.. |
libavcodec
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Update Windows builds to FFmpeg 4.2.1 with D3D11VA+DXVA2 enabled
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2020-01-01 01:09:33 -06:00 |
libavutil
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Update Windows builds to FFmpeg 4.2.1 with D3D11VA+DXVA2 enabled
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2020-01-01 01:09:33 -06:00 |
openssl
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Update to OpenSSL 1.1.1c in preparation for Qt 5.12.4/5.13
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2019-06-16 15:20:04 -07:00 |
begin_code.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
close_code.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
discord_register.h
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Add Discord Rich Presence integration for Windows
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2019-06-29 17:40:30 -07:00 |
discord_rpc.h
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Add Discord Rich Presence integration for Windows
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2019-06-29 17:40:30 -07:00 |
NktHookLib.h
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Add AntiHooking helper DLL to prevent NahimicOSD.dll from loading into Moonlight and causing us to hang in full-screen mode. Fixes #102
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2018-10-13 19:35:21 -07:00 |
opus.h
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Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac
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2018-07-30 22:10:08 -07:00 |
opus_custom.h
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Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac
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2018-07-30 22:10:08 -07:00 |
opus_defines.h
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Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac
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2018-07-30 22:10:08 -07:00 |
opus_multistream.h
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Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac
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2018-07-30 22:10:08 -07:00 |
opus_types.h
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Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac
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2018-07-30 22:10:08 -07:00 |
SDL.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_assert.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_atomic.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_audio.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_bits.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_blendmode.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_clipboard.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_config.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_android.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_iphoneos.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_macosx.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_minimal.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_pandora.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_psp.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_windows.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_winrt.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_config_wiz.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_copying.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_cpuinfo.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_egl.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_endian.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_error.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_events.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_filesystem.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_gamecontroller.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_gesture.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_haptic.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_hints.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_joystick.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_keyboard.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_keycode.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_loadso.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_log.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_main.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_messagebox.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_metal.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_mouse.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_mutex.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_name.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_opengl.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_opengl_glext.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_opengles.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_opengles2.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_opengles2_gl2.h
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Windows bringup
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2018-06-23 20:08:17 -07:00 |
SDL_opengles2_gl2ext.h
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Windows bringup
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2018-06-23 20:08:17 -07:00 |
SDL_opengles2_gl2platform.h
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Windows bringup
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2018-06-23 20:08:17 -07:00 |
SDL_opengles2_khrplatform.h
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Windows bringup
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2018-06-23 20:08:17 -07:00 |
SDL_pixels.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_platform.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_power.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_quit.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_rect.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_render.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_revision.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_rwops.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_scancode.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_sensor.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_shape.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_stdinc.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_surface.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_system.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_syswm.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_assert.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_common.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_compare.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_crc32.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_font.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_fuzzer.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_harness.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_images.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_log.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_md5.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_memory.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_test_random.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_thread.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_timer.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_touch.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_ttf.h
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Add SDL2_ttf for Windows
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2019-02-12 21:18:55 -08:00 |
SDL_types.h
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Update to SDL 2.0.12 with USE_D3D9EX
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2020-03-11 21:27:45 -07:00 |
SDL_version.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_video.h
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Rebuild SDL2 for Windows
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2020-04-25 21:04:44 -07:00 |
SDL_vulkan.h
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Update Windows to SDL 2.0.10 with USE_D3D9EX
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2019-07-28 12:01:12 -07:00 |