByteArray macAddress;
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QString name;
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bool hasCustomName;
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QString uuid;
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QSslCertificate serverCert;
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QVector<NvApp> appList;
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// Synchronization
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mutable QReadWriteLock lock;
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private:
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uint16_t externalPort;
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};
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