moonlight-qt/libs/windows/include
Cameron Gutman 43d79673e1 Rebuild SDL2 for Windows
changeset:   13787:a564e72e3b2d
2020-04-25 21:04:44 -07:00
..
libavcodec Update Windows builds to FFmpeg 4.2.1 with D3D11VA+DXVA2 enabled 2020-01-01 01:09:33 -06:00
libavutil Update Windows builds to FFmpeg 4.2.1 with D3D11VA+DXVA2 enabled 2020-01-01 01:09:33 -06:00
openssl Update to OpenSSL 1.1.1c in preparation for Qt 5.12.4/5.13 2019-06-16 15:20:04 -07:00
begin_code.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
close_code.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
discord_register.h Add Discord Rich Presence integration for Windows 2019-06-29 17:40:30 -07:00
discord_rpc.h Add Discord Rich Presence integration for Windows 2019-06-29 17:40:30 -07:00
NktHookLib.h Add AntiHooking helper DLL to prevent NahimicOSD.dll from loading into Moonlight and causing us to hang in full-screen mode. Fixes #102 2018-10-13 19:35:21 -07:00
opus.h Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac 2018-07-30 22:10:08 -07:00
opus_custom.h Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac 2018-07-30 22:10:08 -07:00
opus_defines.h Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac 2018-07-30 22:10:08 -07:00
opus_multistream.h Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac 2018-07-30 22:10:08 -07:00
opus_types.h Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac 2018-07-30 22:10:08 -07:00
SDL.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_assert.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_atomic.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_audio.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_bits.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_blendmode.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_clipboard.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_config.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_android.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_iphoneos.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_macosx.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_minimal.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_pandora.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_psp.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_windows.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_winrt.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_config_wiz.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_copying.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_cpuinfo.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_egl.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_endian.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_error.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_events.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_filesystem.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_gamecontroller.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_gesture.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_haptic.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_hints.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_joystick.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_keyboard.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_keycode.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_loadso.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_log.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_main.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_messagebox.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_metal.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_mouse.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_mutex.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_name.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_opengl.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_opengl_glext.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_opengles.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_opengles2.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_opengles2_gl2.h Windows bringup 2018-06-23 20:08:17 -07:00
SDL_opengles2_gl2ext.h Windows bringup 2018-06-23 20:08:17 -07:00
SDL_opengles2_gl2platform.h Windows bringup 2018-06-23 20:08:17 -07:00
SDL_opengles2_khrplatform.h Windows bringup 2018-06-23 20:08:17 -07:00
SDL_pixels.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_platform.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_power.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_quit.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_rect.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_render.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_revision.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_rwops.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_scancode.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_sensor.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_shape.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_stdinc.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_surface.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_system.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_syswm.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_assert.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_common.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_compare.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_crc32.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_font.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_fuzzer.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_harness.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_images.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_log.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_md5.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_memory.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_test_random.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_thread.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_timer.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_touch.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_ttf.h Add SDL2_ttf for Windows 2019-02-12 21:18:55 -08:00
SDL_types.h Update to SDL 2.0.12 with USE_D3D9EX 2020-03-11 21:27:45 -07:00
SDL_version.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_video.h Rebuild SDL2 for Windows 2020-04-25 21:04:44 -07:00
SDL_vulkan.h Update Windows to SDL 2.0.10 with USE_D3D9EX 2019-07-28 12:01:12 -07:00