moonlight-qt/app/settings/mappingfetcher.cpp
2020-11-21 14:45:34 -06:00

52 lines
1.6 KiB
C++

#include "mappingfetcher.h"
#include "path.h"
#include <QNetworkReply>
MappingFetcher::MappingFetcher(QObject *parent) :
QObject(parent),
m_Nam(this)
{
// Never communicate over HTTP
m_Nam.setStrictTransportSecurityEnabled(true);
// Allow HTTP redirects
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
this, SLOT(handleMappingListFetched(QNetworkReply*)));
}
void MappingFetcher::start()
{
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
QT_WARNING_POP
#endif
// We'll get a callback when this is finished
QUrl url("https://moonlight-stream.org/SDL_GameControllerDB/gamecontrollerdb.txt");
m_Nam.get(QNetworkRequest(url));
}
void MappingFetcher::handleMappingListFetched(QNetworkReply* reply)
{
Q_ASSERT(reply->isFinished());
if (reply->error() == QNetworkReply::NoError) {
// Queue the reply for deletion
reply->deleteLater();
// Update the cached data on disk for next call to applyMappings()
Path::writeDataFile("gamecontrollerdb.txt", reply->readAll());
qInfo() << "Downloaded updated gamepad mappings";
}
else {
qWarning() << "Failed to download updated gamepad mappings:" << reply->error();
reply->deleteLater();
}
}