mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-15 07:57:19 +00:00
91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
#include "mappingfetcher.h"
|
|
#include "path.h"
|
|
|
|
#include <QNetworkReply>
|
|
|
|
MappingFetcher::MappingFetcher(QObject *parent) :
|
|
QObject(parent),
|
|
m_Nam(this)
|
|
{
|
|
// Never communicate over HTTP
|
|
m_Nam.setStrictTransportSecurityEnabled(true);
|
|
|
|
// Allow HTTP redirects
|
|
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
|
|
|
|
connect(&m_Nam, &QNetworkAccessManager::finished,
|
|
this, &MappingFetcher::handleMappingListFetched);
|
|
}
|
|
|
|
void MappingFetcher::start()
|
|
{
|
|
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
|
|
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
|
|
QT_WARNING_PUSH
|
|
QT_WARNING_DISABLE_DEPRECATED
|
|
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
|
QT_WARNING_POP
|
|
#endif
|
|
|
|
QUrl url("https://moonlight-stream.org/SDL_GameControllerDB/gamecontrollerdb.txt");
|
|
QNetworkRequest request(url);
|
|
|
|
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
|
|
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
|
|
#else
|
|
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
|
|
#endif
|
|
|
|
// Qt 5.12 introduced QNetworkRequest::IfModifiedSinceHeader. We _could_ implement it
|
|
// by hand (including QDateTime conversion to the correct string form) for earlier Qt
|
|
// versions, but that's a pain and this is just an optimization anyway. We'll do a bit
|
|
// of extra work on those legacy Qt versions by fetching the GCDB each time we launch.
|
|
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
|
|
// Only download the file if it's newer than what we have
|
|
QFileInfo existingFileInfo = Path::getCacheFileInfo("gamecontrollerdb.txt");
|
|
if (existingFileInfo.exists()) {
|
|
// Make sure the cached file looks reasonable. It should have some data and
|
|
// the last modified time should not be in the future.
|
|
QDateTime lastModifiedTime = existingFileInfo.lastModified().toUTC();
|
|
if (existingFileInfo.size() > 0 && lastModifiedTime <= QDateTime::currentDateTimeUtc()) {
|
|
request.setHeader(QNetworkRequest::IfModifiedSinceHeader, existingFileInfo.lastModified().toUTC());
|
|
}
|
|
else {
|
|
Path::deleteCacheFile("gamecontrollerdb.txt");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// We'll get a callback when this is finished
|
|
m_Nam.get(request);
|
|
}
|
|
|
|
void MappingFetcher::handleMappingListFetched(QNetworkReply* reply)
|
|
{
|
|
Q_ASSERT(reply->isFinished());
|
|
|
|
if (reply->error() == QNetworkReply::NoError) {
|
|
// Queue the reply for deletion
|
|
reply->deleteLater();
|
|
|
|
// If we get a 304 back, Qt will happily just tell us our request was
|
|
// successful and let us try to write our empty response to disk. Check
|
|
// the status code directly to prevent this.
|
|
if (reply->attribute(QNetworkRequest::HttpStatusCodeAttribute) == 304) {
|
|
qInfo() << "Gamepad mappings are up to date";
|
|
}
|
|
else {
|
|
// Update the cached data on disk for next call to applyMappings()
|
|
QByteArray data = reply->readAll();
|
|
if (!data.isEmpty()) {
|
|
Path::writeCacheFile("gamecontrollerdb.txt", data);
|
|
}
|
|
|
|
qInfo() << "Downloaded updated gamepad mappings";
|
|
}
|
|
}
|
|
else {
|
|
qWarning() << "Failed to download updated gamepad mappings:" << reply->error();
|
|
reply->deleteLater();
|
|
}
|
|
}
|