moonlight-qt/app/shaders
Cameron Gutman 26d04b5f9c Render DRM-PRIME frames as opaque images
We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
2021-03-21 23:23:12 -05:00
..
egl_nv12.frag Begin refactoring for non-NV12 support in EGLRenderer 2021-03-21 19:20:52 -05:00
egl_nv12.vert Begin refactoring for non-NV12 support in EGLRenderer 2021-03-21 19:20:52 -05:00
egl_opaque.frag Render DRM-PRIME frames as opaque images 2021-03-21 23:23:12 -05:00
egl_opaque.vert Render DRM-PRIME frames as opaque images 2021-03-21 23:23:12 -05:00
egl_overlay.frag Implement overlay support in EGLRenderer 2020-12-19 23:01:41 -06:00
egl_overlay.vert Implement overlay support in EGLRenderer 2020-12-19 23:01:41 -06:00